Faeylyn Posted November 29, 2012 Share Posted November 29, 2012 Imperial <Sentinels of the Grey> More Info: sotg.enjin.com Eternity Vault: 5/5 (SM, HM) 8man Karagga's Palace: 5/5 (SM, HM 8man Explosive Conflict: 0/4 (SM, HM, NM) 8man & 16man Terror from Beyond: 0/5 (SM, HM) 8man & 16man Asation: 0/5 (SM, HM) 8man & 16man Denova: 0/5 (SM, HM) 8man & 16man Link to comment Share on other sites More sharing options...
KeyboardNinja Posted November 29, 2012 Share Posted November 29, 2012 I agree. Vorgath on nightmare feels undertuned compared to Kephess or the tanks. As do Toth and Zorn (they are now the easiest boss in the instance rather than, arguably, the hardest in HM)... I think BW wanted to make it easy to access the only source of Hazmat earpieces. I actually don't feel that T&Z are the easiest in NiM *or* the hardest in HM. I do think they are slightly undertuned, but not by all that much. They feel largely the same to me. Ironically, all of our issues downing them (we usually take 2-3 shots) are related to DPS. Their HP triggers still bug horribly if you push them too fast. We've actually had Toth leap to Zorn during Sonic Paralysis before my cotank's stun break had even come off of cooldown, so we couldn't pull them apart for a few seconds. If you don't break Bioware's DPS assumptions though, they're not at all a difficult boss in either mode. Kephess is substantially harder, and Vorgath has always been the easiest (like I said, very nearly a 7-man one shot). It's really the hover tanks that have moved in difficulty, from easier than T&Z in HM to substantially more challenging in NiM. Link to comment Share on other sites More sharing options...
Ariellia Posted November 29, 2012 Share Posted November 29, 2012 We've actually had Toth leap to Zorn during Sonic Paralysis before my cotank's stun break had even come off of cooldown, so we couldn't pull them apart for a few seconds. If you don't break Bioware's DPS assumptions though, they're not at all a difficult boss in either mode. I think Toth and Zorn is the first fight the really requires tank swapping and coordination that can be very unforgiving of a miss-click , plus if you're going into HM with the poorly itemized stock rakata gear enrage times can be rough when everyone is learning the fight. We were certainly having trouble with causing early jumps in HM, knowing this I tweaked the strategy going into NiM to avoid this. Having gear and with only subtle changes to the fight makes this fight seem really easy. The removal of overloads from the big droids does kind of make it seem like Vorgath is nerfed in NiM. Link to comment Share on other sites More sharing options...
Bombbuster Posted November 29, 2012 Author Share Posted November 29, 2012 The removal of overloads from the big droids does kind of make it seem like Vorgath is nerfed in NiM.I suspect that the probe droid overloads being gone in NiM was unintentional, in the same way that addiing calibrated shots to the three starter droids on Kephiss SM & HM was probably unintentional as well. Link to comment Share on other sites More sharing options...
KeyboardNinja Posted November 29, 2012 Share Posted November 29, 2012 I suspect that the probe droid overloads being gone in NiM was unintentional, in the same way that addiing calibrated shots to the three starter droids on Kephiss SM & HM was probably unintentional as well. Maybe. They added some mechanics though, like the extra cleanse, the frontal cone and the Cleave as an AoE. I think they probably believe that making the exploding droids immune to CC would make that phase more of a challenge than it actually does. Lending credence to my belief that Bioware really has no idea how much DPS some classes are capable of doing… Random thought: if you had 4 melee DPS, Vorgath would probably be unkillable due to the exploding droids. Link to comment Share on other sites More sharing options...
rhoule Posted December 1, 2012 Share Posted December 1, 2012 Anger Management is 3/4 Nightmare EC hoping to get some good pulls on Kephess tomorrow Link to comment Share on other sites More sharing options...
wadecounty Posted December 1, 2012 Share Posted December 1, 2012 (edited) Maybe. They added some mechanics though, like the extra cleanse, the frontal cone and the Cleave as an AoE. I think they probably believe that making the exploding droids immune to CC would make that phase more of a challenge than it actually does. Lending credence to my belief that Bioware really has no idea how much DPS some classes are capable of doing… Random thought: if you had 4 melee DPS, Vorgath would probably be unkillable due to the exploding droids. Nemesis has done nightmare 3/4 2 weeks in a row now (we're sitting on Kephess this week currently) with 4 melee DPS, a Juggernaut, a Marauder and 2 Powertechs. We just have the tank or the Marauder pop the assassin droids. Edited December 1, 2012 by wadecounty Link to comment Share on other sites More sharing options...
KeyboardNinja Posted December 1, 2012 Share Posted December 1, 2012 Nemesis has done nightmare 3/4 2 weeks in a row now (we're sitting on Kephess this week currently) with 4 melee DPS, a Juggernaut, a Marauder and 2 Powertechs. We just have the tank or the Marauder pop the assassin droids. #respect Link to comment Share on other sites More sharing options...
Hotcakes Posted December 2, 2012 Share Posted December 2, 2012 Inconceivable is now (5/5) NM EV 8 man (5/5) NM KP 8 man (5/5) SM TFB 16 man Link to comment Share on other sites More sharing options...
Cookiackus Posted December 3, 2012 Share Posted December 3, 2012 The Underworld Alliance is now 2/5 in TFB HM 8 man1/4 in EC Nightmare 8 man Link to comment Share on other sites More sharing options...
Drakcol Posted December 6, 2012 Share Posted December 6, 2012 <Space Cowboys> SwtorSpaceCowboys.com Eternity Vault: 5/5 (SM, HM) 4/5 (NM) 8manKaragga's Palace: 5/5 (SM, HM, NM) 8manExplosive Conflict: 4/4 (SM) 8man 3/4 (HM) 8manTerror from Beyond: 5/5 (SM) 8man Link to comment Share on other sites More sharing options...
KeyboardNinja Posted December 7, 2012 Share Posted December 7, 2012 (edited) <Wrath of the Forsaken> 4/4 EC Nightmare (kill time 9:14pm EST) We got the Praxon Firaxa too. :-) Edited December 7, 2012 by KeyboardNinja Link to comment Share on other sites More sharing options...
cloudblade Posted December 7, 2012 Share Posted December 7, 2012 (edited) Yes, and we got 2x tank mounts (from the entire run)! Edited December 7, 2012 by cloudblade Link to comment Share on other sites More sharing options...
Bombbuster Posted December 7, 2012 Author Share Posted December 7, 2012 Gratz! And updated. Link to comment Share on other sites More sharing options...
Remamian Posted December 8, 2012 Share Posted December 8, 2012 <Progeny of Sorrow>http://progeny.guildportal.com Eternity Vault: 5/5 SM, HM, NM 8manKaragga's Palace: 5/5 SM, HM, NM 8manExplosive Conflict: 4/4 SM, HM, 8manTerror from Beyond: 5/5 SM, HM 8manEC NM 8 man 1/4 Link to comment Share on other sites More sharing options...
Coffee Posted December 8, 2012 Share Posted December 8, 2012 The Underworld Alliance is now 2/4 in NM EC 8 man. Link to comment Share on other sites More sharing options...
Kindiani Posted December 9, 2012 Share Posted December 9, 2012 Imperial <Arch Presidium> http://apguild.guildlaunch.com Eternity Vault: 5/5 (SM, HM) 8man Karagga's Palace: 5/5 (SM, HM) 8man Explosive Conflict: 4/4 (SM) 8man Terror from Beyond: 5/5 (SM) 8man Link to comment Share on other sites More sharing options...
KeyboardNinja Posted December 10, 2012 Share Posted December 10, 2012 <Wrath of the Forsaken> 1/5 16 man Nightmare KP ...with 8 men. ^_^ Video to follow. Couldn't get past the twins though. Stupid carbonizers. Link to comment Share on other sites More sharing options...
Cookiackus Posted December 11, 2012 Share Posted December 11, 2012 The Underworld Alliance is now 3/4 in NIghtmare EC! Link to comment Share on other sites More sharing options...
Cookiackus Posted December 11, 2012 Share Posted December 11, 2012 The Underworld Alliance is also now 5/5 for KP HM 16-man. Link to comment Share on other sites More sharing options...
Jaing Posted December 12, 2012 Share Posted December 12, 2012 heh, been a little while apparently. Pax Imperius is now 3/4 HM EC, and 5/5 SM TfB. both 8-man Link to comment Share on other sites More sharing options...
cloudblade Posted December 14, 2012 Share Posted December 14, 2012 <The Forsaken Wrath> (our Imps) is 4/4 HM EC and now 3/5 HM TFB. Link to comment Share on other sites More sharing options...
Suzina Posted December 17, 2012 Share Posted December 17, 2012 Imperial <Bane> More Info: http://baneguild.guildlaunch.com/ Eternity Vault: 5/5 (SM, HM, NM) 8man Karagga's Palace: 5/5 (SM, HM, NM) 8man Explosive Conflict: 4/4 (SM, HM) 8man Terror from Beyond: 5/5 (SM, HM) 8man This is a post made because Bane got TFB HM full clear today (12-16-12) Link to comment Share on other sites More sharing options...
wadecounty Posted December 17, 2012 Share Posted December 17, 2012 Nemesis is 4/4 Nightmare EC Link to comment Share on other sites More sharing options...
cloudblade Posted December 17, 2012 Share Posted December 17, 2012 (edited) <The Forsaken Wrath> Eternity Vault: 5/5 SM, HM, NM 8man Karagga's Palace: 5/5 SM, HM, NM 8man Explosive Conflict: 4/4 SM, HM 8man Terror from Beyond: 4/5 HM, 5/5 SM 8man Also, grats to Nemesis! Edited December 17, 2012 by cloudblade Link to comment Share on other sites More sharing options...
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