Jump to content

Guild Flagship Suggestions.


Recommended Posts

Despite being labled in the cartel Market. This expands more than just the cosmetic frilly features.

 

 

Basics.

Guild Base Docking Room Zone similar to the G.S.F. Hanger on Fleet?

Ability to fly the whole flagship to X planet.

The Ship Bridge

Guild Hall

Escape Pod Room (instant eject to X located Planet or Guild Flagship Fleet doc area?

Guild Banks.

Guild quarters. (into which can be customized by invidiual room owners?) (Players able to control the doors locking in and out Always clickable chairs, couches, and beds)

G.S.F. Deck. (which will also have doors to class ships)

Trophy Room (Area in which we can display Operation Trophies/decorations)

PVP and Operations quest terminals.

Warzone Room. Built test room with wz dummies to Bolster included mechanics and WZ mechanics. testing spot on huttball passing, capping nodes replicas to try defense scenarios, grapple hooks. activateable firetraps/acidtraps to work on Defensive Cooldown timing etc.

Ship NPC Guards (which can be upgraded cosmetically)

Guild Officer Room(war council). (be phase locked to a toggle of a guild rank option stat which enables them room access)

 

 

Cosmetic/Roleplay

Customizable Officer Room type. I.E. Jedi, Sith, Mando/Smuggler, Imp/Pub Basic

Cantina Room/Social Room

Jedi/Sith meditation rooom

Ability to Rename your Guild Flagship (Requires Guild Master Rank)

Guild Customizable Banners

Guilld Customizable Sigils (like guild tabards in wow)

Custom set of Republic/Imperial Soldier gear that will retain your guild emblem.

Engine Room/Hyperdrive area

Armory Room

Guild Banner Toy. Plant a banner of your Guild.

Guild Red Alert System. Entire flagship flashing red lights as an emergency.

Inquisition/Interrogation Room(Empire) Investigation/Interrorgation Room (Republic)

Holding Cells.

 

Unlockables

Teleport to Guild Flagship

Player Banks (in player quarters of flagship)

Upgrade NPC tiers of guards

NPC Guard types. (Stealth operatives, soldiers, sith, jedi, mercenaries, Mandalorians)

 

 

 

Slightly Wall of Crazy Possibilities

Guild Plaque for X players in Guild for doing X objective.

GUILD CALENDAR SYSTEM. With a clicky Interface.

Summon Guild Member to Flagship. Officer and up only Ability.

 

Proffessions

Crafting Quarters. NPC Trainer Crew(has to be individually unlocked with a guild member at 450 of X proffession to unlock them and X credits)

In the Crafting Quarters is the Crafting Bonus Perk. Any mission/carfting started while in the Quarters has a increased chance at raising the skill level of your profession or chance to crit.

 

Feel Free to add on

Edited by Magnusheart
Link to comment
Share on other sites

First off, we should have a selection of ships to choose from.

Happily, remodels of class specific quest locations.. I.E (Black Talon, Skavak's GF ship etc etc)

 

Crew quarters: Set up correctly by rank.

Admiral (GM quarters) with a secondary bridge (Think thrawn's setup)

with Modular customization/decor

--

Officers lounge/bunks

---

Generic crew quarters with usable furniture

-----

 

Guild banks & cargo holds in the cargo bay.

G.S.F. Deck in via Separate Hangar

Trophy Room

OPS & WZ terminals

NPCs are a must, various types make into a package type thing

 

Cantina

Forceuser area

Single use guild ship naming.. One chance, one name.

Link to comment
Share on other sites

Do like the ideas so far, and mostly looking from a RP perspective, do wish to see some room locked towards ranks. Dont know the exact numbers a guild can hold but i would suggest only the high ranking officers and gm should have individual rooms no one cant enter without his or her permission. and the renaming the flagship also. Like to see some Darth important -flagshipname of the nameless fleet.
Link to comment
Share on other sites

Why not have dance troupes?

Dance troupes that provide additional, persist through defeat 60min buffs. They could charge credits for service etc (ie 50,000credits/week or 175000credits/month). This could work for strongholds too, however the stronghold version would not stack with this same buff.

IE Twilek dance troupe that buffs Damage Reduction, a Ratattaki dance troupe that buffs Absorption, Togruta dance troupe that buffs Critical.

Link to comment
Share on other sites

Guildship PVP

 

 

 

I want stuff like this.

 

That is all.

 

No wait that's not all.

 

Ideas on how to implement this.

 

Instanced PVP system. Where you can run a PVP gametype where you raid another guild's ship.

 

Or have Dueling be allowed. Or have it like the den where if your not in the guild your flagged and marked as an enemy. Guild leaders or officers can give passes to other guild leaders so that their guild can come aboard their ship for RP purposes.

 

just spit balling.

Edited by CassusVerda
Link to comment
Share on other sites

Sounds brilliant. :D Just hoping Bioware has a listen to these ideas and implements them accordingly. I've always wanted guild ships, but empty space just for the sake of standing around is not really what we want guys, so please, take on the indeed relatively simple to program and simple ideas of the OP, even if the ships are just generic designs for empire/republic, and add a little customization- clearly possible what with strongholds.
Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...
×
×
  • Create New...