Matic Posted February 13, 2012 Share Posted February 13, 2012 please give us REAL CC immunities. Link to comment Share on other sites More sharing options...
OsarionRDM Posted February 13, 2012 Share Posted February 13, 2012 /signed Link to comment Share on other sites More sharing options...
Ossos Posted February 13, 2012 Share Posted February 13, 2012 Does nothing if your CC breaker is on CD. Link to comment Share on other sites More sharing options...
Sathla Posted February 13, 2012 Share Posted February 13, 2012 Roots should be placed under resolve. Link to comment Share on other sites More sharing options...
TwilightTeth Posted February 13, 2012 Share Posted February 13, 2012 /signed resolve doesn't last nearly long enough because more often than not you're stun locked to death and then the resolve bar goes down as you wait to re-enter the arena/running back to the action Link to comment Share on other sites More sharing options...
Matic Posted February 13, 2012 Author Share Posted February 13, 2012 does this thing persist through death or does it start over? its beyond stupid if i get stunned i should have a short amount of time free before i can be stunned again. you would think that game companies would figure this garbage out by now. but i guess they try to overthink this issue. screw it im going to play like everyone else just role a DPS since healing is absolutely frustrating in PVP. Link to comment Share on other sites More sharing options...
TheLightningLord Posted February 13, 2012 Share Posted February 13, 2012 You'd have thought the guys that worked on Warhammer would have learned their lesson, but apparently not. The fact that CC in PvP hasn't been addressed shows how out of touch Bioware is with their community. And they're introducing rated Warzones in March? What a joke. I hope they realize they're going to lose anyone that gives a crap about PvP once GW2 comes out. Link to comment Share on other sites More sharing options...
Qoojo Posted February 13, 2012 Share Posted February 13, 2012 I am sick of it too. I've been stunlock killed too many times to count. Link to comment Share on other sites More sharing options...
Mannic Posted February 13, 2012 Share Posted February 13, 2012 Certain classes should be built around CC. Others should have almost none. Handing tons of CC to high-damage classes is just stupid, but then again, Mythic did the same crap with Bright Wizards in WAR. They never learn. You only need "resolve meters" because every friggin class in the game has the abilitiy to perform virtually all sorts of CC. Link to comment Share on other sites More sharing options...
sanctimonia Posted February 13, 2012 Share Posted February 13, 2012 Uhh...last I checked resolve does give CC immunity...at least to stuns and disorentes and stuff like that. Knockbacks as well. It is always fun having a full Resolve bar in huttball and watch as foes try to knock you off to no avail. Honestly though...I dont get the problem works fine for me. Eat the first CC Once the second CC comes and fill resolve pop CC breaker Profit. Link to comment Share on other sites More sharing options...
Culveren Posted February 13, 2012 Share Posted February 13, 2012 Uhh...last I checked resolve does give CC immunity...at least to stuns and disorentes and stuff like that. Knockbacks as well. It is always fun having a full Resolve bar in huttball and watch as foes try to knock you off to no avail. Honestly though...I dont get the problem works fine for me. Eat the first CC Once the second CC comes and fill resolve pop CC breaker Profit. Yeah i think it depends on your class. As a vanguard i can just pop my shield, eat a cc, get cc'd again and break it plus resolve, without losing lots of health. But i just think anything that prevents you from playing for 3-5 seconds in the middle of a match is bad, it makes the game play feel more disjointed. So personally i would rather have too few CCs than to many in a game. Link to comment Share on other sites More sharing options...
Valens_Andorius Posted February 13, 2012 Share Posted February 13, 2012 Well when it comes to Operatives/Scoundrels knocking me down, and I can't get back up in time, even if Breaker is poped, before the kill me (W/ EXP of 500,) then its a little absurd. /Signed for more effective Resolve/Diminishing returns on CC. Link to comment Share on other sites More sharing options...
TheLightningLord Posted February 13, 2012 Share Posted February 13, 2012 Uhh...last I checked resolve does give CC immunity...at least to stuns and disorentes and stuff like that. Knockbacks as well. It is always fun having a full Resolve bar in huttball and watch as foes try to knock you off to no avail. Honestly though...I dont get the problem works fine for me. Eat the first CC Once the second CC comes and fill resolve pop CC breaker Profit. The problem is that you get CC'ed to hell and back, and it takes forever for your Resolve bar to fill up. Once it's almost full... you die and it gets reset. Then you get CC'ed to hell and back again. Rinse, repeat. Either the Resolve bar should fill quicker, or there should be a 10-15 second immunity on the CC-breaker abilities. It's a two minute cool-down, it would hardly be imbalanced. Link to comment Share on other sites More sharing options...
Necrolepsy Posted February 13, 2012 Share Posted February 13, 2012 Roots should be placed under resolve. As soon as roots are not parryable any more. Link to comment Share on other sites More sharing options...
sanctimonia Posted February 13, 2012 Share Posted February 13, 2012 The problem is that you get CC'ed to hell and back, and it takes forever for your Resolve bar to fill up. Once it's almost full... you die and it gets reset. Then you get CC'ed to hell and back again. Rinse, repeat. Either the Resolve bar should fill quicker, or there should be a 10-15 second immunity on the CC-breaker abilities. It's a two minute cool-down, it would hardly be imbalanced. 2 CCs usually fill the resolve. At least that is my experiance: SI: Mind Trap + Electorcute = full resolve Whirlwind + Electrocute = Full resolve BH: Concussion missle = auto full resolve...that or maybe just 90% cause I swear I see a person with no resolve and after I concussion them they are right at full etc. etc. So usually 2 stuns will do it....thats why I dont us my breaker till after the 2nd one unless I am a BH or IA in which case I break it on the first and Knock them back before the 2nd. Link to comment Share on other sites More sharing options...
TheHoodedFang Posted February 13, 2012 Share Posted February 13, 2012 Bads will be bad. Link to comment Share on other sites More sharing options...
Barzarel Posted February 13, 2012 Share Posted February 13, 2012 Roots should be placed under resolve. yah and kill classes who rely on kiting like WAR did for Magus brilliant, would love to be free kill for everyone again. Link to comment Share on other sites More sharing options...
Jabbb Posted February 13, 2012 Share Posted February 13, 2012 The fix is simple partial resolve = partial CC reduction. Do you want me to code it for you bioware I will. Link to comment Share on other sites More sharing options...
Piriste Posted February 13, 2012 Share Posted February 13, 2012 (edited) Snares, Root, Stun stacking. It's just stupid. On a positive note: I love that i can see the "DR" before using my abilities. But RESOLVE might aswell be removed in it's current state. You can be stunlocked, root in most cases also acts as a stun. OR: Add a runspeed increase after roots / snares break to make up for it. Edited February 13, 2012 by Piriste Link to comment Share on other sites More sharing options...
Speedwash Posted February 13, 2012 Share Posted February 13, 2012 Sorry - but waiting out 2 CC's only works for some classes. The rest of us eat them, use our break and still get squashed afterward due to more cc's. Yeah - great system for some... Link to comment Share on other sites More sharing options...
BobaFurz Posted February 13, 2012 Share Posted February 13, 2012 Resolve bar is king in pvp.....not Link to comment Share on other sites More sharing options...
Typheran Posted February 13, 2012 Share Posted February 13, 2012 Roots should be placed under resolve. this ^ Link to comment Share on other sites More sharing options...
TheLightningLord Posted February 13, 2012 Share Posted February 13, 2012 2 CCs usually fill the resolve. At least that is my experiance: SI: Mind Trap + Electorcute = full resolve Whirlwind + Electrocute = Full resolve BH: Concussion missle = auto full resolve...that or maybe just 90% cause I swear I see a person with no resolve and after I concussion them they are right at full etc. etc. So usually 2 stuns will do it....thats why I dont us my breaker till after the 2nd one unless I am a BH or IA in which case I break it on the first and Knock them back before the 2nd. I don't know if it's a bug then, in this game it really wouldn't surprise me if it was. I don't think I've EVER had my Resolve bar filled by two CC's. Link to comment Share on other sites More sharing options...
Fieryabyss Posted February 13, 2012 Share Posted February 13, 2012 Its a retarded system, you can take like 4-5 knockbacks/pulls/pushes with very little movement on the bar but my single concussion missile fills there resolve only to have my cc broken by any idiot nearby with an aoe. And all these things are supposed to be negative mental/tech/physical things yet my cure doesnt seem to remove any of them off anyone Link to comment Share on other sites More sharing options...
vimm Posted February 13, 2012 Share Posted February 13, 2012 If roots affected resolve, sniper/gunslinger would be quite bad. Also, the CC break needs a shorter cooldown than 2 minutes. Perhaps 1? Link to comment Share on other sites More sharing options...
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