Nerdcommando Posted September 3, 2013 Share Posted September 3, 2013 So either I suck at google or no one has posted what each of the 4 warlords gains after the 1rst, 2nd, 3rd one dies. Can anyone fill in the gaps here? Horric - 0 - Cone DMG - 1 - ???? - 2 - ???? - 3 - ???? Garr - 0 - Stealth's out and hits people - 1 - Grapples someone to him when he stealth's out - 2 - ???? - 3 - ???? Sunder - 0 - Chases nearest person hit hard - 1 - Roots and chases someone - 2 - ???? - 3 - Spawns adds Chuck - 0 - Cleaves - 1 - Knock Back Cleave - 2 - Knock Back Root and Cleave - 3 - Cleave and gnarly debuff Any and all info would be much appreciated. Link to comment Share on other sites More sharing options...
KeyboardNinja Posted September 3, 2013 Share Posted September 3, 2013 (edited) Horric - 0 - Cone DMG - 1 - Corrosive Grenade (AoE cleansable DoT) - 2 - Stands in center and slowly pans around the room, AoEing everything (Bullet Hell) - 3 - Stands in center and Mortar Rounds a random target for 42k+ (SM damage) over 3 seconds Garr - 0 - Stealth's out and hits people - 1 - Grapples someone to him when he stealth's out - 2 - Stealths to a random person and channels a constant stabbing for 6 seconds - 3 - Stealths to a random person and channels a constant stabbing for 20 seconds (and hits harder) Sunder - 0 - Chases nearest person hit hard - 1 - Roots and chases someone - 2 - Nothing new - 3 - The End (one-shot ability used once every 20 seconds) Chuck - 0 - Root - 1 - Nothing new - 2 - Knockback - 3 - Stacking damage buff Most of your existing points were incorrect. The corrected points are above, along with the ones you were missing. The most significant point is that Tu'chuk does not have a cleave at any point in the fight. Edited September 3, 2013 by KeyboardNinja Link to comment Share on other sites More sharing options...
Nerdcommando Posted September 3, 2013 Author Share Posted September 3, 2013 Thanks KBN! I appreciate the additions and cleanup Link to comment Share on other sites More sharing options...
THoK-Zeus Posted September 4, 2013 Share Posted September 4, 2013 If we are talking about sm/hm its: Sunder - 0 - Chases nearest person hit hard - 1 - Chases someone else (fixate) - 2 - Roots - 3 - The End Link to comment Share on other sites More sharing options...
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