prei Posted October 31, 2017 Share Posted October 31, 2017 Hi. I would like to know why it is so? Link to comment Share on other sites More sharing options...
SteveTheCynic Posted October 31, 2017 Share Posted October 31, 2017 Hi. I would like to know why it is so? To make it hard to fully equip yourself by crafting if you have only one character. The solution is to not have only one character. (Each character on your legacy may have a different crafting skill.) Link to comment Share on other sites More sharing options...
prei Posted October 31, 2017 Author Share Posted October 31, 2017 To make it hard to fully equip yourself by crafting if you have only one character. The solution is to not have only one character. (Each character on your legacy may have a different crafting skill.) Equiping yourself via crafting is only useful while leveling if you skip all the loot boxes from heroic quests. After lvl 70 you get your gear from either command crates or from ops tokens. Occasionally you want to craft 246 implants, earpieces and relics for your alts. I would very much like to have Biochem as a secondary crafting skill on my characters, who have at least 2 specialisations, like dps&tank or dps&heal. I also don't want to drop my current proffesion to lose all the schematics. Link to comment Share on other sites More sharing options...
casirabit Posted November 1, 2017 Share Posted November 1, 2017 This is something they decided when the game launch so I seriously doubt they will change this now. Link to comment Share on other sites More sharing options...
psandak Posted November 1, 2017 Share Posted November 1, 2017 Equiping yourself via crafting is only useful while leveling if you skip all the loot boxes from heroic quests. After lvl 70 you get your gear from either command crates or from ops tokens. Occasionally you want to craft 246 implants, earpieces and relics for your alts. I would very much like to have Biochem as a secondary crafting skill on my characters, who have at least 2 specialisations, like dps&tank or dps&heal. I also don't want to drop my current proffesion to lose all the schematics. You have just answered your own question. If a second crafting skill were to be permitted the most likely choice would be biochem. And they spent a good chunk of resources "rebalancing"/"redistributing" what skill crafts what and removing consumables so that one crafting skill is NOT the default choice. Link to comment Share on other sites More sharing options...
prei Posted November 1, 2017 Author Share Posted November 1, 2017 You have just answered your own question. If a second crafting skill were to be permitted the most likely choice would be biochem. And they spent a good chunk of resources "rebalancing"/"redistributing" what skill crafts what and removing consumables so that one crafting skill is NOT the default choice. Yeah, I get the general idea of having only one crafting proffesion. Since they reintroduced the reusable biochem things, biochem was not that lucrative, if at all. Synthweaving and armormech give you augment kits and augmets, armorings if needed. Armstech gives acc augments and barrels if needed, cybertech mods and enhancements. Artifice has mostly cosmetic stuff. None of those bring any cool reusable gadgets like biochem does to the endgame though. I would like to see those crew skill get some proffesion only gadgets aswell, to make them appealing as biochem is now. Or the ability to have two crafting crew skills, wich would work for me aswell. Link to comment Share on other sites More sharing options...
Vercundus Posted November 1, 2017 Share Posted November 1, 2017 Also, more crafting skills per toon means less credit or time is spent in leveling companions. Link to comment Share on other sites More sharing options...
Aeneas_Falco Posted November 6, 2017 Share Posted November 6, 2017 (edited) A limit of one crafting skill per character is reasonable, but I do wish they allowed three crew skills per character in addition to a crafting skill so that crafters could take all three crew skills that are needed for their chosen crafting skill. As an example, Synthweaving for instance makes use of archaeology and underworld trading mats (used in just about everything they craft) but also slicing. Slicing mats are needed to make augments and armorings. Unfortunately you can't take all three unless you spread the three crew skills across more than one character, which is what many people do. The current system is a bit unfriendly to new crafters who may not necessarily have an alt yet to take and level up that third crew skill they need. Edited November 6, 2017 by Aeneas_Falco Link to comment Share on other sites More sharing options...
Kazz_Devlin Posted November 7, 2017 Share Posted November 7, 2017 Because this isn't a sandbox crafting game like Stars Galaxies was. The crafting and space are just gimmicks to throw on the box to entice players away from other mmo's. Link to comment Share on other sites More sharing options...
psandak Posted November 7, 2017 Share Posted November 7, 2017 A limit of one crafting skill per character is reasonable, but I do wish they allowed three crew skills per character in addition to a crafting skill so that crafters could take all three crew skills that are needed for their chosen crafting skill. As an example, Synthweaving for instance makes use of archaeology and underworld trading mats (used in just about everything they craft) but also slicing. Slicing mats are needed to make augments and armorings. Unfortunately you can't take all three unless you spread the three crew skills across more than one character, which is what many people do. The current system is a bit unfriendly to new crafters who may not necessarily have an alt yet to take and level up that third crew skill they need. While you are correct that in large part players create alts to fill in the gaps in crew skills, that is not the intent of the design. The intent is to promote crew skills interaction - AKA promote trade - between players. And in the beginning - six years ago - when alts were scarce and players wanted stuff crafted it worked. Six year later and all veteran players have corrals of characters and if they want to craft they are self-sufficient. And I agree that for new players crafting is difficult to get into, but show me a game with a crafting system that is truly EASY to for new players to jump into; in other words show me a game where a new player is introduced to the crafting system and can immediately craft useful items for that character or those around them. In all the games I have played crafting ALWAYS takes a significant investment in time and game currency. Link to comment Share on other sites More sharing options...
SteveTheCynic Posted November 7, 2017 Share Posted November 7, 2017 And I agree that for new players crafting is difficult to get into, but show me a game with a crafting system that is truly EASY to for new players to jump into; in other words show me a game where a new player is introduced to the crafting system and can immediately craft useful items for that character or those around them. In all the games I have played crafting ALWAYS takes a significant investment in time and game currency. In Guild Wars 2, the hard part for beginning players is acquiring the resources - crafting is straightforward and rapid, although you do have to visit a crafting station to do it. Link to comment Share on other sites More sharing options...
Gorione Posted November 15, 2017 Share Posted November 15, 2017 (edited) To make it hard to fully equip yourself by crafting if you have only one character. The solution is to not have only one character. (Each character on your legacy may have a different crafting skill.) This is what I do. Between my characters, I've got all skills except synthweaving. Every four levels, my scoundrel I'm leveling gets some new mods for his gear and weapons. Comes in handy, especially since said scoundrel just has scavenging, archeology and slicing for making money as he levels. Edited November 15, 2017 by Gorione Link to comment Share on other sites More sharing options...
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