thejollygreenone Posted December 20, 2013 Share Posted December 20, 2013 (edited) Aerre - Shadow - Infiltration - 5/36/5 - 5'2.08 Log Link: http://www.torparse.com/a/527330/5/0/Damage+Dealt AMR: http://swtor.askmrrobot.com/character/cf34698d-d8b5-4a95-86fb-4f4141c5dfde Based the time off of first and last action under "Damage Dealt Broken Down by Time." Hope that's how you wanted it oof you butthole, nice parse. you did some insane sustaining, you never dropped below 3200. quite impressive. now i'm gunna have to go back at it ^.^ Edited December 20, 2013 by thejollygreenone Link to comment Share on other sites More sharing options...
LongHornTx Posted December 20, 2013 Share Posted December 20, 2013 (edited) Yeah ^^ definitely, Dirty Fighting should not be neglected Neö - Gunslinger - Dirty Fighting - 5/5/36 - 4m 24.85s Log: http://www.torparse.com/a/527367/1/0/Damage+Dealt AMR: http://swtor.askmrrobot.com/character/3d5632bf-1e8e-411a-8452-5a63244c844f Edited December 20, 2013 by LongHornTx Link to comment Share on other sites More sharing options...
Falver Posted December 20, 2013 Author Share Posted December 20, 2013 The update is coming, stay tuned. Link to comment Share on other sites More sharing options...
Falver Posted December 20, 2013 Author Share Posted December 20, 2013 Rejoice, ladies and gentlemen, Time-Attack parses have been included. I've been asked why I chose the 1m health dummy rather than the 1.5. There are a few reasons for this so let's go into detail: 1) The difference between pre-2.5 parsing and current parsing is the smallest with the 1million health dummy. Given that armor debuffs went out, DPS went up, yes, but for the 1.5 dummies to drop down to 6 minute parses, it would require an average DPS of 4167, a number currently only obtainable by saboteur/engineering (pyro mercs are getting close, but after 6 minutes, the effect of a lucky parse is diluted). Rather than increase parse times by 2+ minutes, I decided to reduce parse time by 30seconds~1minute, which is hardly a large difference from before. 2) What DPS fundamentally is, Total Damage/Time Elapsed. If crits stayed constant, DPS going from 1million to 1.5million would be the same. I'm sure some of you will point out that basically every high parse is a function of lucky crits, and I agree, that's true, but mathematically, a small decrease in Time Elapsed results in an enormous increase in DPS. Swapping it to 1.5 would only increase this difference. Take, for example, Marisi and Pizza'dah'hutt's pyro parses: 4'7.961s to 4'9.637s. That's a whopping 1.7s, ie, a little more than one global cooldown, but the DPS difference between the two is approximately 36, which is actually a rather sizable difference, considering that before 2.5, the two were competing and beating each other out 1~3 DPS at a time. Using the 1.5m health dummy when the average DPS is only this much will only exacerbate the difference. Link to comment Share on other sites More sharing options...
Stippling Posted December 20, 2013 Share Posted December 20, 2013 (edited) Stippling - Marauder - Annihilation - 36/8/2 - 4m 33.943s Log link: http://www.torparse.com/a/526924/time/1387508028/1387508302/0/Damage+Dealt AMR link: http://swtor.askmrrobot.com/character/4abd92a5-841e-4607-881f-e9ea5d60a869 Still a ways off on gear but figured I'd get started on parsing. Thanks for doing this Falver and for providing this monster of an update. Edited December 20, 2013 by Stippling Link to comment Share on other sites More sharing options...
Transmet Posted December 20, 2013 Share Posted December 20, 2013 Rejoice, ladies and gentlemen, Time-Attack parses have been included. I've been asked why I chose the 1m health dummy rather than the 1.5. There are a few reasons for this so let's go into detail: 1) The difference between pre-2.5 parsing and current parsing is the smallest with the 1million health dummy. Given that armor debuffs went out, DPS went up, yes, but for the 1.5 dummies to drop down to 6 minute parses, it would require an average DPS of 4167, a number currently only obtainable by saboteur/engineering (pyro mercs are getting close, but after 6 minutes, the effect of a lucky parse is diluted). Rather than increase parse times by 2+ minutes, I decided to reduce parse time by 30seconds~1minute, which is hardly a large difference from before. 2) What DPS fundamentally is, Total Damage/Time Elapsed. If crits stayed constant, DPS going from 1million to 1.5million would be the same. I'm sure some of you will point out that basically every high parse is a function of lucky crits, and I agree, that's true, but mathematically, a small decrease in Time Elapsed results in an enormous increase in DPS. Swapping it to 1.5 would only increase this difference. Take, for example, Marisi and Pizza'dah'hutt's pyro parses: 4'7.961s to 4'9.637s. That's a whopping 1.7s, ie, a little more than one global cooldown, but the DPS difference between the two is approximately 36, which is actually a rather sizable difference, considering that before 2.5, the two were competing and beating each other out 1~3 DPS at a time. Using the 1.5m health dummy when the average DPS is only this much will only exacerbate the difference. Thanks for posting this. After much heated debate about the topic, I think this is the logic that is prevalent for the current tier of gear. Cheers, Falver. Link to comment Share on other sites More sharing options...
SnickerJew Posted December 20, 2013 Share Posted December 20, 2013 Hey Falver thanks for taking the time and getting the board all situated! Just wanted to let you know and I should have clarified myself, "Devil" and "Yoloneeds" under the Marauder/Sentinel boards are both myself. I did not specify I was reuploading a better parse under a different toon (One toon is #1 and other is #3). You can remove Devil from that third spot. Sorry about the confusion! Link to comment Share on other sites More sharing options...
Emperor-Norton Posted December 20, 2013 Share Posted December 20, 2013 (edited) 1) The difference between pre-2.5 parsing and current parsing is the smallest with the 1million health dummy. Given that armor debuffs went out, DPS went up, yes, but for the 1.5 dummies to drop down to 6 minute parses, it would require an average DPS of 4167, a number currently only obtainable by saboteur/engineering (pyro mercs are getting close, but after 6 minutes, the effect of a lucky parse is diluted). Rather than increase parse times by 2+ minutes, I decided to reduce parse time by 30seconds~1minute, which is hardly a large difference from before. 2) What DPS fundamentally is, Total Damage/Time Elapsed. If crits stayed constant, DPS going from 1million to 1.5million would be the same. I'm sure some of you will point out that basically every high parse is a function of lucky crits, and I agree, that's true, but mathematically, a small decrease in Time Elapsed results in an enormous increase in DPS. Swapping it to 1.5 would only increase this difference. Take, for example, Marisi and Pizza'dah'hutt's pyro parses: 4'7.961s to 4'9.637s. That's a whopping 1.7s, ie, a little more than one global cooldown, but the DPS difference between the two is approximately 36, which is actually a rather sizable difference, considering that before 2.5, the two were competing and beating each other out 1~3 DPS at a time. Using the 1.5m health dummy when the average DPS is only this much will only exacerbate the difference. Good points. And I never thought of the second one. Anyway, rules are set, time to kill some dummies. Macedonicus - Sentinel - Watchman - 36/8/2 - 4'25.228 Log link: http://www.torparse.com/a/527577/time/1387577889/1387578155/0/Damage+Dealt AMR Profile: http://swtor.askmrrobot.com/character/dfe4b94b-06da-46bd-80e4-809d1575f48f Could have done better (breaking 3800 is my goal), but not a bad start with my brand new broken relics. Edited December 20, 2013 by Emperor-Norton Link to comment Share on other sites More sharing options...
LongHornTx Posted December 20, 2013 Share Posted December 20, 2013 Thanks for the update Falver ! By the way, do you plan to keep the "honorable mentions" thread up? Link to comment Share on other sites More sharing options...
Aelanis Posted December 21, 2013 Share Posted December 21, 2013 Rejoice, ladies and gentlemen, Time-Attack parses have been included. ... Link to comment Share on other sites More sharing options...
Falver Posted December 21, 2013 Author Share Posted December 21, 2013 Thanks for the update Falver ! By the way, do you plan to keep the "honorable mentions" thread up? Yes, and a few of the new parses have been added it to my .txt but not added to the thread. Making a few renovations to the section. Link to comment Share on other sites More sharing options...
thejollygreenone Posted December 21, 2013 Share Posted December 21, 2013 Mikaeel-Shadow-5/36/5-5m 3.811s TORPARSE- http://www.torparse.com/a/527657/time/1387585490/1387585793/0/Overview AMR- http://swtor.askmrrobot.com/character/aed0863c-bb90-40eb-96fe-1f955f1d55cd cropped to last ability used, didn't know that was a thing ._. but i did it. do whatever you need to do with the link, it's still a decent parse ^.^ more attempts to come Link to comment Share on other sites More sharing options...
arkitip Posted December 21, 2013 Share Posted December 21, 2013 My parse was missed in the update. Éamonn - Operative - Lethality - 3/7/36 - 4'32.99s AMR Armor reduction and health are applied at 20'43.17 if you want to verify Link to comment Share on other sites More sharing options...
Xenphon Posted December 21, 2013 Share Posted December 21, 2013 (edited) Xenphon - Marauder - Carnage - 7/36/3 - 3662.72 TTK 4m 32.895s AMR the same. Seems that post have been lost in the sea of entries, which I can't blame you for at all. Thanks for the update, Falver! Massive job. Really appreciate the effort you put into this. Edited December 21, 2013 by Xenphon Link to comment Share on other sites More sharing options...
Zenmar Posted December 21, 2013 Share Posted December 21, 2013 Azraphel - Sentinel - Watchman - 36/8/2 - 4'28.937s Log AMR profile Link to comment Share on other sites More sharing options...
Ausst Posted December 21, 2013 Share Posted December 21, 2013 (edited) Frecklés - Sniper - Hybrid - 5/18/23 - 4'20.799 Log: http://www.torparse.com/a/527851/time/1387616498/1387616759/0/Overview AMR: http://swtor.askmrrobot.com/character/f405493a-5975-4a76-9b20-7b96cc661e20 Edited December 21, 2013 by Ausst Link to comment Share on other sites More sharing options...
uriaces Posted December 21, 2013 Share Posted December 21, 2013 You didn't post my best try but it's not a problem you had a looooooooot of work an thanks for update ^^ ! Kishekzun Vigilance guardian : http://www.torparse.com/a/517423/4/0/Overview 4min47.178 ( yes it's just 0.6 sec better than the other ....). Link to comment Share on other sites More sharing options...
KTap Posted December 21, 2013 Share Posted December 21, 2013 Hey guys, I started a thread in the suggestion box asking for cooldown resets on our ships, please check it out and +1 or something if you agree! http://www.swtor.com/community/showthread.php?p=7051328#post7051328 Link to comment Share on other sites More sharing options...
Magsel Posted December 21, 2013 Share Posted December 21, 2013 @Falver Awesome job you're doing with the thread. Much appreciated. I've got just one question: Why don't you add DPS to "Character - Class - Spec - xx/xx/xx - Time to kill"? Because when I'm parsing (not Leaderboard worthy though) I'd like to compare my DPS with the top of the leaderboard and now I've to open the torparse link to check that Link to comment Share on other sites More sharing options...
Flyluke Posted December 21, 2013 Share Posted December 21, 2013 (edited) Well, after some disappointing parses where I never managed to keep up energy due to unlucky crits Fortuna shined on me a little bit and I had a decent Parse. Here ist goes: Sörgluke - Gunslinger - Hybrid - 5/18/23 - 4:19,932 (3847,16DPS) Torparse Log AMR Profile Dummy Buffs are logged at 17:34:07.799 Edited December 30, 2013 by Flyluke Link to comment Share on other sites More sharing options...
LongHornTx Posted December 21, 2013 Share Posted December 21, 2013 (edited) @Magsel Indeed, could be interesting to add the DPS, for comparisons purposes. Or something like 1M divided by [Death - StartCombat]. We're all used to looking at our dps number rather than time when we parse. Edited December 21, 2013 by LongHornTx Link to comment Share on other sites More sharing options...
ChristVT Posted December 21, 2013 Share Posted December 21, 2013 Subtlety - Operative - Lethality - 3/7/36 - 4'29.994 Log: http://www.torparse.com/a/528230 AMR: http://swtor.askmrrobot.com/character/63c650e1-25ff-4339-a586-8825b732380f If anything else is required just let me know. Link to comment Share on other sites More sharing options...
Orangeskye Posted December 21, 2013 Share Posted December 21, 2013 Ethel - Operative - Lethality - 3/7/36 - 4'37.629 Log: http://www.torparse.com/a/527024 AMR: http://swtor.askmrrobot.com/character/be050d6b-0654-4cbc-8c86-42ece9d4cef5 Link to comment Share on other sites More sharing options...
MKnightRider Posted December 21, 2013 Share Posted December 21, 2013 Still trying to get the rhythm of Assault, its a very weird feeling to play another DoT spec that doesn't require they be reapplied right away after playing Balance Shadow for so long. Here's my best so far. Kalkoth - Commando - Assault - 2/8/36 - 4'32.727 Log: http://www.torparse.com/a/528375/time/1387666147/1387666419/0/Overview AMR: http://swtor.askmrrobot.com/character/65c027d4-d69a-4a01-9cd0-d7eda6a28b20 Link to comment Share on other sites More sharing options...
Rahizm Posted December 22, 2013 Share Posted December 22, 2013 (edited) Now, world's first parsing without a mainhand equipped: Nae'palm - Commando - spec doesn't matter as nothing boosts unarmed stuff - 22m 17.797s Torparse: http://www.torparse.com/a/528445/time/1387678168/1387679505/0/Overview AMR: does it matter? It was unarmed PS: never ever doing that again. Ever. Not even for a luck parse. Ever. Edited December 22, 2013 by Rahizm Link to comment Share on other sites More sharing options...
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