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Aerre - Shadow - Infiltration - 5/36/5 - 5'2.08

Log Link: http://www.torparse.com/a/527330/5/0/Damage+Dealt

AMR: http://swtor.askmrrobot.com/character/cf34698d-d8b5-4a95-86fb-4f4141c5dfde

 

Based the time off of first and last action under "Damage Dealt Broken Down by Time." Hope that's how you wanted it :)

 

oof you butthole, nice parse. you did some insane sustaining, you never dropped below 3200. quite impressive. now i'm gunna have to go back at it ^.^

Edited by thejollygreenone
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Rejoice, ladies and gentlemen, Time-Attack parses have been included.

 

I've been asked why I chose the 1m health dummy rather than the 1.5. There are a few reasons for this so let's go into detail:

 

1) The difference between pre-2.5 parsing and current parsing is the smallest with the 1million health dummy. Given that armor debuffs went out, DPS went up, yes, but for the 1.5 dummies to drop down to 6 minute parses, it would require an average DPS of 4167, a number currently only obtainable by saboteur/engineering (pyro mercs are getting close, but after 6 minutes, the effect of a lucky parse is diluted). Rather than increase parse times by 2+ minutes, I decided to reduce parse time by 30seconds~1minute, which is hardly a large difference from before.

2) What DPS fundamentally is, Total Damage/Time Elapsed. If crits stayed constant, DPS going from 1million to 1.5million would be the same. I'm sure some of you will point out that basically every high parse is a function of lucky crits, and I agree, that's true, but mathematically, a small decrease in Time Elapsed results in an enormous increase in DPS. Swapping it to 1.5 would only increase this difference. Take, for example, Marisi and Pizza'dah'hutt's pyro parses:

4'7.961s to 4'9.637s. That's a whopping 1.7s, ie, a little more than one global cooldown, but the DPS difference between the two is approximately 36, which is actually a rather sizable difference, considering that before 2.5, the two were competing and beating each other out 1~3 DPS at a time. Using the 1.5m health dummy when the average DPS is only this much will only exacerbate the difference.

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Stippling - Marauder - Annihilation - 36/8/2 - 4m 33.943s

 

Log link: http://www.torparse.com/a/526924/time/1387508028/1387508302/0/Damage+Dealt

AMR link: http://swtor.askmrrobot.com/character/4abd92a5-841e-4607-881f-e9ea5d60a869

 

Still a ways off on gear but figured I'd get started on parsing. Thanks for doing this Falver and for providing this monster of an update.

Edited by Stippling
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Rejoice, ladies and gentlemen, Time-Attack parses have been included.

 

I've been asked why I chose the 1m health dummy rather than the 1.5. There are a few reasons for this so let's go into detail:

 

1) The difference between pre-2.5 parsing and current parsing is the smallest with the 1million health dummy. Given that armor debuffs went out, DPS went up, yes, but for the 1.5 dummies to drop down to 6 minute parses, it would require an average DPS of 4167, a number currently only obtainable by saboteur/engineering (pyro mercs are getting close, but after 6 minutes, the effect of a lucky parse is diluted). Rather than increase parse times by 2+ minutes, I decided to reduce parse time by 30seconds~1minute, which is hardly a large difference from before.

2) What DPS fundamentally is, Total Damage/Time Elapsed. If crits stayed constant, DPS going from 1million to 1.5million would be the same. I'm sure some of you will point out that basically every high parse is a function of lucky crits, and I agree, that's true, but mathematically, a small decrease in Time Elapsed results in an enormous increase in DPS. Swapping it to 1.5 would only increase this difference. Take, for example, Marisi and Pizza'dah'hutt's pyro parses:

4'7.961s to 4'9.637s. That's a whopping 1.7s, ie, a little more than one global cooldown, but the DPS difference between the two is approximately 36, which is actually a rather sizable difference, considering that before 2.5, the two were competing and beating each other out 1~3 DPS at a time. Using the 1.5m health dummy when the average DPS is only this much will only exacerbate the difference.

 

Thanks for posting this. After much heated debate about the topic, I think this is the logic that is prevalent for the current tier of gear. Cheers, Falver.

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Hey Falver thanks for taking the time and getting the board all situated! Just wanted to let you know and I should have clarified myself, "Devil" and "Yoloneeds" under the Marauder/Sentinel boards are both myself. I did not specify I was reuploading a better parse under a different toon (One toon is #1 and other is #3). You can remove Devil from that third spot. Sorry about the confusion!
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1) The difference between pre-2.5 parsing and current parsing is the smallest with the 1million health dummy. Given that armor debuffs went out, DPS went up, yes, but for the 1.5 dummies to drop down to 6 minute parses, it would require an average DPS of 4167, a number currently only obtainable by saboteur/engineering (pyro mercs are getting close, but after 6 minutes, the effect of a lucky parse is diluted). Rather than increase parse times by 2+ minutes, I decided to reduce parse time by 30seconds~1minute, which is hardly a large difference from before.

2) What DPS fundamentally is, Total Damage/Time Elapsed. If crits stayed constant, DPS going from 1million to 1.5million would be the same. I'm sure some of you will point out that basically every high parse is a function of lucky crits, and I agree, that's true, but mathematically, a small decrease in Time Elapsed results in an enormous increase in DPS. Swapping it to 1.5 would only increase this difference. Take, for example, Marisi and Pizza'dah'hutt's pyro parses:

4'7.961s to 4'9.637s. That's a whopping 1.7s, ie, a little more than one global cooldown, but the DPS difference between the two is approximately 36, which is actually a rather sizable difference, considering that before 2.5, the two were competing and beating each other out 1~3 DPS at a time. Using the 1.5m health dummy when the average DPS is only this much will only exacerbate the difference.

Good points. And I never thought of the second one. Anyway, rules are set, time to kill some dummies. :)

 

Macedonicus - Sentinel - Watchman - 36/8/2 - 4'25.228

Log link: http://www.torparse.com/a/527577/time/1387577889/1387578155/0/Damage+Dealt

AMR Profile: http://swtor.askmrrobot.com/character/dfe4b94b-06da-46bd-80e4-809d1575f48f

 

Could have done better (breaking 3800 is my goal), but not a bad start with my brand new broken relics. :p

Edited by Emperor-Norton
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Thanks for the update Falver !

By the way, do you plan to keep the "honorable mentions" thread up?

 

Yes, and a few of the new parses have been added it to my .txt but not added to the thread. Making a few renovations to the section.

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Mikaeel-Shadow-5/36/5-5m 3.811s

TORPARSE- http://www.torparse.com/a/527657/time/1387585490/1387585793/0/Overview

AMR- http://swtor.askmrrobot.com/character/aed0863c-bb90-40eb-96fe-1f955f1d55cd

 

cropped to last ability used, didn't know that was a thing ._. but i did it. do whatever you need to do with the link, it's still a decent parse ^.^

 

more attempts to come

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Xenphon - Marauder - Carnage - 7/36/3 - 3662.72 TTK 4m 32.895s

 

AMR the same.

 

Seems that post have been lost in the sea of entries, which I can't blame you for at all.

 

Thanks for the update, Falver! Massive job. Really appreciate the effort you put into this.

Edited by Xenphon
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@Falver

Awesome job you're doing with the thread. Much appreciated.

 

I've got just one question:

Why don't you add DPS to "Character - Class - Spec - xx/xx/xx - Time to kill"?

 

Because when I'm parsing (not Leaderboard worthy though) I'd like to compare my DPS with the top of the leaderboard and now I've to open the torparse link to check that :(

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Well, after some disappointing parses where I never managed to keep up energy due to unlucky crits Fortuna shined on me a little bit and I had a decent Parse.

 

Here ist goes:

 

Sörgluke - Gunslinger - Hybrid - 5/18/23 - 4:19,932 (3847,16DPS)

 

Torparse Log

 

AMR Profile

 

Dummy Buffs are logged at 17:34:07.799

Edited by Flyluke
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Still trying to get the rhythm of Assault, its a very weird feeling to play another DoT spec that doesn't require they be reapplied right away after playing Balance Shadow for so long. Here's my best so far.

 

Kalkoth - Commando - Assault - 2/8/36 - 4'32.727

Log: http://www.torparse.com/a/528375/time/1387666147/1387666419/0/Overview

AMR: http://swtor.askmrrobot.com/character/65c027d4-d69a-4a01-9cd0-d7eda6a28b20

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Now, world's first parsing without a mainhand equipped:

 

Nae'palm - Commando - spec doesn't matter as nothing boosts unarmed stuff - 22m 17.797s

Torparse: http://www.torparse.com/a/528445/time/1387678168/1387679505/0/Overview

AMR: does it matter? It was unarmed :p

 

PS: never ever doing that again. Ever. Not even for a luck parse. Ever.

Edited by Rahizm
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