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PVP Tank Gearing in 2.0


Anishor

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I've seen the wonderfully delicious math threads here but very little theorycrafting for the purpose of PVP where the stats should be weighted differently due to recent changes to shield and to guard.

 

Generally speaking for PVP ( My Opinion ):

Expertise > Endurance > Shield > Absorb > Main Stat > Power > Accuracy > Defense

 

I am sure within a few weeks we'll know the best lvls of each to stat for, and given the variance in the talents for each of the tank classes I'm sure the weights will change.

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That rough stat priority strikes me as correct. Expertise is itemized against main stat, not against the other defensive stats, so we can use the same math that we do in PvE. (in other words, you want as much Expertise as you can get; after that, worry about defensive stats) The only tricky bit is we have to make a different assumption about the proportion of melee/ranged attacks vs force/tech. Normally, I would have put this around 45% m/r, which is what I surveyed it to be a few months ago. However, the large number of snipers and marauders in PvP today likely imbalances this a bit, and so I'll tip it to a 60% m/r, 40% f/t balance.

 

Without further ado, here are the ideal defensive stat distributions for tanks in PvP (at level 55):

 

Shadow

 

 

{0,{defense->0,shield->0,absorb->0}}
{100,{defense->7,shield->40,absorb->53}}
{200,{defense->8,shield->80,absorb->112}}
{300,{defense->11,shield->120,absorb->169}}
{400,{defense->15,shield->160,absorb->225}}
{500,{defense->20,shield->200,absorb->280}}
{600,{defense->26,shield->240,absorb->334}}
{700,{defense->33,shield->280,absorb->387}}
{800,{defense->40,shield->320,absorb->440}}
{900,{defense->49,shield->360,absorb->491}}
{1000,{defense->57,shield->400,absorb->543}}
{1100,{defense->67,shield->440,absorb->593}}
{1200,{defense->77,shield->480,absorb->643}}
{1300,{defense->88,shield->520,absorb->692}}
{1400,{defense->100,shield->560,absorb->740}}
{1500,{defense->112,shield->600,absorb->788}}
{1600,{defense->125,shield->640,absorb->835}}
{1700,{defense->138,shield->680,absorb->882}}
{1800,{defense->151,shield->720,absorb->929}}
{1900,{defense->166,shield->760,absorb->974}}
{2000,{defense->180,shield->800,absorb->1020}}
{2100,{defense->195,shield->840,absorb->1065}}
{2200,{defense->211,shield->880,absorb->1109}}
{2300,{defense->227,shield->920,absorb->1153}}
{2400,{defense->243,shield->960,absorb->1197}}
{2500,{defense->260,shield->1000,absorb->1240}}
{2600,{defense->277,shield->1040,absorb->1283}}
{2700,{defense->294,shield->1080,absorb->1326}}
{2800,{defense->312,shield->1120,absorb->1368}}
{2900,{defense->330,shield->1160,absorb->1410}}
{3000,{defense->348,shield->1200,absorb->1452}}
{3100,{defense->367,shield->1240,absorb->1493}}
{3200,{defense->386,shield->1280,absorb->1534}}
{3300,{defense->405,shield->1320,absorb->1575}}
{3400,{defense->425,shield->1360,absorb->1615}}
{3500,{defense->445,shield->1400,absorb->1655}}
{3600,{defense->465,shield->1440,absorb->1695}}
{3700,{defense->485,shield->1480,absorb->1735}}
{3800,{defense->506,shield->1520,absorb->1774}}
{3900,{defense->526,shield->1560,absorb->1814}}
{4000,{defense->548,shield->1600,absorb->1852}}
{4100,{defense->569,shield->1640,absorb->1891}}
{4200,{defense->590,shield->1680,absorb->1930}}
{4300,{defense->612,shield->1720,absorb->1968}}
{4400,{defense->634,shield->1760,absorb->2006}}
{4500,{defense->656,shield->1800,absorb->2044}}
{4600,{defense->679,shield->1840,absorb->2081}}
{4700,{defense->701,shield->1880,absorb->2119}}
{4800,{defense->724,shield->1920,absorb->2156}}
{4900,{defense->747,shield->1960,absorb->2193}}
{5000,{defense->770,shield->2000,absorb->2230}}

 

 

Guardian

 

 

{0,{defense->0,shield->0,absorb->0}}
{100,{defense->60,shield->40,absorb->0}}
{200,{defense->120,shield->80,absorb->0}}
{300,{defense->180,shield->120,absorb->0}}
{400,{defense->240,shield->160,absorb->0}}
{500,{defense->300,shield->200,absorb->0}}
{600,{defense->360,shield->240,absorb->0}}
{700,{defense->420,shield->280,absorb->0}}
{800,{defense->480,shield->320,absorb->0}}
{900,{defense->540,shield->360,absorb->0}}
{1000,{defense->597,shield->400,absorb->3}}
{1100,{defense->598,shield->440,absorb->62}}
{1200,{defense->601,shield->480,absorb->119}}
{1300,{defense->605,shield->520,absorb->175}}
{1400,{defense->610,shield->560,absorb->230}}
{1500,{defense->616,shield->600,absorb->284}}
{1600,{defense->623,shield->640,absorb->337}}
{1700,{defense->631,shield->680,absorb->389}}
{1800,{defense->640,shield->720,absorb->440}}
{1900,{defense->650,shield->760,absorb->490}}
{2000,{defense->660,shield->800,absorb->540}}
{2100,{defense->671,shield->840,absorb->589}}
{2200,{defense->682,shield->880,absorb->638}}
{2300,{defense->695,shield->920,absorb->685}}
{2400,{defense->708,shield->960,absorb->732}}
{2500,{defense->721,shield->1000,absorb->779}}
{2600,{defense->735,shield->1040,absorb->825}}
{2700,{defense->750,shield->1080,absorb->870}}
{2800,{defense->765,shield->1120,absorb->915}}
{2900,{defense->780,shield->1160,absorb->960}}
{3000,{defense->796,shield->1200,absorb->1004}}
{3100,{defense->813,shield->1240,absorb->1047}}
{3200,{defense->829,shield->1280,absorb->1091}}
{3300,{defense->847,shield->1320,absorb->1133}}
{3400,{defense->864,shield->1360,absorb->1176}}
{3500,{defense->882,shield->1400,absorb->1218}}
{3600,{defense->901,shield->1440,absorb->1259}}
{3700,{defense->919,shield->1480,absorb->1301}}
{3800,{defense->939,shield->1520,absorb->1341}}
{3900,{defense->958,shield->1560,absorb->1382}}
{4000,{defense->978,shield->1600,absorb->1422}}
{4100,{defense->998,shield->1640,absorb->1462}}
{4200,{defense->1018,shield->1680,absorb->1502}}
{4300,{defense->1039,shield->1720,absorb->1541}}
{4400,{defense->1059,shield->1760,absorb->1581}}
{4500,{defense->1080,shield->1800,absorb->1620}}
{4600,{defense->1102,shield->1840,absorb->1658}}
{4700,{defense->1123,shield->1880,absorb->1697}}
{4800,{defense->1145,shield->1920,absorb->1735}}
{4900,{defense->1167,shield->1960,absorb->1773}}
{5000,{defense->1190,shield->2000,absorb->1810}}

 

 

Vanguard

 

 

{0,{defense->0,shield->0,absorb->0}}
{100,{defense->60,shield->40,absorb->0}}
{200,{defense->120,shield->80,absorb->0}}
{300,{defense->180,shield->120,absorb->0}}
{400,{defense->240,shield->160,absorb->0}}
{500,{defense->300,shield->200,absorb->0}}
{600,{defense->360,shield->240,absorb->0}}
{700,{defense->420,shield->280,absorb->0}}
{800,{defense->480,shield->320,absorb->0}}
{900,{defense->540,shield->360,absorb->0}}
{1000,{defense->541,shield->400,absorb->59}}
{1100,{defense->540,shield->440,absorb->120}}
{1200,{defense->541,shield->480,absorb->179}}
{1300,{defense->543,shield->520,absorb->237}}
{1400,{defense->546,shield->560,absorb->294}}
{1500,{defense->551,shield->600,absorb->349}}
{1600,{defense->556,shield->640,absorb->404}}
{1700,{defense->562,shield->680,absorb->458}}
{1800,{defense->569,shield->720,absorb->511}}
{1900,{defense->576,shield->760,absorb->564}}
{2000,{defense->585,shield->800,absorb->615}}
{2100,{defense->594,shield->840,absorb->666}}
{2200,{defense->603,shield->880,absorb->717}}
{2300,{defense->614,shield->920,absorb->766}}
{2400,{defense->625,shield->960,absorb->815}}
{2500,{defense->637,shield->1000,absorb->863}}
{2600,{defense->649,shield->1040,absorb->911}}
{2700,{defense->662,shield->1080,absorb->958}}
{2800,{defense->675,shield->1120,absorb->1005}}
{2900,{defense->689,shield->1160,absorb->1051}}
{3000,{defense->703,shield->1200,absorb->1097}}
{3100,{defense->718,shield->1240,absorb->1142}}
{3200,{defense->733,shield->1280,absorb->1187}}
{3300,{defense->749,shield->1320,absorb->1231}}
{3400,{defense->765,shield->1360,absorb->1275}}
{3500,{defense->781,shield->1400,absorb->1319}}
{3600,{defense->798,shield->1440,absorb->1362}}
{3700,{defense->815,shield->1480,absorb->1405}}
{3800,{defense->833,shield->1520,absorb->1447}}
{3900,{defense->851,shield->1560,absorb->1489}}
{4000,{defense->869,shield->1600,absorb->1531}}
{4100,{defense->887,shield->1640,absorb->1573}}
{4200,{defense->906,shield->1680,absorb->1614}}
{4300,{defense->925,shield->1720,absorb->1655}}
{4400,{defense->945,shield->1760,absorb->1695}}
{4500,{defense->964,shield->1800,absorb->1736}}
{4600,{defense->984,shield->1840,absorb->1776}}
{4700,{defense->1004,shield->1880,absorb->1816}}
{4800,{defense->1025,shield->1920,absorb->1855}}
{4900,{defense->1046,shield->1960,absorb->1894}}
{5000,{defense->1067,shield->2000,absorb->1933}}

 

 

It's worth noting that, due to the heavy reliance on shield/absorb, shadows and vanguards will be absolutely godlike in PvP. Guardians are going to be pretty far behind the curve, though they make up for it in other ways (mobility and control).

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It's worth noting that, due to the heavy reliance on shield/absorb, shadows and vanguards will be absolutely godlike in PvP. Guardians are going to be pretty far behind the curve, though they make up for it in other ways (mobility and control).

 

I think we'll actually find the tanks are remarkably well balance (from a survivability standpoint) in PvP, especially if you factor in CDs and things like auto-crits ignoring Shield. In fact if all 3 tank ACs dueled (without Stealth -> Sap -> OOC heal) I think Guardian's would come out on top despite their lower total mitigation and lower damage than Shadows. Guardians just have that amazing toolbox without any glaring weakness (such as having to rely on a channeled ability).

 

As always most fights will be decided on who has their CDs available and uses them correctly. Outside of that its very much a rock, paper, scissors set up and now that tanks are more tanky in PvP I really look forward to it. I think it will still end up with Shadows being node guards and Guardians being the kings of Protection (now with added Guardianship) and ball carrying (Saber Reflect while being focus fired is just fun) but both will just be better at what they already rocked at. Vanguards I just don't know what niche (if any) they will end up with.

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That rough stat priority strikes me as correct. Expertise is itemized against main stat, not against the other defensive stats, so we can use the same math that we do in PvE. (in other words, you want as much Expertise as you can get; after that, worry about defensive stats)

 

Actually, from everything I've read about the way PvP itemization works in 2.0, Expertise was taken out of the stat budget entirely. It exists as a static amount for each slot so that no matter what PvP item you're wearing, Partisan or Conquerer or future variations thereof, as long as you continue the "upgrade path", you will maintain a set amount of Expertise. The same holds true for customization. Mods will always have the same expertise on them, as will enhancements. In fact, BW did Min-Max people a solid by making those directly purchasable, instead of the previous method of buying an entire item for a single mod or enhancement.

 

The balance here against PvE is that PvP will always be a "step behind", as it were. Conquerer gear, the stuff bought with Ranked comms is 65. At Hero rep with Makeb you can buy a Mainhand weapon that's level 53 that's 66 for 85 Basic comms (which are handed out like candy for just about every mission). Story mode Ops drop level 69 gear.

 

So while Expertise is no longer factored into the stat budget for PvP items, meaning higher overall stats than we were previously capable of achieving, it still maintains something of a "wall" between the two aspects of the game and in order to get the best of both, you're going to have to work for it. Anyhoo, just thought I'd throw that out there.

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Sadly not much going on in this thread.

 

Im playing a PvP TankaSin and at the moment im unsure which Augments i should use from now on.

 

Before 2.0 i preferred the Resolve one (Mainstat>Endurance) but now im thinking if the Fortitude (Endurance>Power) one would serve me better, or even the Absorb one (Absorb>Power)?

 

Curios to read your 2 cents on thins!

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Augments?

 

Fortitude Augments, end of story. Endurance has no diminishing return, it always provides the same amount of Hitpoints. Speaking as a Guardian, Enure + Warzone Medpac, Focused Defense, and Guardian Leap heal set bonus all benefit from hitpoints. DPS should gaze on your health pool and shrivel at the site of you.

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I have always played a tanksin in PvP, and my augments have always been Edurance/Power. I am on the fence about switching some to Absorb/Power, but I am unsure at the moment simply because I don't have the complete pvp stats yet, so I do not know how the gear will fill in my shield/absorb. I just wish there was less +Def on my gear.
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Depends on if you're running premades with a healer (or want to bet on there being competent healers among the pugs) or solo.

If you're solo fortitude would give you a greater TTK, but if you always have a healer, d/s/a augments will make it more likely that healer can prevent the pair of you from dying indefinitely.

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i go with vidicator set bonus augmented in endurance when there aren't healers and i replace the two pieces with black hole and campain stuff(atm) augmented in power when there are. i had the set modded with the warhero boots mods(defence) but i'm trying to go with shield/absorb know before that.
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That rough stat priority strikes me as correct. Expertise is itemized against main stat, not against the other defensive stats, so we can use the same math that we do in PvE. (in other words, you want as much Expertise as you can get; after that, worry about defensive stats) The only tricky bit is we have to make a different assumption about the proportion of melee/ranged attacks vs force/tech. Normally, I would have put this around 45% m/r, which is what I surveyed it to be a few months ago. However, the large number of snipers and marauders in PvP today likely imbalances this a bit, and so I'll tip it to a 60% m/r, 40% f/t balance.

 

Without further ado, here are the ideal defensive stat distributions for tanks in PvP (at level 55):

 

Shadow

 

 

{0,{defense->0,shield->0,absorb->0}}
{100,{defense->7,shield->40,absorb->53}}
{200,{defense->8,shield->80,absorb->112}}
{300,{defense->11,shield->120,absorb->169}}
{400,{defense->15,shield->160,absorb->225}}
{500,{defense->20,shield->200,absorb->280}}
{600,{defense->26,shield->240,absorb->334}}
{700,{defense->33,shield->280,absorb->387}}
{800,{defense->40,shield->320,absorb->440}}
{900,{defense->49,shield->360,absorb->491}}
{1000,{defense->57,shield->400,absorb->543}}
{1100,{defense->67,shield->440,absorb->593}}
{1200,{defense->77,shield->480,absorb->643}}
{1300,{defense->88,shield->520,absorb->692}}
{1400,{defense->100,shield->560,absorb->740}}
{1500,{defense->112,shield->600,absorb->788}}
{1600,{defense->125,shield->640,absorb->835}}
{1700,{defense->138,shield->680,absorb->882}}
{1800,{defense->151,shield->720,absorb->929}}
{1900,{defense->166,shield->760,absorb->974}}
{2000,{defense->180,shield->800,absorb->1020}}
{2100,{defense->195,shield->840,absorb->1065}}
{2200,{defense->211,shield->880,absorb->1109}}
{2300,{defense->227,shield->920,absorb->1153}}
{2400,{defense->243,shield->960,absorb->1197}}
{2500,{defense->260,shield->1000,absorb->1240}}
{2600,{defense->277,shield->1040,absorb->1283}}
{2700,{defense->294,shield->1080,absorb->1326}}
{2800,{defense->312,shield->1120,absorb->1368}}
{2900,{defense->330,shield->1160,absorb->1410}}
{3000,{defense->348,shield->1200,absorb->1452}}
{3100,{defense->367,shield->1240,absorb->1493}}
{3200,{defense->386,shield->1280,absorb->1534}}
{3300,{defense->405,shield->1320,absorb->1575}}
{3400,{defense->425,shield->1360,absorb->1615}}
{3500,{defense->445,shield->1400,absorb->1655}}
{3600,{defense->465,shield->1440,absorb->1695}}
{3700,{defense->485,shield->1480,absorb->1735}}
{3800,{defense->506,shield->1520,absorb->1774}}
{3900,{defense->526,shield->1560,absorb->1814}}
{4000,{defense->548,shield->1600,absorb->1852}}
{4100,{defense->569,shield->1640,absorb->1891}}
{4200,{defense->590,shield->1680,absorb->1930}}
{4300,{defense->612,shield->1720,absorb->1968}}
{4400,{defense->634,shield->1760,absorb->2006}}
{4500,{defense->656,shield->1800,absorb->2044}}
{4600,{defense->679,shield->1840,absorb->2081}}
{4700,{defense->701,shield->1880,absorb->2119}}
{4800,{defense->724,shield->1920,absorb->2156}}
{4900,{defense->747,shield->1960,absorb->2193}}
{5000,{defense->770,shield->2000,absorb->2230}}

 

 

Guardian

 

 

{0,{defense->0,shield->0,absorb->0}}
{100,{defense->60,shield->40,absorb->0}}
{200,{defense->120,shield->80,absorb->0}}
{300,{defense->180,shield->120,absorb->0}}
{400,{defense->240,shield->160,absorb->0}}
{500,{defense->300,shield->200,absorb->0}}
{600,{defense->360,shield->240,absorb->0}}
{700,{defense->420,shield->280,absorb->0}}
{800,{defense->480,shield->320,absorb->0}}
{900,{defense->540,shield->360,absorb->0}}
{1000,{defense->597,shield->400,absorb->3}}
{1100,{defense->598,shield->440,absorb->62}}
{1200,{defense->601,shield->480,absorb->119}}
{1300,{defense->605,shield->520,absorb->175}}
{1400,{defense->610,shield->560,absorb->230}}
{1500,{defense->616,shield->600,absorb->284}}
{1600,{defense->623,shield->640,absorb->337}}
{1700,{defense->631,shield->680,absorb->389}}
{1800,{defense->640,shield->720,absorb->440}}
{1900,{defense->650,shield->760,absorb->490}}
{2000,{defense->660,shield->800,absorb->540}}
{2100,{defense->671,shield->840,absorb->589}}
{2200,{defense->682,shield->880,absorb->638}}
{2300,{defense->695,shield->920,absorb->685}}
{2400,{defense->708,shield->960,absorb->732}}
{2500,{defense->721,shield->1000,absorb->779}}
{2600,{defense->735,shield->1040,absorb->825}}
{2700,{defense->750,shield->1080,absorb->870}}
{2800,{defense->765,shield->1120,absorb->915}}
{2900,{defense->780,shield->1160,absorb->960}}
{3000,{defense->796,shield->1200,absorb->1004}}
{3100,{defense->813,shield->1240,absorb->1047}}
{3200,{defense->829,shield->1280,absorb->1091}}
{3300,{defense->847,shield->1320,absorb->1133}}
{3400,{defense->864,shield->1360,absorb->1176}}
{3500,{defense->882,shield->1400,absorb->1218}}
{3600,{defense->901,shield->1440,absorb->1259}}
{3700,{defense->919,shield->1480,absorb->1301}}
{3800,{defense->939,shield->1520,absorb->1341}}
{3900,{defense->958,shield->1560,absorb->1382}}
{4000,{defense->978,shield->1600,absorb->1422}}
{4100,{defense->998,shield->1640,absorb->1462}}
{4200,{defense->1018,shield->1680,absorb->1502}}
{4300,{defense->1039,shield->1720,absorb->1541}}
{4400,{defense->1059,shield->1760,absorb->1581}}
{4500,{defense->1080,shield->1800,absorb->1620}}
{4600,{defense->1102,shield->1840,absorb->1658}}
{4700,{defense->1123,shield->1880,absorb->1697}}
{4800,{defense->1145,shield->1920,absorb->1735}}
{4900,{defense->1167,shield->1960,absorb->1773}}
{5000,{defense->1190,shield->2000,absorb->1810}}

 

 

Vanguard

 

 

{0,{defense->0,shield->0,absorb->0}}
{100,{defense->60,shield->40,absorb->0}}
{200,{defense->120,shield->80,absorb->0}}
{300,{defense->180,shield->120,absorb->0}}
{400,{defense->240,shield->160,absorb->0}}
{500,{defense->300,shield->200,absorb->0}}
{600,{defense->360,shield->240,absorb->0}}
{700,{defense->420,shield->280,absorb->0}}
{800,{defense->480,shield->320,absorb->0}}
{900,{defense->540,shield->360,absorb->0}}
{1000,{defense->541,shield->400,absorb->59}}
{1100,{defense->540,shield->440,absorb->120}}
{1200,{defense->541,shield->480,absorb->179}}
{1300,{defense->543,shield->520,absorb->237}}
{1400,{defense->546,shield->560,absorb->294}}
{1500,{defense->551,shield->600,absorb->349}}
{1600,{defense->556,shield->640,absorb->404}}
{1700,{defense->562,shield->680,absorb->458}}
{1800,{defense->569,shield->720,absorb->511}}
{1900,{defense->576,shield->760,absorb->564}}
{2000,{defense->585,shield->800,absorb->615}}
{2100,{defense->594,shield->840,absorb->666}}
{2200,{defense->603,shield->880,absorb->717}}
{2300,{defense->614,shield->920,absorb->766}}
{2400,{defense->625,shield->960,absorb->815}}
{2500,{defense->637,shield->1000,absorb->863}}
{2600,{defense->649,shield->1040,absorb->911}}
{2700,{defense->662,shield->1080,absorb->958}}
{2800,{defense->675,shield->1120,absorb->1005}}
{2900,{defense->689,shield->1160,absorb->1051}}
{3000,{defense->703,shield->1200,absorb->1097}}
{3100,{defense->718,shield->1240,absorb->1142}}
{3200,{defense->733,shield->1280,absorb->1187}}
{3300,{defense->749,shield->1320,absorb->1231}}
{3400,{defense->765,shield->1360,absorb->1275}}
{3500,{defense->781,shield->1400,absorb->1319}}
{3600,{defense->798,shield->1440,absorb->1362}}
{3700,{defense->815,shield->1480,absorb->1405}}
{3800,{defense->833,shield->1520,absorb->1447}}
{3900,{defense->851,shield->1560,absorb->1489}}
{4000,{defense->869,shield->1600,absorb->1531}}
{4100,{defense->887,shield->1640,absorb->1573}}
{4200,{defense->906,shield->1680,absorb->1614}}
{4300,{defense->925,shield->1720,absorb->1655}}
{4400,{defense->945,shield->1760,absorb->1695}}
{4500,{defense->964,shield->1800,absorb->1736}}
{4600,{defense->984,shield->1840,absorb->1776}}
{4700,{defense->1004,shield->1880,absorb->1816}}
{4800,{defense->1025,shield->1920,absorb->1855}}
{4900,{defense->1046,shield->1960,absorb->1894}}
{5000,{defense->1067,shield->2000,absorb->1933}}

 

 

It's worth noting that, due to the heavy reliance on shield/absorb, shadows and vanguards will be absolutely godlike in PvP. Guardians are going to be pretty far behind the curve, though they make up for it in other ways (mobility and control).

hey KBN ae these number still valid cuz iv seen ur pve numbers has been updated after this post (not sure if this is related though) so iwas just wondering and what relic should i use as shadow pvp tank cuz am using same as the pve setup tbh pvp heal proc and def proc am guessing swap def proc with abs proc and keep the healing relic ? and what do you think about end/pwr augments in pvp (never tanked in pvp just got interested in it after the shield changes)... thx

Edited by alkhattabi
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That rough stat priority strikes me as correct. Expertise is itemized against main stat, not against the other defensive stats, so we can use the same math that we do in PvE. (in other words, you want as much Expertise as you can get; after that, worry about defensive stats) The only tricky bit is we have to make a different assumption about the proportion of melee/ranged attacks vs force/tech. Normally, I would have put this around 45% m/r, which is what I surveyed it to be a few months ago. However, the large number of snipers and marauders in PvP today likely imbalances this a bit, and so I'll tip it to a 60% m/r, 40% f/t balance.

 

Without further ado, here are the ideal defensive stat distributions for tanks in PvP (at level 55):

 

Shadow

 

 

{0,{defense->0,shield->0,absorb->0}}
{100,{defense->7,shield->40,absorb->53}}
{200,{defense->8,shield->80,absorb->112}}
{300,{defense->11,shield->120,absorb->169}}
{400,{defense->15,shield->160,absorb->225}}
{500,{defense->20,shield->200,absorb->280}}
{600,{defense->26,shield->240,absorb->334}}
{700,{defense->33,shield->280,absorb->387}}
{800,{defense->40,shield->320,absorb->440}}
{900,{defense->49,shield->360,absorb->491}}
{1000,{defense->57,shield->400,absorb->543}}
{1100,{defense->67,shield->440,absorb->593}}
{1200,{defense->77,shield->480,absorb->643}}
{1300,{defense->88,shield->520,absorb->692}}
{1400,{defense->100,shield->560,absorb->740}}
{1500,{defense->112,shield->600,absorb->788}}
{1600,{defense->125,shield->640,absorb->835}}
{1700,{defense->138,shield->680,absorb->882}}
{1800,{defense->151,shield->720,absorb->929}}
{1900,{defense->166,shield->760,absorb->974}}
{2000,{defense->180,shield->800,absorb->1020}}
{2100,{defense->195,shield->840,absorb->1065}}
{2200,{defense->211,shield->880,absorb->1109}}
{2300,{defense->227,shield->920,absorb->1153}}
{2400,{defense->243,shield->960,absorb->1197}}
{2500,{defense->260,shield->1000,absorb->1240}}
{2600,{defense->277,shield->1040,absorb->1283}}
{2700,{defense->294,shield->1080,absorb->1326}}
{2800,{defense->312,shield->1120,absorb->1368}}
{2900,{defense->330,shield->1160,absorb->1410}}
{3000,{defense->348,shield->1200,absorb->1452}}
{3100,{defense->367,shield->1240,absorb->1493}}
{3200,{defense->386,shield->1280,absorb->1534}}
{3300,{defense->405,shield->1320,absorb->1575}}
{3400,{defense->425,shield->1360,absorb->1615}}
{3500,{defense->445,shield->1400,absorb->1655}}
{3600,{defense->465,shield->1440,absorb->1695}}
{3700,{defense->485,shield->1480,absorb->1735}}
{3800,{defense->506,shield->1520,absorb->1774}}
{3900,{defense->526,shield->1560,absorb->1814}}
{4000,{defense->548,shield->1600,absorb->1852}}
{4100,{defense->569,shield->1640,absorb->1891}}
{4200,{defense->590,shield->1680,absorb->1930}}
{4300,{defense->612,shield->1720,absorb->1968}}
{4400,{defense->634,shield->1760,absorb->2006}}
{4500,{defense->656,shield->1800,absorb->2044}}
{4600,{defense->679,shield->1840,absorb->2081}}
{4700,{defense->701,shield->1880,absorb->2119}}
{4800,{defense->724,shield->1920,absorb->2156}}
{4900,{defense->747,shield->1960,absorb->2193}}
{5000,{defense->770,shield->2000,absorb->2230}}

 

 

Guardian

 

 

{0,{defense->0,shield->0,absorb->0}}
{100,{defense->60,shield->40,absorb->0}}
{200,{defense->120,shield->80,absorb->0}}
{300,{defense->180,shield->120,absorb->0}}
{400,{defense->240,shield->160,absorb->0}}
{500,{defense->300,shield->200,absorb->0}}
{600,{defense->360,shield->240,absorb->0}}
{700,{defense->420,shield->280,absorb->0}}
{800,{defense->480,shield->320,absorb->0}}
{900,{defense->540,shield->360,absorb->0}}
{1000,{defense->597,shield->400,absorb->3}}
{1100,{defense->598,shield->440,absorb->62}}
{1200,{defense->601,shield->480,absorb->119}}
{1300,{defense->605,shield->520,absorb->175}}
{1400,{defense->610,shield->560,absorb->230}}
{1500,{defense->616,shield->600,absorb->284}}
{1600,{defense->623,shield->640,absorb->337}}
{1700,{defense->631,shield->680,absorb->389}}
{1800,{defense->640,shield->720,absorb->440}}
{1900,{defense->650,shield->760,absorb->490}}
{2000,{defense->660,shield->800,absorb->540}}
{2100,{defense->671,shield->840,absorb->589}}
{2200,{defense->682,shield->880,absorb->638}}
{2300,{defense->695,shield->920,absorb->685}}
{2400,{defense->708,shield->960,absorb->732}}
{2500,{defense->721,shield->1000,absorb->779}}
{2600,{defense->735,shield->1040,absorb->825}}
{2700,{defense->750,shield->1080,absorb->870}}
{2800,{defense->765,shield->1120,absorb->915}}
{2900,{defense->780,shield->1160,absorb->960}}
{3000,{defense->796,shield->1200,absorb->1004}}
{3100,{defense->813,shield->1240,absorb->1047}}
{3200,{defense->829,shield->1280,absorb->1091}}
{3300,{defense->847,shield->1320,absorb->1133}}
{3400,{defense->864,shield->1360,absorb->1176}}
{3500,{defense->882,shield->1400,absorb->1218}}
{3600,{defense->901,shield->1440,absorb->1259}}
{3700,{defense->919,shield->1480,absorb->1301}}
{3800,{defense->939,shield->1520,absorb->1341}}
{3900,{defense->958,shield->1560,absorb->1382}}
{4000,{defense->978,shield->1600,absorb->1422}}
{4100,{defense->998,shield->1640,absorb->1462}}
{4200,{defense->1018,shield->1680,absorb->1502}}
{4300,{defense->1039,shield->1720,absorb->1541}}
{4400,{defense->1059,shield->1760,absorb->1581}}
{4500,{defense->1080,shield->1800,absorb->1620}}
{4600,{defense->1102,shield->1840,absorb->1658}}
{4700,{defense->1123,shield->1880,absorb->1697}}
{4800,{defense->1145,shield->1920,absorb->1735}}
{4900,{defense->1167,shield->1960,absorb->1773}}
{5000,{defense->1190,shield->2000,absorb->1810}}

 

 

Vanguard

 

 

{0,{defense->0,shield->0,absorb->0}}
{100,{defense->60,shield->40,absorb->0}}
{200,{defense->120,shield->80,absorb->0}}
{300,{defense->180,shield->120,absorb->0}}
{400,{defense->240,shield->160,absorb->0}}
{500,{defense->300,shield->200,absorb->0}}
{600,{defense->360,shield->240,absorb->0}}
{700,{defense->420,shield->280,absorb->0}}
{800,{defense->480,shield->320,absorb->0}}
{900,{defense->540,shield->360,absorb->0}}
{1000,{defense->541,shield->400,absorb->59}}
{1100,{defense->540,shield->440,absorb->120}}
{1200,{defense->541,shield->480,absorb->179}}
{1300,{defense->543,shield->520,absorb->237}}
{1400,{defense->546,shield->560,absorb->294}}
{1500,{defense->551,shield->600,absorb->349}}
{1600,{defense->556,shield->640,absorb->404}}
{1700,{defense->562,shield->680,absorb->458}}
{1800,{defense->569,shield->720,absorb->511}}
{1900,{defense->576,shield->760,absorb->564}}
{2000,{defense->585,shield->800,absorb->615}}
{2100,{defense->594,shield->840,absorb->666}}
{2200,{defense->603,shield->880,absorb->717}}
{2300,{defense->614,shield->920,absorb->766}}
{2400,{defense->625,shield->960,absorb->815}}
{2500,{defense->637,shield->1000,absorb->863}}
{2600,{defense->649,shield->1040,absorb->911}}
{2700,{defense->662,shield->1080,absorb->958}}
{2800,{defense->675,shield->1120,absorb->1005}}
{2900,{defense->689,shield->1160,absorb->1051}}
{3000,{defense->703,shield->1200,absorb->1097}}
{3100,{defense->718,shield->1240,absorb->1142}}
{3200,{defense->733,shield->1280,absorb->1187}}
{3300,{defense->749,shield->1320,absorb->1231}}
{3400,{defense->765,shield->1360,absorb->1275}}
{3500,{defense->781,shield->1400,absorb->1319}}
{3600,{defense->798,shield->1440,absorb->1362}}
{3700,{defense->815,shield->1480,absorb->1405}}
{3800,{defense->833,shield->1520,absorb->1447}}
{3900,{defense->851,shield->1560,absorb->1489}}
{4000,{defense->869,shield->1600,absorb->1531}}
{4100,{defense->887,shield->1640,absorb->1573}}
{4200,{defense->906,shield->1680,absorb->1614}}
{4300,{defense->925,shield->1720,absorb->1655}}
{4400,{defense->945,shield->1760,absorb->1695}}
{4500,{defense->964,shield->1800,absorb->1736}}
{4600,{defense->984,shield->1840,absorb->1776}}
{4700,{defense->1004,shield->1880,absorb->1816}}
{4800,{defense->1025,shield->1920,absorb->1855}}
{4900,{defense->1046,shield->1960,absorb->1894}}
{5000,{defense->1067,shield->2000,absorb->1933}}

 

 

It's worth noting that, due to the heavy reliance on shield/absorb, shadows and vanguards will be absolutely godlike in PvP. Guardians are going to be pretty far behind the curve, though they make up for it in other ways (mobility and control).

 

I made similar assumptions at first, but after thinking about it, I don't think you can simply convert the PVE calc - PVP has crits, and they mess with the balance.

For those that don't know, if the attacker has 25% crit and the defender has 50% shield (and assuming it didn't miss/get defended already), there'sa 5 0% chance of a shielding, 25% chance of a normal hit and 25% chance of a crit. Assuming 100% crit damage bonus (about right on the class key abilities when talented) and 100% absorb (unrealistic, but makes the math easy), you're still taking 60% of the pre-shielding damage rather than 50% as the stats would normally imply. Defense on the other hand can prevent attacks that would have critted as well.

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relic for vanguard tank, what are your toughts? both with procces, but whic one doesnt share same cooldown? or is it better some other? would appreciate the tips ;)

 

You want the absorb proc relic and the defense proc relic

Never stack two of the same because of the DR curve in def and absorb

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You want the absorb proc relic and the defense proc relic

Never stack two of the same because of the DR curve in def and absorb

 

As far as I know, they share an ICD since they are similar effects. I could be wrong and haven't tested it, but based on the damage proc ones sharing an ICD I'd make the same assumption here.

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As far as I know, they share an ICD since they are similar effects. I could be wrong and haven't tested it, but based on the damage proc ones sharing an ICD I'd make the same assumption here.

 

No the icd is independent

The only time they share same icd is if you have two exactly identical relics.

Even the conq version of a relic will stack with its partisan counterpart however for tanks doing sous ineffective as outlined in my first post

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No the icd is independent

The only time they share same icd is if you have two exactly identical relics.

Even the conq version of a relic will stack with its partisan counterpart however for tanks doing sous ineffective as outlined in my first post

 

Have you actually tested this?

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hey KBN ae these number still valid cuz iv seen ur pve numbers has been updated after this post (not sure if this is related though) so iwas just wondering and what relic should i use as shadow pvp tank cuz am using same as the pve setup tbh pvp heal proc and def proc am guessing swap def proc with abs proc and keep the healing relic ? and what do you think about end/pwr augments in pvp (never tanked in pvp just got interested in it after the shield changes)... thx

 

didnt get any answers for my question yet :( + should i use end crystals on off/mainhand or exp crys cuz i remember reading something says exp crys but am not sure

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You want the absorb proc relic and the defense proc relic

Never stack two of the same because of the DR curve in def and absorb

 

Yes, that was my tought as well, one def and one absorb.

 

About augments, I was thinking about endurance, ofc, but with power? Not sure how uch is useful for vanguard tank? Maybe better go aim + endurance?

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Me and my Jugg friend did. Only 1 would proc when using DG abs plus arkanian def, but arkanian def and...a PvP abs (don't remember which) did.

 

Exactly what I thought. Defence and Absorb proc do share an ICD, however currently PvP and PvE similar proc relics do not share an ICD. I assume that is likely an oversight and will be patched at some point.

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Exactly what I thought. Defence and Absorb proc do share an ICD, however currently PvP and PvE similar proc relics do not share an ICD. I assume that is likely an oversight and will be patched at some point.

 

so, you saying conqeror with absorb and conqueror with def is no no, but if one of them is arkanian or underworld, than it is working?

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so, you saying conqeror with absorb and conqueror with def is no no, but if one of them is arkanian or underworld, than it is working?

 

It appears that currently, a Conqueror (or other PVP) and an Underworld (or other PVE) proc relic of the same type (ie Fortunate Redoubt & Shield Amplification or dual Serendipitous Assault) will stack with individual CDs. However, two Conqueror (or other PVP) or two Underworld (or other PvE) will not stack and will share an ICD.

 

As I said, this is likely an oversight and I would expect this to be patched shortly. If it is intended, that's awesome but I would wait and see before wasting all that effort unless you PvP and PvE heavily.

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How does the tank vs. dps gear debate stand post 2.0? A lot of folks were expecting the shield changes to make tank gear more valuable, but the scaling reductions that brought down our defensive stats throw a wrench into the works.

 

There are a lot of things that ought to scale with tank stats. Taunt, guard, saber reflect. But that's a whine for the next expansion. :-)

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