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TrixxieTriss
10.31.2020 , 06:12 PM | #101
I posted this solution to address some of the issues in another thread today.

Quote: Originally Posted by TrixxieTriss View Post
Agree, the introduction to WZ mission should not require a win considering it’s the first mission and the rewards are ear, implants and relics. All of which a new pvper at lvl 10 might not have yet. So they are already behind in stats (bolster doesn’t cover empty slots) and they are now expected to “win” to complete the introduction mission? This really is the most nonsensical decision by Bioware’s latest pvp changes.

Honestly, lowbies and Mids is dying again due to some of the pvp changes. Even lvl 75 participation is declining during the times I play. I obviously don’t have the numbers that Bioware do. I really hope they are tracking those numbers and will consider some changes before too much damage is done.

The changes I would suggest are :

Lowbies bracket

1. Remove the win requirement for the warzone introductory mission
2. Change the win requirement for dailies and weeklies back to a points system. It used to be 1 point for a loss and 2 points for a win. Then increase the number of points needed to complete the daily / weekly.
(This allows people to advance their missions when losing isn’t their fault, because the queue match making system isn’t working or is making 3v4 matches constantly or putting sub lvl 20s vs lvl 40s.
3. Apply the same sort of system to the pvp conquest achievements too.
4. Lowbies is capped at lvl 42. To make it more fair and balanced, they could open up all abilities and utilities up to lvl 42 when you enter pvp. This would allow Lower lvls a better experience against players of higher lvl, like Lvl 42 vs lvl 10s
5. Reduce the deserter lock out timer to 8 mins for lowbies
6. Add small quantity of tech frags as rewards for wins

Mid bracket

1. Change the win requirement for dailies and weeklies back to a points system. Make Mids require 1 points for a loss and 3 points for a win. Obviously increase / scale up the number of points needed to complete the daily / weekly.
(This gives an incentive to win instead of AFKing and it still takes into account the matchmaking system isn’t perfect and losing isn’t always the individual players fault, ie when it puts all lvl 70+ vs all lvl 43+ on opposing teams).
2. Apply the same sort of system to the pvp conquest achievements too.
3. Mids is capped at lvl 74. This means you have lvl 43 vs lvl 74s (who can also have set bonus gear too).
3a. Adding set bonus pvp gear for Mids (on wearable in pvp).
3b. And allow all Lvls to have lvl 74 abilities and utilities available while in pvp. This would help balance the matches.
4. Reduce the deserter lockout timer to 8 mins for Mids
5. Add small quantity of tech frags as rewards for wins

Max lvl bracket

1. Change the win requirement back to a points system. But make it 1 point for a loss and 4 for a win. Then up scale the daily / weekly points requirement to balance the wins to the same as required now to achieve the missions.
2. Reduce the deserter lockout timer to 8 mins. But for each subsequent time you leave, It adds an extra minute to it till it’s capped at 20 mins.