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BH/trooper getting boned in 1.2


radbass

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Another poster I have to stand corrected and inform about resources management tools at your disposal. You can

 

1) spec the ability to recover 1 resource when you're CCed (wich happens quite often)

2) you have to use your free resource buff (reserve powercell for vanguards) before using incendiary round, and you can specc to shrten the cooldown of it.

3) you can spec to shorten the cooldown of recharge cells.

4) you'll still get free HiBs and 1 resource back if the ennemy is on fire.

 

I know I know, some of these points could've been spent on damage buffs in the other trees. But think about it 1 sec. If you were able to play the specc without using any of these things, it was a symptom of something not really working as intended. At some point, you HAVE to run out of resources, if not, just get rid of the resources pool system altogether.

 

Ohh noes, 3% less elemental damage for more resources. or 3 % less aim. LOL

 

.....

 

A. the heat resource gained via being CC talent is a complete joke. for one, its only 8 heat, it should at LEAST be doubled. my jugg has a similiar talent that gives him enough resources to use one attack, and he gets resources exponentially faster than my pt does regardless even without this talent.

 

B. we dont use incendiary missile unless we are at range and at 0 heat.

 

C. we can pop a 2 minute CD that gives us one free attack....woooo! that helps resource management SO MUCH! or in other words, 1 in 80 attacks is free due to this CD!

 

D. even with a 1.5 minute vent heat, it only increases our resource rate by 11%. with 2 minute vent heat, its 8.33% WOOOOOOO!

 

E. all pt specs have those abilities, and the other trees have talents that are passive that increase heat resources while having damage abilities that cost significantly less.

 

now, im tired of educating the clueless. shoo.

Edited by Ryotknife
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.....

 

A. the heat resource gained via being CC talent is a complete joke. for one, its only 8 heat, it should at LEAST be doubled. my jugg has a similiar talent that gives him enough resources to use one attack, and he gets resources exponentially faster than my pt does regardless even without this talent.

 

B. we dont use incendiary missile unless we are at range and at 0 heat.

 

C. we can pop a 2 minute CD that gives us one free attack....woooo! that helps resource management SO MUCH! or in other words, 1 in 80 attacks is free due to this CD!

 

D. even with a 1.5 minute vent heat, it only increases our resource rate by 11%. with 2 minute vent heat, its 8.33% WOOOOOOO!

 

E. all pt specs have those abilities, and the other trees have talents that are passive that increase heat resources while having damage abilities that cost significantly less.

 

now, im tired of educating the clueless. shoo.

 

How dare you use logic.

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Unless Ionic Accelerator (Vanguard/Powertech Assault Specialist tree spec) happens 100% of the time with all three skill points into it I will be severely disappointed and have to reconsider my DPS spec. 6 damn seconds means only 2 HIB per fight. I usually get off 5 or 6 during a fight. VANGUARDS ARE SO OP :(
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To the other poster, heat vent shortened CD, heat when CCed, free heat ability with shortend CD, free RS and heat with an easy condition, not enough? Might as well give you infinite resources, or you'll never be happy. Edited by Notannos
flame war
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I'm so lollling at you QQers. FYI, this is a whine thread and you're the one agreeing wiht it.

 

But, keep it up with the doomsaying and all this.

 

To the other poster, heat vent shortened CD, heat when CCed, free heat ability with shortend CD, free RS and heat with an easy condition, not enough? Might as well give you infinite resources, or you'll never be happy.

 

considering that those two CDs are negligible?

 

you could remove them and it would hardly affect pvp. and they are nerfing our free heat ability champ.

 

i dont mind managing resources, i do mind being forced to autoattack most of the time just to keep my resources in line AND because there is nothing better to use my heat on when railshot goes on CD.

 

pyro is pretty much going to be dead, especially if the changes to AP pan out. in truth, im more angry about them destroying CP (carolina parakeet, a tank/dps hybrid) than i am about pyro because i never enjoyed pyro in pvp.

 

try again.

Edited by Ryotknife
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I'm still waiting for PTS results from you theorycrafters and doomsayers to make me change my mind. Oh right, you didn't test, you're just crying.

 

Carry on

 

/refills popcorn

 

With a change like this, you really don't need much in the way of testing. Its affects are pretty straightfoward.

Edited by Coramac
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With a change like this, you really don't need much in the way of testing. Its affects are pretty straightfoward.

 

Hmmmm perhaps you should look the video i posted earlier in the thread, you'll still be able to do the same stuff, almost.

 

What they nerf, basically, is the ability to deal sustained burst. If you can't see why, just play any other DPS class. Whenever there's a good assault or pyro around, he gets top DPS and DBs by a fairly good margin. I was top DPS and DBs in most games in centurion gear. Now in BM it's ridiculous.

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Hey everyone,

 

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Of course their getting nerfed their imbalanced with the rest of the classes. You think its fair to have 2 bh's drop a player in a few seconds? I sure don't.

 

2v1? and the 2 wins easily, and youre saying that is unbalanced? if you go 2v1, 99% of the time youre going to lose, it doesnt matter the class.

 

any DPS class is capable of downing a player in a short amount of time. get some lucky crits on your high hitting abilities and you can do a ton of damage.

 

that is not a feature solely attributable to pyrotech BH's. every DPS class can do it, assuming the player is spec'd right, geared right, and is not a complete moron.

 

dps classes being good at doing damage? unheard of :|

Edited by cashogy
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if BH/Trooper is considered boned then sorcs/sages are probably omgwtfggpwntnerfeddead'ed. Sorry to burst your bubble but the nerfs you are receiving is not even a quarter as bad as what the sorcs/sage are getting in overall viability of the class ESPECIALLY in PvP.

 

Unless you have no idea how to play, even a 6 yr old will agree you will easily out burst a dps sorc even if u just push 1 button for tracer/grav. And healing wise 2.5s main heal without merc's anti interrupt + shield defensive cd? in PvP you are totally jacked.

 

Be happy BW only gently touched your class, and didnt give you the real swing of nerfbat.

Edited by warultima
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Hmmmm perhaps you should look the video i posted earlier in the thread, you'll still be able to do the same stuff, almost.

 

What they nerf, basically, is the ability to deal sustained burst. If you can't see why, just play any other DPS class. Whenever there's a good assault or pyro around, he gets top DPS and DBs by a fairly good margin. I was top DPS and DBs in most games in centurion gear. Now in BM it's ridiculous.

 

the video you posted is not viewable. post someting that people can actually see, or else your evidence is still non-factual and completely anecdotal.

 

pyrotech does NOT have infinite resource. if anything, it is the complete other end of the spectrum.

 

this nerf will NOT remove the ability to do sustained burst. we have other abilities you know.....

 

the *good* players are going to keep kicking the snot out of everyone else, just like theyre doing now. the nerf is not going to drastically effect anything, other than the removal of hybrid builds.

 

there was no reason for this change. a large amount of QQ and anecdotal evidence laced with hyperbole is the cause of the nerf. until bioware says otherwise, which they wont, theyve been basing their "balancing" changes on the overall opinion of the forums. because this game has an overwhelming number of bad/misinformed players, this is a trend that will only get worse.

 

judging by GZs remarks about "teams of operatives stunlocking players", the revolving door of nerfs is only just beginning

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BH and trooper are getting boned because tracer missile was poorly implemented, and as such, many people cried about it. why do you expect bioware to implement a proper fix in light of this? it only makes sense that they would do some blunt fix that really makes no sense if you have an ounce of critical thinking skills.

 

expect more of this to come. it's literally all they are capable of doing. in the meantime, roll a DPS tank. lololololol.

 

tl:dr: bioware hired the warhammer team.

Edited by Darth_Gao_Gao
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My MM sniper is just getting buffed I believe.

 

Operative healers/MM Sniper/all spec marauders (mainly carnage after they fixed power coefficient, and gg taking juggernaut's core burst spec rage) have some buffs...

 

Most classes ARE hosed Sin Tankhybrid/Anni Marauders barely touched.

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first off, i am NOT QQing, because i dont even play this class. i play a sniper and an assassin.

 

heres my logic

 

1: mercs spam tracer for a reason. it is the core mechanic of their arsenal tree and they are FORCED to use it to be effective. the tracer missile debuff will make the entire arsenal tree as worthless as powertechs advanced prototype. same for vanguard grav shots.

 

So your logic is because they are forced to spam a certain move they should continue to be forced into it? It would seem much more logical to me that BW is trying to balance this move out so mercs / mandos have more diversity and options

 

2: mercs are the only class getting a true healing nerf. people cry about a sorc nerf, but sorc are not being nerfed. they are fixing a bug and removing an exploit. that is NOT a nerf. merc/commando on the other hand, are receiving effectively at least a 25% healing nerf.

 

Because they are obviously the strongest full specced healers, and they are nerfing the sorcs dps trees to prevent them from being able to dabble, as far as 25% healing nerf goes you obviously just pulled that # from your ***

 

3: as stated before, advanced prototype (powertech/vanguard melee tree) is already worthless

 

4: the core mechanic of the pyrotech tree is rapid deployment of railshot (or pub equivalent). by placing a hard cooldown on this mechanic, they have made the tree essentially useless because without the ability to spam free railshots, the class has terrible heat management and cant put out any significant damage without maxing out their heat

 

 

essentially, if you are playing anything other than a powertech/vanguard tank, you're class is getting screwed over.

 

I dont even think 3&4 are worth responding to, as they're just blatant lies

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It doesn't matter. You can tell from the decreasing rate of actual changes to the classes in recent 1.2 iterations that the current state of rules changes in 1.2 is pretty much what we are going to get. From here on out, changes in 1.2 are primarily going to be bug fixes.

 

And don't expect anything dramatic in 1.2x patches either. It is going to be politically untenable for BW to make class balance changes in the middle of Season One. And there won't be enough ingame data collected to make changes in the "Preseason". For better or worse, 1.2 is pretty much what ToR class (im)balance is going to look like for the next 4-5 months.

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the unique trait of assassin tanks is higher dps than other tanks. they're ASSASSINS. and thats not what this thread is about redmarx. go troll somewhere else.

 

While I agree that lowering DPS by 50% would be outrageous, your argument hardly holds up. If you played pub side, you couldn't say "they're SHADOWS" or something like that.

 

I've heard some people say that Assassins/Shadows are the strongest tanks in the game right now. It seems like your special benefit is avoidance over mitigation. Being able to DPS better than Powertech and Jug tanks should not be your "unique trait" as it so much better than being a ranged tank or a cooldown tank.

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I've been pvping most of today, and really haven't noticed that much of a decrease in my damage. I'm using unload a lot more than I did before, but overall i'm doing quite well with the same spec i had before (8/6/27)
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I play Vanguard/PT and No way has my damage dropped. I really dislike whyen people state things as fact they know nothing about. Had 629k DMG in a Voidstar yesterday, hardly call that a nerf bro's.

 

Yes I agree with Sin/Shadows tho. There is no counter class or counter-play to them at all. The Tanky/DoT hybrids are owning every class period. Pre 1.2 I knew this Sin who got immortal (9 medals) in the first 1min 30 secs of play while for some pure DPS classes this was next to impossible over a whole game. Its alright saying that "they are ASSASINS they are supposed to be hard", but at the end of the day it is just a class name, and the classes should be as balanced as possible. I may be able to still do insane burst as assault spec / pyro but I crumple like paper when focussed, pure glass cannon. When you see Shadow hybrids doing a 1v3 and winning you know there is something wrong there.

Edited by vibenode
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I play Vanguard/PT and No way has my damage dropped. I really dislike whyen people state things as fact they know nothing about. Had 629k DMG in a Voidstar yesterday, hardly call that a nerf bro's.

 

Yes I agree with Sin/Shadows tho. There is no counter class or counter-play to them at all. The Tanky/DoT hybrids are owning every class period. Pre 1.2 I knew this Sin who got immortal (9 medals) in the first 1min 30 secs of play while for some pure DPS classes this was next to impossible over a whole game. Its alright saying that "they are ASSASINS they are supposed to be hard", but at the end of the day it is just a class name, and the classes should be as balanced as possible. I may be able to still do insane burst as assault spec / pyro but I crumple like paper when focussed, pure glass cannon. When you see Shadow hybrids doing a 1v3 and winning you know there is something wrong there.

 

idk how many times i have to say this is NOT an assassin qq thread... but fine.

 

the fault does not lie with the assassin class. people are owning by WEARING DPS GEAR as a tank (btw im a tank, and i wear tank gear.)

 

ANY class can wear dps gear as a tank. The GEAR people are using does not justify a nerf to the CLASS. it is very dangerous to mess with tanking trees. very small adjustments can make tanks VERY useless in pve. and yes i know this is a pvp forum but you CANT break half of the game in order to fix the other half.

 

if a sniper wears enforcer gear (for operatives) should we nerf that class because the gear makes him less squishy than intended? it is an inane argument.

Edited by radbass
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