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Rebuttal to many slicing nerf complaints


twinsaber

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Over the course of three threads, I have seen people repeatedly argue:

 

A) "It wasn't broken since anyone could take it"

 

B) "There is nothing abnormal about having 200k+ by level 20"

 

 

I have one modest question to these people.

 

Why doesn't Bioware just give you, say, 100 million credits at character creation?

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Slicing now loses money in missions for me and the security cases found have less credits than their respective nodes of arch, bio, or scavenging.

 

I can make 4k credits per hour on bio tier 2 missions, 6k credits per hour on arch tier 2 missions, and almost 7k on scavenging tier 2 missions by getting materials from missions and

selling them on the GTN. This is NOT counting harvesting out in the game while leveling.

 

Nodes for slicing produce lockboxes that are 1/3 the value of the materials found in nodes for all other gathering skills.

 

At tier 2, I make around 1-2k credits an hour. This means the gathering of materials earned more money than slicing and always has.

 

 

All of this is on a alt that sits at the GTN and does nothing but make money off crafting mats.

 

 

NERF ALL GATHERING SKILLS CAUSE THEY MAKE PEOPLE MONEY! (sarcasm)

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