Haguen Posted August 27, 2012 Share Posted August 27, 2012 We are gonna run a 16 man ops soon in my guild i would like to know how many tank i need for them? Link to comment Share on other sites More sharing options...
STARWOLFSWE Posted August 27, 2012 Share Posted August 27, 2012 We are gonna run a 16 man ops soon in my guild i would like to know how many tank i need for them? Depending on what HM. But for instance EC HM, 3 tank, 4 healers and 9DPS is a normal rooster Link to comment Share on other sites More sharing options...
Haguen Posted August 27, 2012 Author Share Posted August 27, 2012 thnx figure that much, we are combining 2 8 man into a 16 and i was pretty sure 4 tank would be too much.... Link to comment Share on other sites More sharing options...
Queldallas Posted August 27, 2012 Share Posted August 27, 2012 Eternity Vault 1-Tank 3-4- Heal (depends on Equip) 11-12- DDs Karraggas Palace 2- Tank 4- Heal 10- DDs (all for Nightmare for sure) Denova Story 2-Tank 4-Heal 10- DDs Denova HC 2- Tank (for Kephess 3 are easier) 4- Heal 9-10- DDs (depends on number of Tanks) Link to comment Share on other sites More sharing options...
alifaraaz Posted August 27, 2012 Share Posted August 27, 2012 Yeah, all depends how good your DPS are. The better they are the more tanks you can afford to take. 3 tanks in EC HM makes quite a few of the fights a bit easier to deal with, but requires the dps to be doing more damage to reach the enrage timers etc. Link to comment Share on other sites More sharing options...
Mavery Posted August 27, 2012 Share Posted August 27, 2012 More DPS are never a bad thing. Quite the contrary. This is what I would reccomend for a 16-man Ops roster. 2 tanks 4 healers 10 DPS I would highly recommend that you go with a Vanguard/Guardian and Shadow combination. Vanguard and Shadow being the best combination. Due to the way mechanics work (and how shield/absorb is infinitely superior to defense) Vanguard is the best kinetic/energy tank and Shadow internal/elemental. The healer combination has much more flexibility. I would go with a 2 tank healer and 2 raid healer combination. Very, very good sages can tank heal, but scoundrels and commandos are so much better. So maximum 2 sages and the remaining two should be commando and scoundrel. I'd recommend avoiding 2 commandos. As for DPS, the most melees I would run is 3. What we have found in our runs, the less melees in the run, the easier it is to heal. It's quite noticeable. The remaining 7 should be ranged, but I wouldn't add too many commandos. Among the ranged attacks, they have the lowest DPS ceiling. Link to comment Share on other sites More sharing options...
Haguen Posted August 27, 2012 Author Share Posted August 27, 2012 thnx for all your input really appreciate it ! Link to comment Share on other sites More sharing options...
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