Theodisius Posted December 21, 2011 Share Posted December 21, 2011 (edited) As a tank, I want to learn who can do long term crowd control abilities and found this link very useful: http://www.swtorarena.com/topic/91-know-your-enemy-crowd-control-abilities/ Am I reading it right, that there are [EDIT] FOUR 60 second crowd control abilities in the game? vis: Shadow (Assassin): Mindmaze (Mind Trap) Scoundrel (Operative): Tranquiliser (Sleeping Dart) Commando (Merc): Concussive round (Concussive missile) Sage (Sorcerer): Force lift (Whirlwind) For droids, there are 60 second CC abilities from: Sentinel (Marauder): Disable droid Smuggler (Agent): Slice droid I know there is a myriad of shorter term abilities, but I am thinking of the kind of abilities that a group might want to coordinate in advance of a pull. EDITS: Originally written from a Republic point of view, sorry. Empire names now in brackets. Force lift/whirlwind added. Anti-droid CC added. Edited December 22, 2011 by Theodisius Link to comment Share on other sites More sharing options...
EHKodiak Posted December 21, 2011 Share Posted December 21, 2011 (edited) Operative has slice droid (60 sec hold on a droid) or sleeping dart (60 sec on organic) Edited December 21, 2011 by EHKodiak Link to comment Share on other sites More sharing options...
SethWms Posted December 21, 2011 Share Posted December 21, 2011 (edited) Sages can force lift a single target for a minute. It upgrades to the longer duration after choosing the advanced class. Edited December 21, 2011 by SethWms Link to comment Share on other sites More sharing options...
Infalliable Posted December 21, 2011 Share Posted December 21, 2011 AGENTS (operatives and snipers) have slice droid (60 sec hold on a droid) or sleeping dart (60 sec on organic) updated Link to comment Share on other sites More sharing options...
xxconradxx Posted December 21, 2011 Share Posted December 21, 2011 Sith assasains have whirlwind lightning, holds a enemy for a minute Link to comment Share on other sites More sharing options...
Theodisius Posted December 21, 2011 Author Share Posted December 21, 2011 Thanks for the quick responses. So would I be correct in saying that all healers can do long term (60 second) CC? E.g. for Republic, Commando can use concussive round; sage can forcelift; and scoundrel can use tranquiliser? So there would always be at least one long term CC ability in each four man party? That's neat. Shadow tanks get a nice bonus with mind maze. I am not seeing a pattern in which dps ACs can CC. I guess a better way of remembering who can CC is to think if they can heal and remembering about Shadow's bonus. Link to comment Share on other sites More sharing options...
Jigss Posted December 21, 2011 Share Posted December 21, 2011 (edited) Bounty hunters can CC for 1 minute too. Forgot the move but it dazes the mob for 60 seconds (any damage breaks it) same thing as commandos pretty much. Edited December 21, 2011 by Jigss Link to comment Share on other sites More sharing options...
Dryft Posted December 21, 2011 Share Posted December 21, 2011 Sith assasains have whirlwind lightning, holds a enemy for a minute The Assassin gets the base duration on Whirlwind which is 8 seconds. The Sorcerer gets the upgraded 60 second Whirlwind. Link to comment Share on other sites More sharing options...
Dryft Posted December 21, 2011 Share Posted December 21, 2011 I am not seeing a pattern in which dps ACs can CC. I guess a better way of remembering who can CC is to think if they can heal and remembering about Shadow's bonus. Sentinels also get Disable Droid, a melee range 60s CC for droids. Link to comment Share on other sites More sharing options...
akenatoth Posted December 21, 2011 Share Posted December 21, 2011 Whirlwind is not an Advanced Class skill for Sith Inquisitor, every Inquisitor has it afaik. Aken Link to comment Share on other sites More sharing options...
Tigsen Posted December 21, 2011 Share Posted December 21, 2011 Just to clarify (as I play a sorceror), all Inquisitors get the Whirlwind CC ability. It starts out as only lasting 8 seconds, I believe. If you then take the Sorceror advanced class the Whirlwind hold time upgrades to 60 seconds. The cooldown on the ability is also 60 seconds, so it is easy to know when the held target is about to be released. I can't speak to the hold abilities of any other classes, sorry. Tigsen Link to comment Share on other sites More sharing options...
Midimatt Posted December 21, 2011 Share Posted December 21, 2011 (edited) Commando (Merc): Concussive round (Jet boost) The Bounty hunter Equivalent for that is Concussion Missile and its only available for Mercenary AC. Jet Boost is the Merc version of Concussive Charge, which isn't a CC, its a knockback. Edited December 21, 2011 by Midimatt Link to comment Share on other sites More sharing options...
cdestuntman Posted December 21, 2011 Share Posted December 21, 2011 Very helpful thread! Keep it going! ^.^ Link to comment Share on other sites More sharing options...
Theodisius Posted December 21, 2011 Author Share Posted December 21, 2011 I'll keep updating the OP based on information received. Thanks for the responses so far. Link to comment Share on other sites More sharing options...
Thallex Posted December 21, 2011 Share Posted December 21, 2011 I'm biased as I'm a Gunslinger (And I do have CC, slice droid) but shouldn't the pure DPS classes be the only ones with CC? After all, we should be absolutely NEEDED for something. Link to comment Share on other sites More sharing options...
Ullikummi Posted December 21, 2011 Share Posted December 21, 2011 (edited) I'm biased as I'm a Gunslinger (And I do have CC, slice droid) but shouldn't the pure DPS classes be the only ones with CC? After all, we should be absolutely NEEDED for something. Every class in this game is packed with utility, you guys are the only ones that get "bloodlust" style group wide buffs. Every group at 50 will be looking to score a Gunslinger and/or Sentinel. In fact, unless we get a "sated" style debuff then people will prob fill up all their DPS slots with the two classes. The healers can CC, so why bring a Scoundrel? Edited December 21, 2011 by Ullikummi Link to comment Share on other sites More sharing options...
Sath_Wishes Posted December 21, 2011 Share Posted December 21, 2011 I'm biased as I'm a Gunslinger (And I do have CC, slice droid) but shouldn't the pure DPS classes be the only ones with CC? After all, we should be absolutely NEEDED for something. Armor Pen Debuff ? A Gunslinger / Sniper is totally needed. Link to comment Share on other sites More sharing options...
skylerlusc Posted December 21, 2011 Share Posted December 21, 2011 Whirlwind is not an Advanced Class skill for Sith Inquisitor, every Inquisitor has it afaik. Aken Correct but Sage/Sorceror get a 60 second one, while Shadow/Assassin only get an 8 second one. Link to comment Share on other sites More sharing options...
Albytaps Posted December 21, 2011 Share Posted December 21, 2011 As someone already said, an Imperial Agent SNIPER also has Slice Droid... which in fact is a 60 second CC that has no cooldown. We can repeatedly CC droids over and over without having to wait for a cooldown but can only have one CC'd at a time. The only downside is it only works for droids and only one at a time. Link to comment Share on other sites More sharing options...
mydogclimbstree Posted December 21, 2011 Share Posted December 21, 2011 The healers can CC, so why bring a Scoundrel? Scoundrels are main healers when traited sawbones. Link to comment Share on other sites More sharing options...
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