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Conquest: Galactic Scheme's


Silenceo

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A few crucial things to correct:

 

1. All the construction is already completed. Also, HQ shield generators take 1 week of construction, as detailed in the OP. The building of the other defenses has been on going ever since they arrived. By week 3, they are all in place, since the heavily defended HQ takes 2 weeks, meaning it was finished last week.

 

2. Which are not quite as effective due to the sniper specialists.

2. Wait, you actually think snipers would work against scouts? I'm sorry scouts are there to deal with or pinpoint snipers Sil. In any military who do you deploy to eliminate snipers? Light Infantry/scouts or snipers... They'd be piss poor scouts if they could be mowed down by snipers...

 

If I marched through with a column of troops, engineers, or artillerists I'd agree with you, but scouts? C'mon.

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A few crucial things to correct:

 

1. All the construction is already completed. Also, HQ shield generators take 1 week of construction, as detailed in the OP. The building of the other defenses has been on going ever since they arrived. By week 3, they are all in place, since the heavily defended HQ takes 2 weeks, meaning it was finished last week.

 

2. Which are not quite as effective due to the sniper specialists.

 

1. Considering that the previous two weeks gave no indication of fortifying the base but rather actively searching for the MW HQ made me reach the conclusion I did. Furthermore add to the fact that the KB forces just started to 'turtle' and the strategy about the construction was just posted also fueled that decision. As it stands as long as the MW attacks this week then they will hit before construction is complete.

 

2. Snipers =/= Scouts. They are very different. The Snipers will be good when set up defensively or used extensively based off of the result of intelligence activities or scouting. The Scouts will be good at avoiding unwanted enemy contact, laying traps, finding weaknesses in defenses, etc.

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2. Wait, you actually think snipers would work against scouts? I'm sorry scouts are there to deal with or pinpoint snipers Sil. In any military who do you deploy to eliminate snipers? Light Infantry/scouts or snipers... They'd be piss poor scouts if they could be mowed down by snipers...

 

If I marched through with a column of troops, engineers, or artillerists I'd agree with you, but scouts? C'mon.

 

I meant in the way that the Snipers would be likely to spot approaching forces and that this is a city, not a jungle.

 

I mean, Snipers can see pretty far... I was in essence saying that large groups of enemies would be unlikely to be undetected on their approach to the HQ given that there are so many snipers in the area.

 

Though, scouts do not really counter Snipers... I do not recall them having stealth belts or such. :p

 

And Karadron, it was in fact implicated throughout the first 2 weeks:

 

Week 1

securing the area, slow and secure style
- Which I have noted in the past had to do with turrets, mines, reinforced areas and ect. (Not going to hunt down the individual posts...)

 

Week 2

- KB forces are up to something within their HQ, likely worth looking into
- The early hint that they were building something in regards to the HQ.

 

Week 3

even more so with their construction project done, which was a HQ shield generator.
- Shield being completed a week after it was alluded to.

 

The general fortification efforts were discussed during week 1 and week 2, with it playing a large part in why so few casualties in the first week. During the second most of the work was done and less need to stay close, which is why more skirmishes happened and casualties were higher.

 

The defenses are all complete.

 

Side Note: Probe droids are not too good at building, and they were doing the majority of the searching in week 2. In week 1, there wasn't much focus on it, but they were doing the basics at that point. Such as checking portions of the city and such.

Edited by Silenceo
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Still I don't think most of the work will be done. Especially the bunker. But my overall opinion hasn't changed. If KB wants to level the city using that bombardment, minus the their HQ, then that's an atrocity for the GE and will bring outside help. Also who was building the defenses? There aren't any engineers in the KB force or labor droids. Which makes me think they used civilians to construct their defenses and considering the MW has been agitating I'd venture to say that some of those defenses are sabotaged in someway.
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Still I don't think most of the work will be done. Especially the bunker. But my overall opinion hasn't changed. If KB wants to level the city using that bombardment, minus the their HQ, then that's an atrocity for the GE and will bring outside help. Also who was building the defenses? There aren't any engineers in the KB force or labor droids. Which makes me think they used civilians to construct their defenses and considering the MW has been agitating I'd venture to say that some of those defenses are sabotaged in someway.

 

See: Orbital fleet with hundreds of thousands of personnel.

 

Though, do mind that in order for that plan to be used, the populace must take up arms. Otherwise it would be precision strikes, such as on the transport as it made its way towards the HQ.

 

I stated the plan in part due to the pre-reqs being met for it, as well as the possibility for the civilians to aide the MW.

 

Side Note: In regards to bringing outside help... The KB have the only methods of long range comms since the MW fleet is out of system.

Edited by Silenceo
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*Cough cough* Nightmare land contact * cough cough* Will need payment cough cough*

 

Side note:To your side note sil that doesn't seem to be the case Sil since the MW find a way to get reinforcements on the ground so their has to be a way for them to contact other factions for help to tell them what happening.I doubt the Brawlers want to fight the PUBs without sabotaging them first. So if a ground Bombardment just happens to occurs am sure they will find a way to contact other groups.

Edited by Jarons
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*Cough cough* Nightmare land contact * cough cough* Will need payment cough cough*

 

Side note:To your side note sil that doesn't seem to be the case Sil since the MW find a way to get reinforcements on the ground so their has to be a way for them to contact other factions for help to tell them what happening.I doubt the Brawlers want to fight the PUBs without sabotaging them first. So if a ground Bombardment just happens to occurs am sure they will find a way to contact other groups.

 

The only were able to get reinforcements on the ground due to the Coalition Stealth Frigates. If they lose their one transport that they own, they will have no equipment to broadcast off planet. Remember, most communications went through the station which... well... :o:p

 

Even if that broad cast was made (which I am doubtful atm) what would it really change? Considering they were all combatants and all that. Nor would it stop KB from sabotaging Republic fleets. Do recall, this is within CIS space. Even IF the broadcast got off planet, it would be funneled through CIS channels, and would be unlikely to reach beyond that.

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Generator Showdown

 

Servus Umbra & 2 Umbra Carnifex

 

vs

 

Kyr & Shiver

 

 

Terrain: KB Bunker, reactor room

 

Additional Units: 15 KB Shock Troopers, 5 MW LIGF Cabure

 

Relevant KB Stats:

 

Seruvs Umbra

 

 

Sokan L5

Shii-Cho L2

Makashi L4

Trakata L5

Force Speed L3

Force Stealth L3

Force Sense L3

Precognition L2

Force Slow L1

Dun Moch L3

 

 

- Physicality R1 L9

- Agility R4 L1

- Environment R4 L7

- Ingenuity R3 L3

- Martial Arts - R2 L5

- Melee Weaponry R3 L7

- Gadgets R3 L1

- Anti-force user melee techniques R2 L2

- Anti-force user gadgets R2 L2

 

 

Essentially very little of his training has covered the external use of the force, however, his martial training regiment as well as his skill with internal techniques are part of what makes his use of the force so lethal.

 

 

Umbra Carnifex:

 

Sokan L2

Shii-Cho L1

Makashi L3

Force Speed L1

Force Stealth L1

Force Sense L1

Precognition L1

Force Slow L1

 

 

- Physicality R1 L2

- Agility R2 L1

- Environment R2 L7

- Ingenuity R1 L3

- Martial Arts - R1 L5

- Melee Weaponry R3 L1

- Gadgets R1 L9

- Anti-force user melee techniques R1 L5

 

 

 

Debate!

Edited by Silenceo
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Not seeing any LAAT on the ships over Gall...

 

Seems like all the vehicles of the Liberator got lost some way down the reformatting.

In the faction fleet post it has

50 LAAT/i

30 LAAT/c

50 AT-TE

40 SPHA

320 BARC

and it hasn't changed since then.

 

@ Jarons:

*cough* *cough* sleeping *cough* *cough* time zones *cough* *cough*

How much?

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Seems like all the vehicles of the Liberator got lost some way down the reformatting.

In the faction fleet post it has

50 LAAT/i

30 LAAT/c

50 AT-TE

40 SPHA

320 BARC

and it hasn't changed since then.

 

@ Jarons:

*cough* *cough* sleeping *cough* *cough* time zones *cough* *cough*

How much?

 

I wasn't talking about you Cheat I still need to know if Karadon and Random wants me to contact him.My contact is expensive plus travel time and the nature of the character plus my dislike of the character makes this cost more. So it will cost 1,5 million credits.

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I wasn't talking about you Cheat I still need to know if Karadon and Random wants me to contact him.My contact is expensive plus travel time and the nature of the character plus my dislike of the character makes this cost more. So it will cost 1,5 million credits.

 

If everyone is willing to pay part (or all) of the bill then contact him.

 

 

Naos III: Week 3 Part 2:

 

I think the MW can succeed in taking it out, but I'm having a harder time seeing both characters making it out alive. They do have range skill on Servus.

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If everyone is willing to pay part (or all) of the bill then contact him.

 

 

Naos III: Week 3 Part 2:

 

I think the MW can succeed in taking it out, but I'm having a harder time seeing both characters making it out alive. They do have range skill on Servus.

 

You guys work that out I'll tell Sil to start the introduction.

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Notes about the duel:

 

- Kyr has stun grenades and Katarn Armor (stuff can stop laser cannon rounds)

- Shiver has Nerve gas and a body made of Beskar

- Kyr is also Echani

 

Even with their masks, all it would take is a stun grenade and some accurate shooting to disable the masks and then they would gas the room. Oh, and Kyr is willing to die to kill these guys. He knews he might not make it out.

Edited by StarSquirrel
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Notes about the duel:

 

- Kyr has stun grenades and Katarn Armor (stuff can stop laser cannon rounds)

- Shiver has Nerve gas and a body made of Beskar

- Kyr is also Echani

 

Even with their masks, all it would take is a stun grenade and some accurate shooting to disable the masks and then they would gas the room. Oh, and Kyr is willing to die to kill these guys. He knews he might not make it out.

 

Similar to what you said about killing force users Star, stopping laser cannons is not as impressive as you think when compared to stopping a lightsaber. :p

 

I am doubtful they could simply pew pew the masks in order to gas them, considering their agility, speed, and precog I mean. Shiver is a little out of his elemant since they are expecting someone to attempt to assault this location, meaning all that they have is ranged skills in a enclosed area. Not to mention that soldier wise, there are more Imperials than MW, albeit the LIGF are slightly better than Shock Troopers.

 

In regards to getting past Shiver's Beskar, once disarmed there really isn't anything he can do against Servus. I mean, he could try to escape, but all the variables considered, that is unlikely if things turn sour.

 

Oh, and Kyr should have his skills posted. Do you want to, or shall I?

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Only One inSane Enough

 

All too few people admired the beauty of the twilight, where the sun is not yet set, or risen in this case, and the darkness of night is not yet banished. Neither fully dark, nor fully light yet, as is changed by the ever moving sun, the illumination of secrets and betrayals. His robes were tattered and his walking stick half supporting him these days, albeit most who looked upon him would only see a strange hermit. In his youth that was wrong, yet was it now? Out here in the outer rim, living in seclusion away from the idiocy of the galaxy at large... Yes, now that he thought on it, he was indeed a hermit these days, with only a few knowing how to even contact him, let alone locate him.

 

In his earlier years he was a man of vigor, with a purpose! Oh how he had delved into the secrets of the force, and of the mind. Then his mind had been split asunder... For many years to come he had been more than himself, while at the same time, less than himself, if that made any sense... It seemed all too often these days that he would ponder such round about questions and never come up with a defined, and singular, answer. But then, who was to say that there was always a singular answer? In many cases, it simply was not the case.

 

But his mind was wandering. The sun had finally risen.

 

It was then that his holo communicator blinked, the red glow emanating from his wrist seemed so gentle, serene, despite the meanings usually associated with the color. It blinked again before he answered.

 

*****************************************************************************************************************************

 

As he descended the shuttle's ramp onto the planet of Voss, despite being blind to the physical world, he marveled at the beauty of it all. It wasn't until the Voss in front of him repeated the question that he had even noticed that someone was trying to talk with him.

 

"Yes, before I can cleanse these 'Nightmare Lands', I must speak with the leaders of the factions."

 

With that, the Miraluka strode past the Voss with his walking stick clicking across the stone walk way as he made his way towards the edge of Voss-ka. Once he arrived, he merely leaned against his staff, and continued to observe the world around him, and how so much pain and sorrow had been suffered upon such a beautiful and serene appearing planet. It was... a shame...

 

The hermit frowned deeply as the sun began setting.

 

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Only One inSane Enough

 

All too few people admired the beauty of the twilight, where the sun is not yet set, or risen in this case, and the darkness of night is not yet banished. Neither fully dark, nor fully light yet, as is changed by the ever moving sun, the illumination of secrets and betrayals. His robes were tattered and his walking stick half supporting him these days, albeit most who looked upon him would only see a strange hermit. In his youth that was wrong, yet was it now? Out here in the outer rim, living in seclusion away from the idiocy of the galaxy at large... Yes, now that he thought on it, he was indeed a hermit these days, with only a few knowing how to even contact him, let alone locate him.

 

In his earlier years he was a man of vigor, with a purpose! Oh how he had delved into the secrets of the force, and of the mind. Then his mind had been split asunder... For many years to come he had been more than himself, while at the same time, less than himself, if that made any sense... It seemed all too often these days that he would ponder such round about questions and never come up with a defined, and singular, answer. But then, who was to say that there was always a singular answer? In many cases, it simply was not the case.

 

But his mind was wandering. The sun had finally risen.

 

It was then that his holo communicator blinked, the red glow emanating from his wrist seemed so gentle, serene, despite the meanings usually associated with the color. It blinked again before he answered.

 

*****************************************************************************************************************************

 

As he descended the shuttle's ramp onto the planet of Voss, despite being blind to the physical world, he marveled at the beauty of it all. It wasn't until the Voss in front of him repeated the question that he had even noticed that someone was trying to talk with him.

 

"Yes, before I can cleanse these 'Nightmare Lands', I must speak with the leaders of the factions."

 

With that, the Miraluka strode past the Voss with his walking stick clicking across the stone walk way as he made his way towards the edge of Voss-ka. Once he arrived, he merely leaned against his staff, and continued to observe the world around him, and how so much pain and sorrow had been suffered upon such a beautiful and serene appearing planet. It was... a shame...

 

The hermit frowned deeply as the sun began setting.

 

 

No...it can't be. :eek:

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Similar to what you said about killing force users Star, stopping laser cannons is not as impressive as you think when compared to stopping a lightsaber. :p

 

I am doubtful they could simply pew pew the masks in order to gas them, considering their agility, speed, and precog I mean. Shiver is a little out of his elemant since they are expecting someone to attempt to assault this location, meaning all that they have is ranged skills in a enclosed area. Not to mention that soldier wise, there are more Imperials than MW, albeit the LIGF are slightly better than Shock Troopers.

 

In regards to getting past Shiver's Beskar, once disarmed there really isn't anything he can do against Servus. I mean, he could try to escape, but all the variables considered, that is unlikely if things turn sour.

 

Oh, and Kyr should have his skills posted. Do you want to, or shall I?

 

I already have. But I did forget to link to then so I'll make sure to do that.

 

As for Katarn armor, well at the least they can't reflect his shots into him with any effect. Also note that Kyr's blaster is specifically designed for use in enclosed spaces.

 

I'd also have an important point to make here. I did say that LIGF and SD personnel would be gunning for the shield generator. You have this setup like a duel between my two named characters and theirs, but the MW doesn't work like that. To clear the room they could simply send YVH-1 droids and SD agents in while Shiver sets up to take his shot and Kyr directs the attack. I'm perplexed as to why they'd ever try this alone...

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I already have. But I did forget to link to then so I'll make sure to do that.

 

As for Katarn armor, well at the least they can't reflect his shots into him with any effect. Also note that Kyr's blaster is specifically designed for use in enclosed spaces.

 

I'd also have an important point to make here. I did say that LIGF and SD personnel would be gunning for the shield generator. You have this setup like a duel between my two named characters and theirs, but the MW doesn't work like that. To clear the room they could simply send YVH-1 droids and SD agents in while Shiver sets up to take his shot and Kyr directs the attack. I'm perplexed as to why they'd ever try this alone...

 

Do recall that this is DEEP within the KB base. Not all the forces you may wish to be present - would be present.

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Do recall that this is DEEP within the KB base. Not all the forces you may wish to be present - would be present.

You also forget that they're not impatient idiots who'd run right in without backup. If it takes them longer so be it, but they won't arrive alone... Heck they wouldn't make it that deep on their own.

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You also forget that they're not impatient idiots who'd run right in without backup. If it takes them longer so be it, but they won't arrive alone... Heck they wouldn't make it that deep on their own.

 

I never said they would charge head long in, but can they really afford to wait? Every moment they delay more Mandalorians are killed.

 

The majority of the force that came with them are being used to keep the escape route clear essentially. Though, with the attack on the HQ I doubt that KB reinforcements would take longer than MW reinforcements.

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I never said they would charge head long in, but can they really afford to wait? Every moment they delay more Mandalorians are killed.

 

The majority of the force that came with them are being used to keep the escape route clear essentially. Though, with the attack on the HQ I doubt that KB reinforcements would take longer than MW reinforcements.

That's where you're caught up. Dar'yaim gave them orders. They don't care how many people die as long as the mission succeeds. In the end, as long as the HQ is burning and disabled the mission is a success.

 

Haven't we discussed this? You know why all this is happening, does it seem like Dar'yaim would care about casualties?

 

New Orders:

 

All soldiers currently engaged on Naos III are to immediately begin preparation for an all-out offensive against the Empire. Use the terrain, the locals, and whatever or whoever you have to do the job. Kill them all and raze the planet. It is time you lot acted as warriors.

 

Mishuk gotal'u meshuroke, pako kyore

 

- Dar'yaim, Mand'alor the Unseen

 

Remember the change in their orders...

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