Charltonater Posted February 28, 2013 Share Posted February 28, 2013 Currently bought the adaptive armour for my juggernaut, the way to make them better is to add mods, armouring and enhncements, so which skills make these? I dont need to pick up skills to actually make more armour. Link to comment Share on other sites More sharing options...
ScarletBlaze Posted February 28, 2013 Share Posted February 28, 2013 Currently bought the adaptive armour for my juggernaut, the way to make them better is to add mods, armouring and enhncements, so which skills make these? I dont need to pick up skills to actually make more armour. cybertech- makes Armoring and modifications Artiface- Makes enhancements Link to comment Share on other sites More sharing options...
Charltonater Posted February 28, 2013 Author Share Posted February 28, 2013 Oh cool, now which one to pick, as juggernaut i'll be using lightsabers so artifice might be more suited, although only one type of armour mods, hmm. Link to comment Share on other sites More sharing options...
Gronkaarr Posted March 1, 2013 Share Posted March 1, 2013 Oh cool, now which one to pick, as juggernaut i'll be using lightsabers so artifice might be more suited, although only one type of armour mods, hmm. if you're leveling up a character, I think cyber is the way to go. you make your own armorings and mods, then spend the planetary comms on hilts/barrels and enhancements. If you're spending planetary comms to get these upgrades, armorings cost 7 comms, and you'll have the most need for armorings because every moddable item except for weapons takes an armoring. Hilt and barrel also cost 7 comms, but you have at most 2 items that need a hilt, if you are dual wielding. Mods and enhancements cost 2 comms each. So making your own armorings gives you the most bang for your buck, i.e. the most planetary comms to spend Link to comment Share on other sites More sharing options...
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