Aries_cz Posted January 10, 2014 Share Posted January 10, 2014 Bombers are not typically used for fighter suppression they would be using capital ship missiles to go after capital ship while fighters defend them from other fighters. Ships that drop mines are usually called minelayers well, the ideal name for the Bomber here would actually be "Drone carrier" or something like that, as the drones seems to be its primary weapons and tools... Link to comment Share on other sites More sharing options...
Transairion Posted January 10, 2014 Share Posted January 10, 2014 Hey maybe now I can actually play GSF since I won't be so limited by the fact I'm a horrible pilot when using the mouse to steer... >_> At least I'll feel like I'm contributing rather than just exploding again and again and again to someone flying a Scout. Link to comment Share on other sites More sharing options...
reclipsed Posted January 10, 2014 Share Posted January 10, 2014 I know that admitting to have made a mistake is hard, but please... PLEASEEE!!!! :mad: When will you stop with this GS nonsense and come back to the game? Again... PLEASE!!! I KNOW RIGHT? why in the world would people want space fighting in STAR WARS. Link to comment Share on other sites More sharing options...
Nydus Posted January 10, 2014 Share Posted January 10, 2014 well, the ideal name for the Bomber here would actually be "Drone carrier" or something like that, as the drones seems to be its primary weapons and tools... I don't know what the game play is like, but bombers do drop "mines". However, "drones" typically come from carriers of some sort. Seems like a bit of an amalgamation between a bomber and a carrier... which isn't really possible on a planetary body, but it might be from a space perspective. Remember, Star Wars is an amalgamation of ww2 air and naval combat. It's all thrown together in a giant cluster**** making the use of naval and air force terminology imperfect.It is more easily ascribed to Star Trek, which was approached primarily from a naval perspective. Anyways, terminology aside. This could be *potentially* pretty cool. I think I'm most interested in the new gameplay style. It has the potential to be awesomely dogfighting oriented. Next, lets have some objective based matches too (escort the bomber, etc.) . - Arcada Link to comment Share on other sites More sharing options...
jankiel Posted January 10, 2014 Share Posted January 10, 2014 I think I'm most interested in the new gameplay style. It has the potential to be awesomely dogfighting oriented. They surlery weren't dogfighting oriented in beta... Link to comment Share on other sites More sharing options...
Lyet Posted January 10, 2014 Share Posted January 10, 2014 They surlery weren't dogfighting oriented in beta... I believe the poster was referring to Deathmatch, not Bombers... Link to comment Share on other sites More sharing options...
MaximilianPower Posted January 11, 2014 Share Posted January 11, 2014 I know that admitting to have made a mistake is hard, but please... PLEASEEE!!!! :mad: When will you stop with this GS nonsense and come back to the game? Again... PLEASE!!! lol, plenty of people enjoy gsf, myself included. it's far from a "mistake". I realize you aren't the only one to dislike it, but you're in the clear minority here. so no one's admitting to any mistakes re: gsf, because thus far, none have been made (at least, nothing major). Link to comment Share on other sites More sharing options...
DanNV Posted January 11, 2014 Share Posted January 11, 2014 Bombers needed a HUGE redesign in BETA. There was a LOT of feedback on that. I realize that no designer wants to admit they screwed up, but please redesign them or drop them entirely. They are no better now than they were in BETA. You asked for feedback. If you ask for it, you should feel obligated to actually listen to it, not just go through the motions because you know best. Unfortunately, it feels like that's all you did. Further, why in the world would you call a mine layer a bomber? What makes laying mines and flying in circles hoping the mines and drones do the fighting seem like a reasonable game play? Really? Link to comment Share on other sites More sharing options...
Galenthis Posted January 11, 2014 Share Posted January 11, 2014 So, no new ground based PVP maps of ANY kind? We're still stuck with four maps and that's it? Link to comment Share on other sites More sharing options...
Aries_cz Posted January 11, 2014 Share Posted January 11, 2014 So, no new ground based PVP maps of ANY kind? We're still stuck with four maps and that's it? Alderaan, Voidstar, Novare Coast, Ancient Hypergate, Huttball - 5x 8v8 Warzones Makeb, Corellia, Space Station, Tatooine - 4x 4v4 Arenas That is 9 maps, unless my math is lying... Link to comment Share on other sites More sharing options...
jankiel Posted January 11, 2014 Share Posted January 11, 2014 I believe the poster was referring to Deathmatch, not Bombers... Yeah, my bad. My only gripe with bombers is that... well bombers should atack planets or capital ships. Not lay mines against starfighters. In regular on rail space fights such a ship is called a mine layer Link to comment Share on other sites More sharing options...
DrumDeity Posted January 12, 2014 Share Posted January 12, 2014 Republic bomber looks a bit funky, but I think it'll add a fun new element if it's been balanced right. Link to comment Share on other sites More sharing options...
Lord_Thorne Posted January 12, 2014 Share Posted January 12, 2014 I don't know what the game play is like, but bombers do drop "mines". However, "drones" typically come from carriers of some sort. Seems like a bit of an amalgamation between a bomber and a carrier... which isn't really possible on a planetary body, but it might be from a space perspective. Remember, Star Wars is an amalgamation of ww2 air and naval combat. It's all thrown together in a giant cluster**** making the use of naval and air force terminology imperfect.It is more easily ascribed to Star Trek, which was approached primarily from a naval perspective. Anyways, terminology aside. This could be *potentially* pretty cool. I think I'm most interested in the new gameplay style. It has the potential to be awesomely dogfighting oriented. Next, lets have some objective based matches too (escort the bomber, etc.) . - Arcada Looks like not so much a 'bomber' as what they called in WW2 a "PT Boat" - not sure what the equivalent is nowadays. But Bomber is the term established in the lore for this kind of craft (and what with various drones and missiles and 'smart bombs' bombers nowadays are getting pretty close too). But yeah, more varied missions would be nice. ...and do something about those scouts that go everywhere and kill everything... Link to comment Share on other sites More sharing options...
mechanism-of-war Posted January 13, 2014 Share Posted January 13, 2014 Looks like they have not seen any fundamental change from closed beta, which means they're about to ruin GSF again. You're sadly mistaken if you are not mentally challenged to know a Bomber's flaw. therefore, the changes you're expecting are not final, as the SWTOR crew is still working on new innovations to improvise and balance the game. "Knowing the mechanics " Link to comment Share on other sites More sharing options...
mechanism-of-war Posted January 13, 2014 Share Posted January 13, 2014 The flaw for Bombers is obviously easy to spot, they can be taken down by gunships if managed with extreme caution, scouts can if they use missiles (not torpedoes), and strike fighters if it has armor piercing rockets involved on their arsenal. Please rate Link to comment Share on other sites More sharing options...
ODTONE Posted January 13, 2014 Share Posted January 13, 2014 (edited) trying to make me forget i hate gs? open space any time in the near decade please... what about the ground pvp, needs alot of attention still isnt barely as far as promised 2 years later? not one word yet this year about how to improve the pvp? another horrible huttball map really... great hate huttball as if it doesnt pop enaugh already... always making more of whats bad , good idea. promises promises, dont beleive many anymore... oh right cant sell cartel crap for it, pvp has to wait! in 1 month gs has gotten more attention from the devs than pvp in 2 years... if i want to play a proper gs ill take up world of planes thank you. Edited January 13, 2014 by ODTONE Link to comment Share on other sites More sharing options...
orangefishboy Posted January 13, 2014 Share Posted January 13, 2014 trying to make me forget i hate gs? open space any time in the near decade please... what about the ground pvp, needs alot of attention still isnt barely as far as promised 2 years later? not one word yet this year about how to improve the pvp? another horrible huttball map really... great hate huttball as if it doesnt pop enaugh already... always making more of whats bad , good idea. promises promises, dont beleive many anymore... oh right cant sell cartel crap for it, pvp has to wait! in 1 month gs has gotten more attention from the devs than pvp in 2 years... if i want to play a proper gs ill take up world of planes thank you. When a new system is introduced, yes, it gets attention. How exactly do you expect them to improve PvP? I don't see you making any constructive suggestions. Link to comment Share on other sites More sharing options...
Bleakmage Posted January 15, 2014 Share Posted January 15, 2014 Seems the bomber can do everything but actually bomb things. . . Link to comment Share on other sites More sharing options...
ODTONE Posted January 15, 2014 Share Posted January 15, 2014 (edited) When a new system is introduced, yes, it gets attention. How exactly do you expect them to improve PvP? I don't see you making any constructive suggestions. ya really , look theres nothing else on the webpage atm for 4 months thats new aside that, abit over done in my opinion. And yes there is still more to the game than that, actually i know only 1 person in game who does them mainly as a daily and he plays world of tanks also. Talk about minority here... pretty sure more people do ops and pvp... BTW how the hell do you know what i do, you spying one me ? Im always suggesting stuff and want it to evolve unlike you whos super satisfied it seems. For example gunslingers have a cloak detection now right? well im one of the people who posted 100 tickets, ya you read my tickets also right, thanx god you dont, then i dont need to read your bs on them after. anyways back to slingers, and after we posted 100s of tickets we finally got a cloak detection as smug, the argument was that we were sitting ducks for cloakers, now look its much harder to take down a slinger as cloaker than before the detection got implemented, im pretty sure most slingers/snipers are happy about that, but hey you know it all go ahead and talk about what you dont know. So please only talk about what you do know not think to know wich obviously isnt reality. One of the reasons i do it mainly in tickets is exactly because of people like you, no time or energy to waste on dumb superficial replies in these forums all the time, rather have droid tb303 reply than a reply from you. Edited January 15, 2014 by ODTONE Link to comment Share on other sites More sharing options...
orangefishboy Posted January 15, 2014 Share Posted January 15, 2014 (edited) ya really , look theres nothing else on the webpage atm for 4 months thats new aside that, abit over done in my opinion. And yes there is still more to the game than that, actually i know only 1 person in game who does them mainly as a daily and he plays world of tanks also. Talk about minority here... pretty sure more people do ops and pvp... BTW how the hell do you know what i do, you spying one me ? Im always suggesting stuff and want it to evolve unlike you whos super satisfied it seems. For example gunslingers have a cloak detection now right? well im one of the people who posted 100 tickets, ya you read my tickets also right, thanx god you dont, then i dont need to read your bs on them after. anyways back to slingers, and after we posted 100s of tickets we finally got a cloak detection as smug, the argument was that we were sitting ducks for cloakers, now look its much harder to take down a slinger as cloaker than before the detection got implemented, im pretty sure most slingers/snipers are happy about that, but hey you know it all go ahead and talk about what you dont know. So please only talk about what you do know not think to know wich obviously isnt reality. One of the reasons i do it mainly in tickets is exactly because of people like you, no time or energy to waste on dumb superficial replies in these forums all the time, rather have droid tb303 reply than a reply from you. I looked at the suggestion threads you've started: none. There is no option to write a suggestion ticket, and you can't get agreement and support for your idea if no one knows about it. There is a new Flashpoint coming out in February, a new WZ at some point, and if you look at Facebook, an event is coming sometime soon. Maybe you would have gotten thousands of supporters had you posted on the forums about stealth detection for gunslinger/sniper, and the only people who could possibly be happy about that are PvPers, but I don't know if they are, because I don't PvP, just like you apparently don't know that PvE players don't care about stealth detection for snipers. Edited January 15, 2014 by orangefishboy Link to comment Share on other sites More sharing options...
orangefishboy Posted January 15, 2014 Share Posted January 15, 2014 One of the reasons i do it mainly in tickets is exactly because of people like you, no time or energy to waste on dumb superficial replies in these forums all the time, rather have droid tb303 reply than a reply from you. You know you can post something on the forums and then never look back at it? Link to comment Share on other sites More sharing options...
TaintedMustard Posted January 20, 2014 Share Posted January 20, 2014 Yes! Let's add more ways for gunships to be unassailable! Already they can fire a single ion beam and prevent any ship in the game aside from another gunship from counter-attacking, or barrel roll away into open space if someone actually DOES close with them, so why not let them sit behind a barrier of mines, too? Link to comment Share on other sites More sharing options...
orangefishboy Posted January 20, 2014 Share Posted January 20, 2014 Yes! Let's add more ways for gunships to be unassailable! Already they can fire a single ion beam and prevent any ship in the game aside from another gunship from counter-attacking, or barrel roll away into open space if someone actually DOES close with them, so why not let them sit behind a barrier of mines, too? Yeah, because everyone flying a gunship uses barrel roll, and no one kills gunships. You know gunships have very precise tunnel vision when firing, and very few short range defenses? Just because a bomber can put one mine next to the gunship doesn't mean that it'll even survive long enough to place a second, and no one should have to get within 1000 meters to hit a gunship. Link to comment Share on other sites More sharing options...
DewyMossEmpire Posted January 21, 2014 Share Posted January 21, 2014 Not looking forward to this. Gunships already take a minimal amount of skill, even a naked one with Ions & a Slug Rail can down ships in a couple of shots. Now Bombers, where 99% of its abilities are automated traps? Give me a break. I love GSF, & I love dogfighting with my Strike Fighters & Scouts. But the last thing we need are more Snipers. If I wanted junk like that I'll go play an FPS. This is a bad idea. Link to comment Share on other sites More sharing options...
ciancolin Posted January 22, 2014 Share Posted January 22, 2014 This seems like a REALLY awesome ship coming out ! Thank Bioware!!! Link to comment Share on other sites More sharing options...
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