Oteraign Posted December 28, 2011 Share Posted December 28, 2011 Me and my guildmates tried to do Cademimu flashpoint and it is really a great Flashpoint but in the last boss we found 2 bugs that ruinned the game. a) We could get through the door that is sealed in the beggining of the encounter. b) Getting flames hit when we are really far away from them. Link to comment Share on other sites More sharing options...
Somewherehiding Posted December 29, 2011 Share Posted December 29, 2011 bumping this Happened to my group as well. So bugged we were unable to finish. Invisible flames caused debuff even though we weren't standing below rockets (we even took heavy damage before engaging boss while entering from flames). Needs a fix, it's broken Link to comment Share on other sites More sharing options...
Dukat_Molare Posted December 29, 2011 Share Posted December 29, 2011 Had the same thing happen to me and my group. As soon as we walked into the room we were immediately lit on fire. This was even before attacking the boss. We did not even get a shot before we died. 2 hours of work shot to ****. Bug report submitted Link to comment Share on other sites More sharing options...
Aaronax Posted December 29, 2011 Share Posted December 29, 2011 same thing, the fire from the rockets effect started, and it affected the entire room, not just the vents. the entire room and safe zones incinerated us all. And i was level40 running some guildmates through, and didnt even take damage otherwise Bug report submitted. Link to comment Share on other sites More sharing options...
Shaileen Posted December 29, 2011 Share Posted December 29, 2011 Reported twice via ticket Link to comment Share on other sites More sharing options...
psykotiksensi Posted December 29, 2011 Share Posted December 29, 2011 Same problem, tanking him right on the door helped for most of the fight (he didn't spawn ANY flames, until about 20% health, when he bugged out even more) Link to comment Share on other sites More sharing options...
Dukat_Molare Posted December 29, 2011 Share Posted December 29, 2011 I read in another post on this that you can pull Gen Ortol into the hallway. Can anyone confirm if this is true or not. I really do not want to waste the time running back down there if it is not. Link to comment Share on other sites More sharing options...
Amorphous_Blob Posted January 11, 2012 Share Posted January 11, 2012 (edited) You cant pull Ortol as of patch 1.0.2 Edited January 11, 2012 by Amorphous_Blob Link to comment Share on other sites More sharing options...
Nazaaha Posted January 22, 2012 Share Posted January 22, 2012 As of 23.01.12 : It is still possible to have one person enter, fight him and die. After that he'll run out into the hallway where the other three were waiting and he's pretty easy to take out. User Wastedbeau mentioned this exploit in the thread here:http://www.swtor.com/community/showthread.php?t=69765 Link to comment Share on other sites More sharing options...
nakahoma Posted February 2, 2012 Share Posted February 2, 2012 Until they fix the fire bug where all 4 jets are firing at once, getting him in the hall is the only way possible to beat him. (occasionally the jets don't bug) I don't call that an exploit. I call it a workaround. Link to comment Share on other sites More sharing options...
nakahoma Posted February 2, 2012 Share Posted February 2, 2012 Until they fix the fire bug where all 4 jets are firing at once, getting him in the hall is the only way possible to beat him. (occasionally the jets don't bug) I don't call that an exploit. I call it a workaround. Link to comment Share on other sites More sharing options...
WickedJediKnight Posted February 3, 2012 Share Posted February 3, 2012 Until they fix the fire bug where all 4 jets are firing at once, getting him in the hall is the only way possible to beat him. (occasionally the jets don't bug) I don't call that an exploit. I call it a workaround. Agreed and thank you. Wiped 5 times due to jets before the group gave up. Finally I went back solo, and based on your advice used a companion to drag him into the hallway. Finished him there. Difficult is one thing, but the fire should not be a near instakill. It should put a healthy dot on you, but as it is, all 4 are firing, the flames stay on way too long and the battle is not fun at all. Dragging him into the hallway was the only thing that allowed me to finish this. Link to comment Share on other sites More sharing options...
Piricho Posted February 10, 2012 Share Posted February 10, 2012 Did this again today 2012-02-10, and it is still buggy. 3 players, 1 companion. All 4 jets fired off. Thought they would have fixed this by now :> Link to comment Share on other sites More sharing options...
chriscshunter Posted February 11, 2012 Share Posted February 11, 2012 Same issue... I've done this FP dozens of times and never had this happen until today. Found a work around, even with the door that closes when you attack him it is possible to stay behind it and either have someone who has enough range to attack him or have someone go in and pull him to the door, the boss will walk right through it, so you can fight him in the hallway. Not sure why the hell instead of fixing the bug, they fixed the exploit by putting a door there so you can keep burning. Link to comment Share on other sites More sharing options...
Brangutang Posted February 13, 2012 Share Posted February 13, 2012 I had this problem recently also, my solution was to send in my companion - while remaining behind the door - then, when the door shuts, put my companion onto passive. He then returns to you, followed by Ortol. Link to comment Share on other sites More sharing options...
TheIronMonkey Posted May 14, 2012 Share Posted May 14, 2012 As of 5/13/2012, still bugged. Got to last boss and all the floor is hot, starts burning you as you come in, even before you engage the boss. From the hallway, my companion wont go in for some reason, and if you go in, start burning, you can't back out, so it is sure death no matter what. This with a L50 Jugg... Link to comment Share on other sites More sharing options...
Psychorax Posted May 15, 2012 Share Posted May 15, 2012 I'm not sure if this is totally bugged or just a whacky mechanic. We ran it as a 29, 31 and 2 50s. What we learned (and there is another thread somewhere about this) is that your awesome dps makes it worse. What I mean is go slow. If you burn him too fast, he'll fire all four jets and you fry. We didn't make it until 3 of us died and the 50 Assassin just kept moving and hitting him lightly. Went down without a hitch . . .after that. That said we did encounter bugs 1) Floor was on fire and burned us when we walked in (before fight). We were able to avoid by rushing down the middle. This happened after our first wipe but not on first attempt. Sounds like others saw this too.2) Got blown behind the forcefield into the back room! This was frustrating - as it blocked los for anyone not inside the room - dps couldn't hit boss and heals couldn't see the party.3) Tried to send my companion to fight initially and he wouldn't move. Just stood there - but the fight still started and we fried before realized what was happening. Good luck! Link to comment Share on other sites More sharing options...
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