Hartog Posted March 22, 2014 Share Posted March 22, 2014 (edited) I'd love to see them make Ship Mastery more useful and desireable.Concept 1: Make a Legacy Unlock window (mockup: http://imgur.com/RlxM18B), with all the ships lined up and every ship mastered giving x% bonus to your total ship requisition - legacy wide. Perhaps they could lower the Mastery bonus to <5% but let it stack per ship unlocked total. With 16 ships unlocked you'd get a 80% Ship Req boost. Pretty big, but considering you need to farm 16x150k ship req (estimate), this totally evens out and makes decking out all the ships (Imp & Rep) more bareable and enjoyable, and encourages and rewards people to play both sides even more (same as with all the companion unlocks), ensuring more flight hours per player. Concept 2: also add Cartel Ships into the fold (2nd mockup: http://i.imgur.com/PnRQaDB.jpg).This will increase their perceived value and appeal to everyone, this increasing sales (and overall use of the things). P.S. I do apologise for my terrible MSPaint skills. Idea based on this thread. Edited March 23, 2014 by Hartog Link to comment Share on other sites More sharing options...
Hartog Posted March 23, 2014 Author Share Posted March 23, 2014 Concept 3: Definitly a good idea! I am all for tieing the legacy into GSF as much as possible. But my suggestion would be: If you master a ship, it is unlocked across your legacy (unmastered). (Source) This would be a great third addition to Legacy Ship mastery. Concept 4: Make companion unlocks also count legacywide for all your characters co-pilots. Link to comment Share on other sites More sharing options...
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