PloGreen Posted September 26, 2012 Share Posted September 26, 2012 Bring back the 360 effect. It was in the game for a reason. The new sage changes are awful. Link to comment Share on other sites More sharing options...
JediNg Posted September 27, 2012 Share Posted September 27, 2012 Bring back the 360 effect. It was in the game for a reason. The new sage changes are awful. This thread is about Project, not force wave. Link to comment Share on other sites More sharing options...
Lokken Posted November 16, 2012 Share Posted November 16, 2012 (edited) Hi. Sorry to necro an old thread, but I've seen several posts of yellows closing other threads about the new Project animation and redirecting to this one, so here I go... I've just resuscribed after a pretty long absence, and seriously, the new project animation sucks bad... It was one of the most iconic and visually stunning consular abilities, and now it is a fluff... I understand the PVP concern about the imbalance of the delay between this skill and the sith mirrored one, it was a very hot topic back when my sub ran out some months ago, but hell... the fix here seems too cheap and dirty. Maybe people at BW can get the old project back, and give consulars both skills ('Project (old)' and 'Project (new)' or whatever naming they want), sharing cooldown. This way, PVPers can use the faster one, while everyone can still choose the old animation if they see fit. Or maybe, make the damage count as instant, and let the player immediately queue new keypresses, but keep the old animation running (maybe a little faster than before), even when 'overlaping' visually with other skills. Or even... give consulars back the old Project, and make Inquisitor's Shock a longer 'charging-lightning-grasping' or something-like-that animation, dealing damage only at the end of it with same delay on both sides, so both skills keeps balanced (nerfing should always be the less popular option, but this may even be beneficial balance-wise for avoiding too high RNG dmg spikes on PVP). Please... do something to get the old project back... this new one is a very big letdown... Regards L Edited November 16, 2012 by Lokken typos Link to comment Share on other sites More sharing options...
Darth_Dynas Posted November 16, 2012 Share Posted November 16, 2012 So if the pebble shooting and junk toss is no good, what should the animation be to balance it out? Link to comment Share on other sites More sharing options...
Ycoga Posted November 16, 2012 Share Posted November 16, 2012 And why should we care what 'returning players' think about an animation we've gotten used to over many months already? Link to comment Share on other sites More sharing options...
SnakeAes Posted November 16, 2012 Share Posted November 16, 2012 And why should we care what 'returning players' think about an animation we've gotten used to over many months already? The fact that players are used to it doesn't mean it's good. I personally don't see why Project can't just utilize sort of a telekinetic ball, represented graphically by like a semi-transparent sphere that we hurl at foes. I have no issue with the animation from a balance perspective, but I agree that the old animation was much more impressive to look at. Link to comment Share on other sites More sharing options...
feliix Posted November 16, 2012 Share Posted November 16, 2012 The old animation for project was clearly inferior to it's mirror skill imperial side with regards to pvp. Huge, unending tirades raged about the imbalance. In my opinion, it looked great. Those great looking, massive rock throws meant imperials could dodge your attack in certain scenarios. I liked it, despite the unending forum rage against project at that time. The new animation, perhaps not as impressive looking. But functionally, it's on par with it's mirror skill. The parity is nice, and certainly is something to "like". Maybe an easy compromise would be to have the old animation style in effect for PVE encounters, newer more balanced animation for PVP. Sure, people would still complain, but it would be a whole new crop of people! Maybe it could be a lore thing, along the following lines: Having a PVP animation, and different PVE animation for project makes my head hurt, making me feel unbalanced. It also interferes with my ideas about the lore regarding yanking septic tanks out of the ground to hurl at my enemies. FIX IT! Link to comment Share on other sites More sharing options...
Sinatore Posted November 17, 2012 Share Posted November 17, 2012 I ABSOLUTELY HATE THE NEW ANIMATION ! I'd pay cartel coins to get the old animation back Link to comment Share on other sites More sharing options...
Elyxin Posted November 20, 2012 Share Posted November 20, 2012 I personally don't see why Project can't just utilize sort of a telekinetic ball, represented graphically by like a semi-transparent sphere that we hurl at foes. Do you mean like the Disturbance semi-transparent ball of force? or the Telekinetic wave style of ball of force? or possibly the turbulence style of a slightly visible ball of force? I"m really teasing you mostly but depending on your spec, it may not be the best solution. but I can see where you are going. I don't think the issue was with the graphic as much as the timing. it just took too long for the damage to record. if you watch the new graphic, its the same rock....just hurtling out of the ground right at the opponent. I too like the original graphic, and didn't care about the timing, but now that I've gotten used to the new one it doesn't bug me as much. But i can understand why some people simply don't like it. For me , it was really just resisting change. I don't mind it now, and in all honesty, I'm not sure at this point that I'd want another "ball of force" in my repertoire. already have too many on my Tk sage that look the same Link to comment Share on other sites More sharing options...
Altheran Posted November 20, 2012 Share Posted November 20, 2012 But i can understand why some people simply don't like it. For me , it was really just resisting change. I don't mind it now, and in all honesty, I'm not sure at this point that I'd want another "ball of force" in my repertoire. already have too many on my Tk sage that look the same And what about a little white blast of Force (like a sudden air decompression) right in the chest of the target (similar to the stormy cloud of Inquisitors) in place of Project, and stream of high pressured air in place of Telekinetic Throw. The first one could be called Force Blast, and the second one Force Pressure (I know, i'm not very productive on names). It could make happy the rock-throwing haters, and bring (back) a bit of coolness (in my opinion, the old Project was cool mainly because of temporization, now it's just random) Link to comment Share on other sites More sharing options...
Lesliey Posted November 23, 2012 Share Posted November 23, 2012 I never had the luxury of seeing the old Project, but I will admit, I like how it is now. Shock, all you do is move your hand and the enemy is sparked. Project rips a rock out of the ground and chucks it at the target's head. It never gets old. They still have the old animation on the heroic project! it does and i always thought it looked better, but ive gotten use to the new 1 now Link to comment Share on other sites More sharing options...
Nanglez Posted December 30, 2012 Share Posted December 30, 2012 It's a shame they never fixed this. My Sage has been gathering dust since it hit 50 due to my favorite ability STILL looking terrible ): Ah well. Link to comment Share on other sites More sharing options...
Shadowseve Posted December 30, 2012 Share Posted December 30, 2012 Honestly I'm ok with the new projection. I like it way better than force breach, and immensely better than the slow moving pebble storm of doom. I've tried and tried to like the consular going both sage and shadow, however I just can't take that class serious. Link to comment Share on other sites More sharing options...
theRaiders Posted December 31, 2012 Share Posted December 31, 2012 I like the new project....however for the purpose of this thread what if sages raised a spike from the earth underneath their target...kind of like what zorn and toth do, but for the sage not as large of a spike? Link to comment Share on other sites More sharing options...
majornig Posted February 20, 2013 Share Posted February 20, 2013 I know this thread is a bit old but I just wanted to put in my two cents. I played a Jedi consular awhile ago and project is what made the class for me. It just felt epic and powerful. I stopped playing the game for awhile, about 4 months, and when i came back I started a new Jedi consular. When i used project for the first time I thought "this doesn't seem as cool as i remembered it" but i continued playing. about a week later I was watching youtube videos and saw someone use the move before the patch. I thought to myself "Thats what i remember, that is why this class was so awesome. What happened?" Then i looked it up and found this thread. So PLEASE!!!! change the animation back, it was amazing the way it was before. I understand the issue that made you change it but i think people on this thread has come up with really good ways to fix this problem while keeping the old animation that we all know and love. Link to comment Share on other sites More sharing options...
Ycoga Posted February 20, 2013 Share Posted February 20, 2013 If they made Project slow again AND increased its damage to compensate for it being slower than Assassin and Sorc version... then maybe ok... Maybe. Link to comment Share on other sites More sharing options...
Frega Posted May 26, 2013 Share Posted May 26, 2013 Horrid. EASY WAY TO FIX THIS. COMBINE BOTH ANIMATIONS. Have the instant rocks near the target, for the "INSTANT" component, and combine it with the OLD PROJECT. 2 rocks, 1st rock - do dmg, 2nd rock, do no damage. It's really only a second apart at best. If that talent procs, then we get 4 rocks. Link to comment Share on other sites More sharing options...
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