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Thetylander's Avatar

01.22.2014 , 06:22 PM | #344
Personally i would love to see a risk/reward system implemented with heat

when dealing damage/ healing there is a "sweet spot" to hit where the player deals additional damage, but is also prone to overheating if heat is not regulated (so somewhere in the 80-90 range). There is a champion in league of legends that uses a similar system to this but instead of overheating when he reaches 100% he cant cast for 3-4 seconds. so essentially any player can still do damage, but the ones who are more skilled at heat regulation are rewarded.

also a jetpack disengage would be awesome!!