View Single Post

Bonzenaattori's Avatar

02.09.2018 , 04:34 PM | #11
Quote: Originally Posted by wadecounty View Post
Let's be realistic for a second here, maybe you've never played the class before. 4 root breakers... so you have the one tied to Enrage, a DPS ability, on a 1 minute cooldown. Which means you have to sacrifice its use for damage if you want it as a root break, and its only available once a minute. Mad Dash root break, again tied to a utility so you have to sacrifice something, on a 35 second cooldown. This is the best one the class has, and its still on a fairly long cooldown, and does not give you additional speed meaning you can be rooted/snared again 2 seconds after its use. Enraged Defense, which actually does not break roots so too bad so sad if you're already rooted, and on a 2 minute cooldown (1 minute 30 second possible if spec'd). Also only lasts for duration of the cooldown, so if you have any dots on you, its gone in a second or two. And finally Unremitting, which also isn't a root break, only immunity upon leap, meaning all the opponent has to do is kite within melee range and keep you rooted and snared to prevent you from utilizing it.

Oh yippee, what a mobile class.

Meanwhile, SIns have 50% speed boost with 50% uptime from Ball Lightning, and Force Speed every 15 seconds which actually does break roots (and they can still spec Phantom Stride to break them as well). Maras have Predation which is the ultimate movement utility so discussion over there. And PT's have Hydraulics up for 10 out of every 45 seconds with +75% movement speed (that's about 20% uptime). And that's just the other melee classes. Oh and operative troll roll > all but we already know that.

Its a fact, Juggs are the easiest melee class to lock down in the game right now, especially DPS Juggs because they lack the +30% speed when guarded target is attacked ability that tanks get.
Name another class other that sith warriors that have 4 ways of breaking root as seperate cooldowns please.
Okay then shut the f*ck up and get good
Oh god warrior not mobile its the end of the video game

I must've missed the part where warrior as an archetype meant they were literally unstoppable with 100% uptime without having to spend any value other than a rudimentary gap closer they spend literally 0 utility points on for... that has a lower cooldown than any other gosh darn cooldown/interaction he's comparing it to. Despite the fact the ability he's demanding gets changed, literally has the effect he's butthurt about in the first place, roots. Ironic

You're the type of player who in the event every class in the game had EXACTLY the same cooldowns, you'd still lose, get mad and whine instead of seeing the need to improve.
The very argument you're raising you don't even apply to the skills you're dropping except Hydralics.
An operative cannot roll if he's rooted. But that doesn't matter, because you're a trash player who doesn't think like that.
A sin's movement speed from ball lightning doesn't work if you're rooted already, but that doesn't matter because you're a trash player who doesn't think like that.
A marauder isn't immune to roots AFTER popping predation... but guess what. That doesn't matter, because you're a trash player who doesn't think like that.

I mean, who cares if a Marauder has to spend one utility point in master tier, and one utility point in heroic tier, just to get the combination of effects you're referring to?
Who cares if an assassin has to spend utility in masterful to get a movement speed effect and they're still vulnerable to roots and it doesn't purge roots either and its 18 seconds not 15 because you're so special you don't even have to do research and learn interactions.
Who cares if you have more interactions than powertechs, assassins and marauders, the very classes you're referring to.
Marauders having 3
Assassins having 3
Powertechs having 1

Who cares if you have more roots than all of them combined, with Obliterate, charge, saber throw, ravage root...? And then they whine when the same interaction happens to them

Who literally cares?
Who cares if you get 10% damage amp WITH NO COOLDOWN, every time you get rooted and can break the root on activation every single time? Who actually cares?!

So instead of thinking that maybe, if you planned AHEAD and realise these classes have to use multiple abilities to remove a root in a situation, maybe they're spending more value than you are. But no, that doesn't matter, becuase you're a trash player who... doesn't think like that.