sarlacchunt Posted July 18, 2013 Share Posted July 18, 2013 I definitely support this BUT there is a problem with this: how will you stop it? Link to comment Share on other sites More sharing options...
Glzmo Posted July 18, 2013 Author Share Posted July 18, 2013 (edited) I definitely support this BUT there is a problem with this: how will you stop it?Just like you can stop it now. Perform an action, move or enter combat. No changes needed in that regard. Edited July 18, 2013 by Glzmo Link to comment Share on other sites More sharing options...
anonnn Posted July 19, 2013 Share Posted July 19, 2013 The Life Day Orb for sure, should be increased to at least 15 seconds, the minimum time of most other "rest" mechanisms. Often I have to double-Life-Orb to rest to full health which is actually quite annoying, and makes the Life Orb a 2nd-class item when it's supposed to be a specialty object. If 9999 seconds is not to BioWare's liking, 2 minutes would be a great amount of time for all of these, similar to the timeout duration when slicing terminals such as in Colicoid War Game. Link to comment Share on other sites More sharing options...
Stubacca Posted July 20, 2013 Share Posted July 20, 2013 The Life Day Orb for sure, should be increased to at least 15 seconds, the minimum time of most other "rest" mechanisms. Often I have to double-Life-Orb to rest to full health which is actually quite annoying, and makes the Life Orb a 2nd-class item when it's supposed to be a specialty object.Yeah, that's a different issue, but increasing and normalizing all such rest abilities to 9999 seconds will take care of that and put it on equal footing with the other rest abilities too. If 9999 seconds is not to BioWare's liking, 2 minutes would be a great amount of time for all of these, similar to the timeout duration when slicing terminals such as in Colicoid War Game.Well, 2 minutes wouldn't be nearly enough for roleplaying purposes. There are RP events where you may wish to remain seated on the Portable Relaxation unit for hours, for example. Or suspended in a Kolto tank, carbonite, meditate, etc.. Link to comment Share on other sites More sharing options...
TW-Cool Posted July 20, 2013 Share Posted July 20, 2013 I agree. 15 seconds is not enough. Who even meditates for 15 seconds at a time? Or after a long fight, I'm going to sit in my chair to rest... by the time it takes for me to sit and stand back up, I've only sat there for 10 seconds. I dont see the point of sitting in the first place ha. Link to comment Share on other sites More sharing options...
Shotgunchief Posted July 23, 2013 Share Posted July 23, 2013 I wholeheartedly agree with this thread, there are so many rest abilities I like to use in RP but can't because it looks stupid doing them on repeat over and over again. Meditate's a big one, as is the chair. Link to comment Share on other sites More sharing options...
Inflicktion Posted July 27, 2013 Share Posted July 27, 2013 (edited) Bumpin' this. It'd be such a simple fix to make these items invaluable for RP. I definitely think you'd see an influx of Cartel Pack purchases on RP servers. I'll even vow to pick up a hypercrate in support! Edited July 27, 2013 by Inflicktion Link to comment Share on other sites More sharing options...
Kaisernick Posted July 27, 2013 Share Posted July 27, 2013 this has to be done, i mean meditating forever would be great for RP however id also like to suggest other abilities to be infinite. some of the Tech and Tool Emotes only last a few seconds they would be nice if they were longer to. also companion dance Link to comment Share on other sites More sharing options...
Glzmo Posted July 28, 2013 Author Share Posted July 28, 2013 this has to be done, i mean meditating forever would be great for RP however id also like to suggest other abilities to be infinite. some of the Tech and Tool Emotes only last a few seconds they would be nice if they were longer to. also companion danceThat's a good point. I've added the ones you explicitly mentioned to the list. Could you be more specific which tech and tool emotes could use a longer/looping duration? If anybody else knows of any others, feel free to post here and I'll add them to the list if it makes sense. Link to comment Share on other sites More sharing options...
MajikMyst Posted July 28, 2013 Share Posted July 28, 2013 RP'ing aside.. This a good idea for everyone.. As mentioned earlier, I hate that I have to use the 'Life Day Orb' twice to heal my tank.. /signed Link to comment Share on other sites More sharing options...
Zaygos Posted July 31, 2013 Share Posted July 31, 2013 I shall also agree to this wonderful idea and post. Many of the items and actions you would use in the game, make no sense to just channel for 15seconds. From an RP standpoint anyways. This change would not break the game, it would not interrupt the non-RPers out there and would add a new element to the game that could very well be enjoyed. If people are paying good money for subscriptions and even the cartel market, make this timer change and let some people get their worth out of the items. /signed Link to comment Share on other sites More sharing options...
Glower Posted August 7, 2013 Share Posted August 7, 2013 AT least buff all timers to 15 sec. Why is one item with 10 sec timer (not enough for full regen) and another with 15 sec? : It does not make sense! Link to comment Share on other sites More sharing options...
NwahsNirom Posted August 7, 2013 Share Posted August 7, 2013 Signed! Link to comment Share on other sites More sharing options...
Kuronan Posted August 9, 2013 Share Posted August 9, 2013 You can tell this thread is going places when MajikMyst agrees it's a good idea... Antagonism and Joking aside, I'm surprised more people aren't signing... I mean, this benefits EVERY kind of play style (RPers get longer durations, PVPers and PVEers alike do not have to use the Orb or what have you twice, and soloists can heal their companions more effectively.) so why hasn't it already been implemented? Link to comment Share on other sites More sharing options...
BlueDesoma Posted August 15, 2013 Share Posted August 15, 2013 I fully agree with this, sitting and relaxing in an MMO environment is pretty important actually, it makes people /feel/ more relaxed in your environment whether they role play or not, and it alleviates the stress of players. Without these options I find it sometimes uncomfortable to play SWTOR for very long. Link to comment Share on other sites More sharing options...
sponym Posted August 16, 2013 Share Posted August 16, 2013 I want it! There are so many so easy things to do that would really make game feeling better! Link to comment Share on other sites More sharing options...
Kuronan Posted August 18, 2013 Share Posted August 18, 2013 (edited) Yay! Two pages! Keep it up people, BioWare needs to start to consider this! I mean, it would take maybe an hour or two to implement this change that they might consider miniscule, but that we roleplayers would love having so much. Come on BioWare... please, it wouldn't be that hard to set an animation loop on these things... You do it with other animations too. Edited August 18, 2013 by Kuronan More to add. Link to comment Share on other sites More sharing options...
Kuronan Posted August 22, 2013 Share Posted August 22, 2013 Come on... no one else has anything to add to this? Link to comment Share on other sites More sharing options...
Glzmo Posted August 30, 2013 Author Share Posted August 30, 2013 Even though it isn't in the game yet, I've added the Emergency Medical Table to the list. Link to comment Share on other sites More sharing options...
Shadowcaper Posted September 13, 2013 Share Posted September 13, 2013 The Chiss species rest ability, Review Mission. We definitely need all of these to be extended Link to comment Share on other sites More sharing options...
Shadowcaper Posted September 13, 2013 Share Posted September 13, 2013 Also, the Legacy Emotes that are unlocked when you complete Chapter 2 with a given class: some of those look really amazing, but as they are now, just lasting a second or so, they're really kind of lame Link to comment Share on other sites More sharing options...
VitalityPrime Posted September 13, 2013 Share Posted September 13, 2013 The problem I would have with this is Introspection. After the end of the 15s your JK will do the stand up animation...which flows perfectly and looks realistic. Manually ending Introspection by moving suddenly jolts your character to an upright position. It just doesn't look right at all. However, if this was made into a toggle...then there would be no problem. As the detoggling of the power will start the stand up animation. Link to comment Share on other sites More sharing options...
Shadowcaper Posted September 13, 2013 Share Posted September 13, 2013 Excellent point. A lot of these animations are the same: when the timer runs out, you return to a normal standing position, whereas if you break the animation by moving, the transition is far too sudden to look natural Link to comment Share on other sites More sharing options...
Glzmo Posted September 15, 2013 Author Share Posted September 15, 2013 The problem I would have with this is Introspection. After the end of the 15s your JK will do the stand up animation...which flows perfectly and looks realistic. Manually ending Introspection by moving suddenly jolts your character to an upright position. It just doesn't look right at all. However, if this was made into a toggle...then there would be no problem. As the detoggling of the power will start the stand up animation.Indeed. They could always link the standup animation to trigger when starting to move, however. It shouldn't be such a big obstacle. Link to comment Share on other sites More sharing options...
sponym Posted September 16, 2013 Share Posted September 16, 2013 yeah i want this Link to comment Share on other sites More sharing options...
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