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SteveTheCynic
01.09.2019 , 02:24 AM | #2
The "gather peeps for a big job" mission is already in the game; it's a six-word summary of Chapter 2 of the (Republic) Trooper story.

There's a separate argument, quite aside from that mission-design, about whether adding a third faction at the game's release(1) would have permitted an Imperial Trooper class, and also whether that would have been a good idea.

Of course, if they were going to have three factions, then it would make more sense for the design to have looked like:

Republic:
  • Jedi Knight
  • Jedi Consular
  • Republic Trooper
  • SIS Agent

Empire:
  • Sith Warrior
  • Sith Inquisitor
  • Imperial Trooper
  • Imperial Agent

Underworld:
  • Underworld Melee Force User
  • Underworld Priest/Thief Force User
  • Bounty Hunter
  • Smuggler

Notice that I can't think of a good name for the Underworld Force User classes. The factions would be unbalanced without them, but I have no idea who they would be. (That might be just a failure of my lore-geekery, of course.)

But bear in mind that the game cost a *lot* of money to develop, and it would have cost even more if they had had to pay for three factions' worth of class story writing and dialogue recording on top of two more starter planets, a pair of planets in the Taris/Balmorra sections, etc.

(1) Adding it after the fact is a basic non-starter.
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