DarkhorseForLife Posted October 2, 2012 Share Posted October 2, 2012 (edited) At 12:46am EST under threat of "last pull" and after roughly 9 to 10 hours of work on the last boss of TFB 16m HM over 3 days, Memories of Xendor (MoX) has defeated the huge slug. 5/5 16m HM http://imageshack.us/f/411/screenshot2012100200462.jpg/ Some thoughts: 1) Jesus H Christ this boss... 2) I hate that phase 1 is so long 3) This KINDA seems overtuned 4) Moooooooooooooooooooooooooooo (says the spawn) Edited October 2, 2012 by DarkhorseForLife Link to comment Share on other sites More sharing options...
Cabiria Posted October 2, 2012 Share Posted October 2, 2012 2) I hate that phase 1 is so long Congrats on the kill. And I'm pretty sure we had some players fall asleep during the first phase of that fight the night we killed it. Link to comment Share on other sites More sharing options...
sang Posted October 2, 2012 Share Posted October 2, 2012 (edited) Congrats on the kill! 3) This KINDA seems overtuned Depends on your definition of overtuned. I don't think its possible to kill the TFB in full augmented BiS campaign/black hole without hitting enrage. The real question is whether it is possible to get the kill without the enrage bug. I tend to think yes, but it would probably be a very close wipe-kill. Edited October 2, 2012 by sang Link to comment Share on other sites More sharing options...
deceptweb Posted October 2, 2012 Share Posted October 2, 2012 (edited) I didn't realize this thread existed, guess I should have been more up on checking the forums. That being said I don't have screenshots of the first two bosses, but I'm having my guys forward any screens they have. So I will just list the end of our raid time as when the boss died that night. Severity Gaming - 16 man HM - Prophecy of the Five - Republic Writhing Horror: Thursday 09/27/12 930PM Est Dread Guards: Sunday 09/30/12 930PM Est Operator: Monday 10/01/12 930PM Est http://imageshack.us/photo/my-images/832/screenshot2012100120223.jpg/ http://imageshack.us/photo/my-images/440/screenshot2012100208445.jpg/ Edited October 2, 2012 by deceptweb Link to comment Share on other sites More sharing options...
derkae Posted October 2, 2012 Author Share Posted October 2, 2012 updated 16:25 BST Link to comment Share on other sites More sharing options...
Messiaah Posted October 3, 2012 Share Posted October 3, 2012 Guild: unleashed Server: T3-M4 (EU - GER) Empire 16man Horror: 02.10.12, 20:18 UTC http://i.imgur.com/9zrK6.jpg Dread Guards: 02.10.12, 22:43 UTC http://i.imgur.com/z6nFJ.jpg Link to comment Share on other sites More sharing options...
picee Posted October 3, 2012 Share Posted October 3, 2012 (edited) I didn't realize this thread existed, guess I should have been more up on checking the forums. That being said I don't have screenshots of the first two bosses, but I'm having my guys forward any screens they have. So I will just list the end of our raid time as when the boss died that night. Severity Gaming - 16 man HM - Prophecy of the Five - Republic Writhing Horror: Thursday 09/27/12 930PM Est Dread Guards: Sunday 09/30/12 930PM Est Operator: Monday 10/01/12 930PM Est http://imageshack.us/photo/my-images/832/screenshot2012100120223.jpg/ http://imageshack.us/photo/my-images/440/screenshot2012100208445.jpg/ ive got screenies of 1st 2 boss kills sadly not with the timer that they state so my screenies are shot in gmt ... and no prove of it being 16 ,am Edited October 3, 2012 by picee Link to comment Share on other sites More sharing options...
Prigoth Posted October 3, 2012 Share Posted October 3, 2012 Guild : Abyss Server: T3-M4 Empire 16er 3/5 HC Killshots with Timer: The Writhing Horror http://s7.directupload.net/images/121002/exty3czd.jpg The Dread Guards http://s1.directupload.net/images/121002/podscyrj.jpg Operator IX http://s1.directupload.net/images/121002/rio9vapx.jpg Screenshots with Difficulty Level: The Writhing Horror http://imageshack.us/a/img42/1613/screenshot2012100220082.jpg The Dread Guards http://imageshack.us/a/img845/1830/screenshot2012100222073.jpg Operator IX http://imageshack.us/a/img26/8647/3bosshc.jpg Link to comment Share on other sites More sharing options...
DarkhorseForLife Posted October 3, 2012 Share Posted October 3, 2012 (edited) If anyone cares, some MoX 16m HM videos up at: http://www.youtube.com/memoriesofxendor I promise a small blooper reel at the end of the last boss (TFB) kill video . Edited October 3, 2012 by DarkhorseForLife Link to comment Share on other sites More sharing options...
derkae Posted October 3, 2012 Author Share Posted October 3, 2012 updated 17:58 BST Link to comment Share on other sites More sharing options...
sharkdiver Posted October 3, 2012 Share Posted October 3, 2012 BRC Empire Forces (RU) - 1/5 TFB 16M-HM 1 st Boss - 03/10/2012 20:45 BST (23:45 UTC +3) Link to comment Share on other sites More sharing options...
Messiaah Posted October 3, 2012 Share Posted October 3, 2012 Guild: Unleashed Server: T3-M4 Empire 16man Operator IX 03.10.2012, 19:00 UTC http://i.imgur.com/khtp8.jpg Kephess the Undying 03.10.2012, 21:42 http://i.imgur.com/kGO6P.jpg Link to comment Share on other sites More sharing options...
Mavery Posted October 4, 2012 Share Posted October 4, 2012 Stoic downed Kephess the Undying in 16-player Hard Mode @ 9:48pm EST (October 3rd) Link: http://files.enjin.com.s3.amazonaws.com/196331/module_gallery/original/834887.jpg Link to comment Share on other sites More sharing options...
Nibbon Posted October 4, 2012 Share Posted October 4, 2012 (edited) Looks like no one has been keeping this from my guild: Carnage Gaming (The Shadowlands) has killed 3/5 in 16 man hm: The Writhing Horror - 9/26 @ 8:52pm EST (i messed up the proof shot a tiny bit by not getting date ... my bad) Council - 9/27 @ 10pm EST [uTC = 9/28 @3am] Operator IX - 10/3 @ 9:17pm EST (picture is in CST) [uTC = 10/4 @1:17am] Proof shots on website: http://raidordie.com/ EDIT: Kephess dead - 10/4 10:35 EST [uTC = 10/5 2:35am] proof shot on website -- http://raidordie.com/ Edited October 5, 2012 by Nibbon update Link to comment Share on other sites More sharing options...
KaiserDragon Posted October 4, 2012 Share Posted October 4, 2012 Chosen Elite has downed the Dreadguards on 16m HM tonight for TFB 1: http://imageshack.us/a/img838/4011/dreadguards2.jpg 2: http://imageshack.us/a/img16/9762/dreadguards3.jpg 3: http://imageshack.us/a/img39/3480/dreadguards.png Link to comment Share on other sites More sharing options...
cantoo Posted October 4, 2012 Share Posted October 4, 2012 <Eternal Hostility> of Jedi Covenant has killed "Kephess the Undying" @ 3:44 GMT October 4 SS: http://i.imgur.com/H6OyG.jpg Link to comment Share on other sites More sharing options...
Rupert Posted October 4, 2012 Share Posted October 4, 2012 To Derkae as the thread manager and anyone else concerned with the legitimacy of boss kills: It has come to our attention that an encounter-breaking bug exists on the last boss, TfB. This was pointed out to us on our kill video as being a possible bug, and after thorough testing and contacting a developer, it has been confirmed that this is not intended in the encounter, and in fact makes the fight itself much much easier than intended. Other competitive raiding guilds are also aware of this bug, claiming that it may be "impossible" to kill the last boss without exploiting this bug (as it so happens, with pre-1.4 gear, exploitation of the bug is currently unavoidable, should a kill take place). While I may not agree that it's impossible, as stated by the developers: it is highly unlikely that the number of guilds that have taken out this encounter on hard mode will be able to replicate the kill after the bug has been fixed, certainly not with as much ease. That being said, do what you will with the current kill rankings, but <Chosen> would like to invite any interested guilds into friendly competition to race for the TfB kill come Tuesday (or whenever this bug is first fixed). We understand that for many, the race for the hard mode clear is already over and attention is being spent elsewhere, and we certainly would not like to undermine the accomplishments of any guilds (or our own), especially given that this bug could not be helped and it was essential to killing the encounter in it's current state. Should the competitive end-game operations community, or at least those involved with the progress tracking in this thread, be interested in acknowledging this as an official restart on the final boss kill rankings, then we fully support that, but we understand if the extent of this challenge is to be unofficial in nature. Again, congratulations are in order to all the guilds that have managed to make it so far in 1.4 hard mode operations as it stands, and we would like to thank Derkae again for managing this thread and providing us with a means for nurturing competitiveness within the community. We look forward to hearing everyone's opinion on this! Link to comment Share on other sites More sharing options...
derkae Posted October 4, 2012 Author Share Posted October 4, 2012 Again, congratulations are in order to all the guilds that have managed to make it so far in 1.4 hard mode operations as it stands, and we would like to thank Derkae again for managing this thread and providing us with a means for nurturing competitiveness within the community. We look forward to hearing everyone's opinion on this! Thank you for the support. Updated 18:04 BST Link to comment Share on other sites More sharing options...
Rupert Posted October 4, 2012 Share Posted October 4, 2012 (edited) To clarify, I wanted to let all 5/5 HM guilds know about this bug/the legitimacy of their kills, but obviously the 8 man guilds far outnumber the 16man that have accomplished 5/5 HM. As a 16man guild, we would only be interested in the competition between other 16 man guilds, so the previous post would be more specifically directed towards <Cali Killed Nox> and <Memories of Xendor>, as they are the only other 16m guilds that have reported kills within this tracking thread. Again, it is up to the discretion of the community, with a focus on those guilds in particular, as to how we can proceed given the existence of the bug described. Edited October 4, 2012 by Rupert Link to comment Share on other sites More sharing options...
FluffBcca Posted October 4, 2012 Share Posted October 4, 2012 (edited) I like apples. Edited October 4, 2012 by FluffBcca *Waves hand* nothing to see here Link to comment Share on other sites More sharing options...
Prigoth Posted October 4, 2012 Share Posted October 4, 2012 Guild : Abyss Server: T3-M4 Empire 16er 4/5 HC, Kephess down http://imageshack.us/a/img513/2907/screenshot2012100322444.jpg http://s14.directupload.net/images/121004/qe93ra7l.jpg Link to comment Share on other sites More sharing options...
Aerro Posted October 4, 2012 Share Posted October 4, 2012 (edited) Competition? This would only work in a game where all parties involved took the EXACT same group makeup with the EXACT same skill trees in order to see who the best players are. How about we just say good job and continue on? Wait, what? So that means, by your definition, that all competitive raiding guilds in WoW don't count (even though they're paid/sponsored), because they don't run the exact same make-up. Player skill determines if something is cleared first or not, of course you need the 2 tanks, 4 healers, etc... but the specifics of those roles don't determine a groups success unless the players are skilled. Edited October 4, 2012 by Aerro Link to comment Share on other sites More sharing options...
Rupert Posted October 4, 2012 Share Posted October 4, 2012 Competition? This would only work in a game where all parties involved took the EXACT same group makeup with the EXACT same skill trees in order to see who the best players are. How about we just say good job and continue on? I mean yeah with that logic no one is ever on the same playing field so why keep track? I was just suggesting a restart of tracking on the last boss since it's true difficulty isn't really accessible for 16m given the bug in place, but as I stated, this won't be possible without the cooperation of your guild and CKN. Obviously we're all going to have to kill it again regardless post-patch and it will be more difficult.. Link to comment Share on other sites More sharing options...
itsmymillertime Posted October 4, 2012 Share Posted October 4, 2012 I think the 3rd proof of having everyone in the same guild is pretty retarded. Is the loot different from 8m and 16m? And why force a pic of 8 or 16 guild members when it can changed by non guild members. Link to comment Share on other sites More sharing options...
The_Rye_Guy Posted October 4, 2012 Share Posted October 4, 2012 Competition? This would only work in a game where all parties involved took the EXACT same group makeup with the EXACT same skill trees in order to see who the best players are. How about we just say good job and continue on? The above statement is not the opinion of MoX, carry on. Link to comment Share on other sites More sharing options...
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