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Lundorff
04.30.2019 , 05:21 AM | #16
Quote: Originally Posted by Jdast View Post
This is a great idea. If I may be so bold (when am I not)...

I think it is strongly in everyone's interest -- including BW's -- for you to discuss both the Advanced Class Abilities and the Spoils of War categories sooner rather than later. Let's stipulate that I have several obvious and notable Hutt-like strengths. One of them, however, is not programming and coding. Reliable sources tell me, though, it takes a while to
do.

If you want meaningful feedback on gearing and abilities and time to consider that feedback in a meaningful way such that you could actually incorporate it into 6.0, then you will need time.

My hope is that we don't go down the path of 5.0 to 5.6, where it took months of '"feedback" for BW to get it right -- a point essentially acknowledged by Eric and Charles in various podcasts. My profound fear is that when you do post the changes, particularly for Spoils of War, those changes will be locked in. I understand fully that opinions on the changes will vary, but having zero feedback on those changes before implementation is a mistake.

Dasty

P.S. Please give my feedback priority as it will invariably be the best. <<sips martini>>
Quote: Originally Posted by KendraP View Post
I would also like specifics on some other issues that frequently wind up being ninja changes:

1. With the embracing of legacy gearing, and the new set bonus for every spec rather than advanced class, how are these working together? I.e. do I now need a focus guardian set and a vigi guardian set? Or are you actually going full legacy embracing and letting them transition as needed - i.e. my concentration sent can share with my vigi guardian because the set swaps when I put it on my sent. I tend to think the answer to this is that I will need multiple sets per toon, as they are also talking about "general" set bonuses. If there are general set bonuses, why would the set bonus adapt based on spec and class?

2. I assume that, like always with new major expansion, there will be a new tier of special mats used for crafting high level gear. Are you going to pull a change like in conquest where you suddenly make the existing ones useless without giving us any kind of prior notification? All I ask is you give us a chance to sell or use them before making them suddenly useless.

3. Will UCs remain as a currency for gearing? If not, will they be refunded like the crystal system was?

4. I am assuming because of the massive changes that are coming, and there being a new level cap, and major expansion that there are going to he 3 new gear tiers. If not, will 252/8 remain locked behind Ossus?

The information you have provided is nice, but I sense communication winding down once more. I get that we are going into a major expansion in September, but the players would like forewarning of major changes before they are totally finalized, to avoid another GC disaster as we saw with early 5.0. I was one of the ones who, going into that expansion, told you 100% RNG was bad. At that time, I was being incredibly nice about the situation, to the point where someone else said I was someone you should listen to.

You didn't listen to the criticism and released it full RNG. Then there was another massive server merge. I sincerly hope, Musco, that you guys learned from this experience. This game is riding on the IP. If it wasnt star wars, or even if marvel had a story driven mmo, I wouldnt be here any longer. Remind me why I have been so devoted to this game for so long.
Oh you naive, silly summer kids. Have you not learned anything thus far? They will nod and be pleasant, and in the end they will do whatever they have already planned.