Jump to content

Joystick support needs to be a high priority for GS


Swerto

Recommended Posts

I've been playing with my Thrustmaster T16000M's config software to try and create a profile to run GSF with it... but I haven't gotten it right yet. When I went back into the game to give it a shot, I realized that it broke my PvE control scheme... and ran me headfirst off a mesa (I had logged off from Makeb).

 

So, yes please! Native flight stick support would be a lovely addition.

Link to comment
Share on other sites

  • Replies 122
  • Created
  • Last Reply

Top Posters In This Topic

Starfighters controls don't work like an airplane would and i'm not sure there are many flight sticks out there that can give us the kind of control we are looking for.

After playing over 300 GSF battles I'm beginning to realize how difficult it would be to make this work with a joystick. Game pad wouldn't be so bad, all of our wasd movement on one stick the aiming reticle on the other. A joystick would be a little difficult. You would need 2 control pieces still so that you can control the pitch and roll as well as the "aim reticle based" turning.

A joystick will let you control your pitch and roll, and an advanced joystick will give you yaw control, but you need a way to control that aim based movement the way the mouse does. This isn't a true yaw or rudder control because the mouse gives you the basic "mouse-looking" feature of a first person shooter where the yaw control in a joystick will only give you left and right "rudder turning" movement.

 

I'm all for gamepad and joystick control in GSF, but because of the system of control they have created here I fear that joystick users will be out of luck...

 

 

Maybe a joystick & Mouse combo could work...

Link to comment
Share on other sites

SWTOR needs to support gamepad. I don't know any gamers who don't have an xbox gamepad in their inventory. Support for gamepad would make Galactic Starfighter way more playable and fun. I don't enjoy playing it now because of the clunky keyboard requirement it currently has.
Link to comment
Share on other sites

SWTOR needs to support gamepad. I don't know any gamers who don't have an xbox gamepad in their inventory. Support for gamepad would make Galactic Starfighter way more playable and fun. I don't enjoy playing it now because of the clunky keyboard requirement it currently has.

 

 

/sarcasm

 

"But all you have to do is play until you dont' care about the clunky keyboard controls anymore, that way we're all on an equal playing field! Oh, and don't mention things like the Razer naga that give ground players an advantage, and its native support with SWTOR!"

Link to comment
Share on other sites

Response to number 3: No, it doesn't. Video game design doesn't work like that. The people doing interface coding aren't the people doing art assets, or level design, or class design/balance. Video game design is full of specialists and people who can do general things. Interface coding is usually done by people who do a lot of under the hood stuff, as in not the people who are making new content for the game.

 

On its face I wasn't opposed to this until I saw this argument, now I'm opposed on principle. This argument is BS and everyone who uses it is effectively trying to alter reality to make their argument sound better. You are implying that one of two conditions exist:

 

 

  1. That BW somehow has infinite resources at their disposal.
  2. That there are BW developers literally sitting around doing nothing.

 

Those are both ridiculous arguments that are obviously untrue. You are trying to make it seem like your proposal wouldn't have any impact on what anyone else would like added to the game by misleading them. Obviously implementing this would mean that some developers couldn't work on something else. The developer's time is finite. Unless BW has people literally sitting around doing nothing, redirecting efforts to this would necessarily mean that they aren't working on something else.

 

I don't care if it is as compartmentalized as you claim (though I suspect the team has been slimmed down pretty significantly to the point where the sort of compartmentalization you suggest isn't present, but that doesn't matter to my point) because unless BW has the worst business model in the world where they keep people on staff that are literally doing nothing right now, they would, based on how we currently understand physics, need to not work on something else while they work on this.

Link to comment
Share on other sites

Seriously BioWare, joystick / thruster support should be an absolute given for this type of game.

 

Because it was so obvious neither me nor my wife bothered checking that the game supported joysticks before we ordered our new ones specifically for Galactic Starfighter - we are now just praying that you guys are listening to the many users who are telling you they want this and bring support for these devices in a forthcoming patch.

 

As to your apparent objection: that joystick users have an advantage, and therefore everyone would have to spend money on a joystick just to keep things fair - This is utter nonsense.

 

There is no intrinsic advantage in using a joystick over a mouse / keyboard combo.

There are only 2 things that make a good player - Talent and Practice.

 

This is an issue of preference and choice :

The players preference of control options.

BioWare's choice to allow those preferences.

 

In truth, I believe BioWare have done a really good job. Galactic Starfighter is an easy, enjoyable, quite addictive game with a great deal of appeal - In fact I wouldn't be surprised if the developers were caught off guard by the popularity of the new game. And, if BioWare are really listening to their customers (their source of income), then they would add additional support for other input / control devices (i.e. Joysticks, Thrusters, gamepads, etc.).

 

So BioWare should somehow protect you from making bad purchasing decisions?

 

Caveat emptor.

Link to comment
Share on other sites

On its face I wasn't opposed to this until I saw this argument, now I'm opposed on principle. This argument is BS and everyone who uses it is effectively trying to alter reality to make their argument sound better. You are implying that one of two conditions exist:

 

 

  1. That BW somehow has infinite resources at their disposal.
  2. That there are BW developers literally sitting around doing nothing.

 

Those are both ridiculous arguments that are obviously untrue. You are trying to make it seem like your proposal wouldn't have any impact on what anyone else would like added to the game by misleading them. Obviously implementing this would mean that some developers couldn't work on something else. The developer's time is finite. Unless BW has people literally sitting around doing nothing, redirecting efforts to this would necessarily mean that they aren't working on something else.

 

I don't care if it is as compartmentalized as you claim (though I suspect the team has been slimmed down pretty significantly to the point where the sort of compartmentalization you suggest isn't present, but that doesn't matter to my point) because unless BW has the worst business model in the world where they keep people on staff that are literally doing nothing right now, they would, based on how we currently understand physics, need to not work on something else while they work on this.

 

Except you know.

 

It's not going to delay the next operation.

 

Or the next expansion.

 

Becuase they use separate assets than the interface design staff, who may be doing things at the moment, but I think a BASIC USER INTERFACE OPTION should be high priority.

 

**** me, right?

Link to comment
Share on other sites

Except you know.

 

It's not going to delay the next operation.

 

Or the next expansion.

 

Becuase they use separate assets than the interface design staff, who may be doing things at the moment, but I think a BASIC USER INTERFACE OPTION should be high priority.

 

**** me, right?

 

How could you possibly make that claim with a straight face? What if the next expansion includes some significant UI changes? Like buff/debuff tracking? What if the next operation includes vehicles (akin to WoW) that would require a new UI element for controlling them?

 

You have NO idea what sort of staff BW is working with nor what they are currently working on and tasked with so stop making these ridiculous claims that your change in no way impacts anything else. Like I said, it obviously impacts something else unless they have UI people literally sitting around doing nothing.

Link to comment
Share on other sites

No

 

This is a MMO. It is primarily an MMO. It is advertised as an MMO. The standard user interface for an MMO is a keyboard and a mouse.

 

Considering both FFXIV: ARR and TERA officially support gamepads I can see some error in your reasoning here.

 

Just because a game is a MMO doesn't mean there's some kind of sacrilege involved in using alternative input methods. Hell, some people use touchpads for these games. :)

Link to comment
Share on other sites

Considering both FFXIV: ARR and TERA officially support gamepads I can see some error in your reasoning here.

 

Just because a game is a MMO doesn't mean there's some kind of sacrilege involved in using alternative input methods. Hell, some people use touchpads for these games. :)

 

Also we're not asking for ground joystick support.

Link to comment
Share on other sites

  • 3 weeks later...

I tried to play Galactic Starfighter again today, but I hate it due to the mouse and keyboard controls. I want to play it with my flightstick. I got Xpadder just to map everything to my stick only to realize that one can't fly the ship properly with it due to the way yaw and pitch works in GSF. :(

Could we please get full joystick support or at least key bindings for yaw and pitch (so we can bind them to our joysticks using Xpadder)?

Without a joystick, this is unplayable for me and doesn't feel like Star Wars Space combat at all. Look at the X-Wing/TIE Fighter games or even Star Wars Galaxies: Jump to Lightspeed as that's how Star Wars Space Combat should feel!

Link to comment
Share on other sites

  • 1 month later...

Let me be brief

 

ADD JOYSTICK SUPPORT

 

I came back for flight sim and am very let down.

 

The guys who want MMO have other space combat with the mouse already go play that and own in it!!!!

 

Joysticks can be picked up for 5 bucks at ebay, so stop crying, the pilots in fighters use control sticks, what smart decided this was a bad idea, really there is no other real opinion!!!! Its the way it is!!!!!

 

Last wont keep paying my fee for a broke game

Link to comment
Share on other sites

  • 1 month later...
I agree if your going to introduce a flight combat sim to the game then gamepads or sticks should be an option, a mouse is extremly uncomfortable and in accurate to play a flight sim. Ive played since beta and this decided to make a new toon and lvl him up through pvp and to give the new galactic starfighter a try, i was disappointed when my gamepad wouldnt work, and to be honest without it i wont be playing much GS in game if at all till the problem is addressed. I play the game for fun not to be frustrated and irritated so ill be skipping GS for the forseable future.
Link to comment
Share on other sites

I've played a bit of GSF and would LOVE to play more but the only way I can play and do anything with the controls the way they are is by using the gunship and turning it into an FPS. I'm a mouse mover and use my nostromo for abilities. I don't use my keyboard for anything more than typing. I would level on nothing but GSF if I had flight stick controls so I could fly.
Link to comment
Share on other sites

  • 6 months later...
Add Joystick and Gamepad support. Add 1st Person View. Reduce the grind by 85%. Add more ships and Weapons to the Cartel Market. Create a matchup system. Game gets more overall players, more highly skilled players, and more money. Do everything I stated above and it will result in Increased activity, better competition, and more balanced gameplay. As of right now GSF is a joke. X-Wing vs Tie Fighter had better game play than this and it was released 17 years ago! Seriously Devs Get it together.
Link to comment
Share on other sites

  • 3 years later...
No

 

This is a MMO. It is primarily an MMO. It is advertised as an MMO. The standard user interface for an MMO is a keyboard and a mouse.

 

As such, the vast majority of all players will be using a keyboard and a mouse to access the game.

 

To keep things 'fair' all players should have to use the same interface devices to use the game, and so at least leaving the control defaults/native support to keyboard and mouse creates this basic, level, playing field.

 

If you want to u se a joystick and re-map it to work with the control scheme presented in the game. Fine, but it will have to be effort on your part and NOT native support so that, again, the playing field is level and the default/standard/official control scheme is what everyone who signed up to play an MMO already has.

 

This is complete elitest crap. The standard interface for video games used to be an Atari Joystick with one fire button. Things change, environments evolve. There used to be a huge separation between consoles and PC, where the idea of the Steam Controler was completely unheard of. Hell, I remember when Test Drive came out and there were no steering wheels available. As it was pointed out, Windows machines are coming with Xbox compatibility built in. The tides are already turning.

 

And by the way, there are other reasons, such as physical impairments that make using a K/M set up MUCH more detrimental to gameplay than using a controller rig.

 

Get over it. Evolve or get left behind.

Link to comment
Share on other sites

This is complete elitest crap.

Regarding your necro, I would refer you to this thread, gathered during the feedback period prior to 5.5.

If you ever played SWG JtL, then you would recall that controlling POB-ship turrets with a mouse was always superior to a joystick, because the turrets are gimballed. This is how the interface is in SWTOR GSF.

Edited by phalczen
Link to comment
Share on other sites

×
×
  • Create New...