vandana_ Posted January 22, 2012 Share Posted January 22, 2012 Just checked the PTR - no changes yet. I'll let you know if something changes. Link to comment Share on other sites More sharing options...
IMonarch Posted January 22, 2012 Share Posted January 22, 2012 I was hoping this was another bug... It's so damn annoying when I hit a skill thinking it was active, only to find out that 3~ seconds was still remaining on CD. Now I'm sometimes having to repeatedly hit a skill. Link to comment Share on other sites More sharing options...
Akkalevil Posted January 22, 2012 Share Posted January 22, 2012 i have a hard time believing nobody realized how annoying this change would be. Seriously ? 0_o It should never take more than a fraction of second to see what is available and what is not. WTH were they thinking ? Link to comment Share on other sites More sharing options...
EternalFinality Posted January 22, 2012 Share Posted January 22, 2012 Why did you change this. What were you thinking?! Change it back. Link to comment Share on other sites More sharing options...
DavesTheName Posted January 22, 2012 Share Posted January 22, 2012 OP's title is over-exaggerated. It took me literally about 45 seconds of combat to get used to the change. Link to comment Share on other sites More sharing options...
EternalFinality Posted January 22, 2012 Share Posted January 22, 2012 OP's title is over-exaggerated. It took me literally about 45 seconds of combat to get used to the change. Anyone who "got used" to this is a bad player. No one can tell if a CD is up or not on a >1 minute cooldown ability if there's less than 5 seconds left on it. And anyone who claims to is simply a liar. Link to comment Share on other sites More sharing options...
TonyACT Posted January 22, 2012 Share Posted January 22, 2012 Definately an issue. Not as much with my sage or commando, but my guardian and sentinal...it's utter poo. POO I SAY! As many have stated already, just gray out abillities that can't be used, for ANY reason. /signed Link to comment Share on other sites More sharing options...
Urzo Posted January 22, 2012 Share Posted January 22, 2012 I agree with this post, change it back Bioware Link to comment Share on other sites More sharing options...
face_hindu Posted January 22, 2012 Share Posted January 22, 2012 We hear your feedback and are working on adjustments to increase the readability of the cooldown UI in an upcoming patch. -- Georg Cake is a lie; there is only pie. Link to comment Share on other sites More sharing options...
Oberik Posted January 22, 2012 Share Posted January 22, 2012 The new display method is horrid please change it back. It's not obvious when abilities are off cooldown. Link to comment Share on other sites More sharing options...
ninoss Posted January 22, 2012 Share Posted January 22, 2012 Change it already damn you... Non fading abilities are totally unreadable cd wise. Link to comment Share on other sites More sharing options...
KennethHoover Posted January 22, 2012 Share Posted January 22, 2012 I am not having as many issues with this as some people are, but I do admit it should be changed back. This was unnecessary, imo. Link to comment Share on other sites More sharing options...
vandana_ Posted January 22, 2012 Share Posted January 22, 2012 OP's title is over-exaggerated. It took me literally about 45 seconds of combat to get used to the change. Good for you. Now go play the game as you claim you prefer to posting useless posts. Link to comment Share on other sites More sharing options...
Jinzouningen Posted January 22, 2012 Share Posted January 22, 2012 I think if developers took the time to respond to all of the harsh criticisms on the forums, they'd have no time to fix the stuff that everyone is complaining about. Seriously, this forum, as a whole, is full of the most self-entitled, whiny, uncompromising people I have ever seen. "The game came out a month ago. It isn't perfect. Unsubbing, see ya!" "BW sucks, they don't care about us. I got my free month of gameplay and no small title that I won't be here to receive anyway? Bull!" Sorry, did BW not release a HUGE update a month after launch? Oh, right. Launch was a month ago. There is not a single MMO that has ever been released at this size, and there is not a single MMO that has ever had a flawless release. Everyone can stop whining like little kids about every last thing. I'm seeing every one of these problems myself, but you know what? I play through. Because I'd rather play a game with a few minor issues than sit and ***** and moan about it all day. If you don't like the game, leave and stop talking about how you plan to. And here's an idea: Make ONE thread about a topic, highlight the issue, and wait for it to get fixed. You know, instead of jump on the attack? Or, you know what else would be great? Submit a customer service ticket. I have heard so many times "I'm not submitting a ticket, that should have been done in the beta test." Who the hell is going to sit here and yell about something, but do absolutely nothing to fix it because it "isn't his job?" I am not planning on unsubbing from the game, but maybe I'll just stop lurking the forums. This seems to be where all of the problems really are. It's a sad sight when people without this ridiculous view of the way things work are the minority. i never read forums in other games but it was like i had to for this one just to see if anyone else had a certain prob or it was just me. Comments like this from what ive seen so far are from people who arent "real players". they have the game and piddle around with it but they arent really playing it. The people who are into it and really play it and want to enjoy all of it, and want to play their best at it find this glaring flaws. Then post about it then someone who isnt a real player calls they crybabies. You know because they want to enjoy the game they paid ( and are still paying) for. Link to comment Share on other sites More sharing options...
Jinzouningen Posted January 22, 2012 Share Posted January 22, 2012 OP's title is over-exaggerated. It took me literally about 45 seconds of combat to get used to the change. There was also a few posts about some imaginary ability delay issue. So either there is no such thing or you should just get used to it. Link to comment Share on other sites More sharing options...
Jinzouningen Posted January 22, 2012 Share Posted January 22, 2012 Anyone who "got used" to this is a bad player. No one can tell if a CD is up or not on a >1 minute cooldown ability if there's less than 5 seconds left on it. And anyone who claims to is simply a liar. Hit the nail on the head. twice Link to comment Share on other sites More sharing options...
Mrs_Murder Posted January 22, 2012 Share Posted January 22, 2012 /signChange it back. No one complained about it being greyed out, so why change it in the first place? Now I have to mouseover the ability and read the cooldown time. Link to comment Share on other sites More sharing options...
face_hindu Posted January 22, 2012 Share Posted January 22, 2012 We hear your feedback and are working on adjustments to increase the readability of the cooldown UI in an upcoming patch. -- Georg Cake is a lie; there is only pie. Link to comment Share on other sites More sharing options...
bludwork Posted January 22, 2012 Share Posted January 22, 2012 Do not change it back! As as Imperial Agent before the patch my Carbine Burst ability would gray out even when it was usable. I thought it was funny because only after the GCD would it show me it was available for use, by that time I already made the decision to use something else. Not greying out abilities allows me to see which abilties are available when the GCD in effect. The previous implementation was completely wrong! Link to comment Share on other sites More sharing options...
FourTwent Posted January 22, 2012 Share Posted January 22, 2012 Honestly I wish they would put an option in the menu that would show you a numerical value for the CD's rather than a graphical one. i like this way of doing it Link to comment Share on other sites More sharing options...
JasonSavo Posted January 22, 2012 Share Posted January 22, 2012 Why would you make an already horrid UI even worse? Change it back. Link to comment Share on other sites More sharing options...
Dodik Posted January 22, 2012 Share Posted January 22, 2012 A lot of people, myself including, complained about all skills greyed out during GCD. That was a problem. It appears Bioware misunderstood what the problem was exactly. I personally wanted only those skills to be lit up that (1) I have enough force/energy to use immediately after the currect GCD, and (2) are not on their individual cooldowns. Everything else should be greyed out. Bioware included only the first check as condition for a skill to be lit up, while it should have included both. Link to comment Share on other sites More sharing options...
Eltohan Posted January 22, 2012 Share Posted January 22, 2012 /sign Change it back. No one complained about it being greyed out, so why change it in the first place? Now I have to mouseover the ability and read the cooldown time. Terrible, terrible ui design choice indeed Link to comment Share on other sites More sharing options...
Eltohan Posted January 22, 2012 Share Posted January 22, 2012 A lot of people, myself including, complained about all skills greyed out during GCD. That was a problem. It appears Bioware misunderstood what the problem was exactly. I personally wanted only those skills to be lit up that (1) I have enough force/energy to use immediately after the currect GCD, and (2) are not on their individual cooldowns. Everything else should be greyed out. Bioware included only the first check as condition for a skill to be lit up, while it should have included both. Instead of letting skills off cooldown that had enough ressources/distance and were ready to use lit up during the globalcooldown, THEY LIT UP ALL THE SKILLS :eek: Link to comment Share on other sites More sharing options...
grandmthethird Posted January 22, 2012 Share Posted January 22, 2012 Do not change it back! As as Imperial Agent before the patch my Carbine Burst ability would gray out even when it was usable. I thought it was funny because only after the GCD would it show me it was available for use, by that time I already made the decision to use something else. Not greying out abilities allows me to see which abilties are available when the GCD in effect. The previous implementation was completely wrong! i believe this is why it was changed in the first place we need a combination of both. black out ability's on cooldown the way it was before, but don't black out any available in GCD that are not on cooldown. (hope that makes sense) Link to comment Share on other sites More sharing options...
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