Talon_Starfire Posted January 24, 2013 Share Posted January 24, 2013 Hi, I find myself using Mortar Volley a lot and would like to do both PvP & PvE so what AC would be best for me I planned to go Vanguard but if Commando is better I'd probably be willing? For the Republic. Link to comment Share on other sites More sharing options...
rob_y Posted January 24, 2013 Share Posted January 24, 2013 While I wouldn't advise picking an AC based solely on liking one ability that's only available once a minute and is available to both ACs anyway, if I had to pick for you, I'd say Commando. Vanguards will be too close / getting hit too often to use mortar volley comfortably. Link to comment Share on other sites More sharing options...
Talon_Starfire Posted January 24, 2013 Author Share Posted January 24, 2013 While I wouldn't advise picking an AC based solely on liking one ability that's only available once a minute and is available to both ACs anyway, if I had to pick for you, I'd say Commando. Vanguards will be too close / getting hit too often to use mortar volley comfortably. K, Thanks Link to comment Share on other sites More sharing options...
Gyronamics Posted January 24, 2013 Share Posted January 24, 2013 While I wouldn't advise picking an AC based solely on liking one ability that's only available once a minute and is available to both ACs anyway, if I had to pick for you, I'd say Commando. Vanguards will be too close / getting hit too often to use mortar volley comfortably. MV is a ***** to place close to yourself due to a 5m minimum range which incidentally makes it lousy if mobs are 360 degrees around you. Generally you don't use it while melee fighting as a vanguard. Commandos are typically standing off from a fight so placing a MV reticule is no issue at any point. The best MV launcher is Commando Gunnery due to 35% armour penetration (not 35% more damage by the way). That by itself is a lousy reason to take the class and you should consider your quality of life between the times when you can use MV. Link to comment Share on other sites More sharing options...
Talon_Starfire Posted January 24, 2013 Author Share Posted January 24, 2013 MV is a ***** to place close to yourself due to a 5m minimum range which incidentally makes it lousy if mobs are 360 degrees around you. Generally you don't use it while melee fighting as a vanguard. Commandos are typically standing off from a fight so placing a MV reticule is no issue at any point. The best MV launcher is Commando Gunnery due to 35% armour penetration (not 35% more damage by the way). That by itself is a lousy reason to take the class and you should consider your quality of life between the times when you can use MV.Yes I realize i should not base it on one ability but I think it's typical of my Playstyle so I probably should go Commando. Link to comment Share on other sites More sharing options...
Skylarc Posted January 24, 2013 Share Posted January 24, 2013 MV is a ***** to place close to yourself due to a 5m minimum range which incidentally makes it lousy if mobs are 360 degrees around you. Generally you don't use it while melee fighting as a vanguard. Commandos are typically standing off from a fight so placing a MV reticule is no issue at any point. The best MV launcher is Commando Gunnery due to 35% armour penetration (not 35% more damage by the way). That by itself is a lousy reason to take the class and you should consider your quality of life between the times when you can use MV. Commando Assault Specialist gives added bonus to MV on burning targets which is every target. Very fun in WZ's. Link to comment Share on other sites More sharing options...
Talon_Starfire Posted January 24, 2013 Author Share Posted January 24, 2013 (edited) It might not be Mortar Volley it's like a rocket launcher built into my gun I'm only level 5. Will I regret Commando if I take it with the intent to play PvP instead of taking Vanguard? Edited January 24, 2013 by Talon_Starfire Link to comment Share on other sites More sharing options...
rob_y Posted January 24, 2013 Share Posted January 24, 2013 It might not be Mortar Volley it's like a rocket launcher built into my gun I'm only level 5. Will I regret Commando if I take it with the intent to play PvP instead of taking Vanguard? Do you mean Explosive Round? If so, you'll never use it in PvP except to interrupt someone capping a node. It takes way too much ammo to use and it doesn't knock down players like it does to trash mobs. Link to comment Share on other sites More sharing options...
Talon_Starfire Posted January 24, 2013 Author Share Posted January 24, 2013 Do you mean Explosive Round? If so, you'll never use it in PvP except to interrupt someone capping a node. It takes way too much ammo to use and it doesn't knock down players like it does to trash mobs.I'm not saying I'm as good a player as him but I saw Taugrim do it in his Iron Fist video it was in huttball is it good for that and should I be a Vanguard or Commando if my style is to use powers like that? Thanks Link to comment Share on other sites More sharing options...
rob_y Posted January 25, 2013 Share Posted January 25, 2013 I'm not saying I'm as good a player as him but I saw Taugrim do it in his Iron Fist video it was in huttball is it good for that and should I be a Vanguard or Commando if my style is to use powers like that? Thanks I'm still not sure which ability you're even talking about - Explosive Round or Mortar Volley or something else? Maybe Incendiary Round? Link to comment Share on other sites More sharing options...
DariusCalera Posted January 25, 2013 Share Posted January 25, 2013 I'm not saying I'm as good a player as him but I saw Taugrim do it in his Iron Fist video it was in huttball is it good for that and should I be a Vanguard or Commando if my style is to use powers like that? Thanks If it's a level 5 ability it is more than likely Explosive Round. As others have said, in pvp, you will use it sparingly and this goes for both commandos and VGs since they both have it. If you want to stay at range, then go commando, but be warned you will get killed, a lot, and probably get frustrated in PvP. VGs are melee and while they do have some ranged attacks, they don't have as many as the commando. Link to comment Share on other sites More sharing options...
Gyronamics Posted January 25, 2013 Share Posted January 25, 2013 Commando Assault Specialist gives added bonus to MV on burning targets which is every target. Very fun in WZ's. No it doesn't. Damage boosts on burning targets are for: High impact bolt Hammer Shot Charged Bolts Full Auto Hail of Bolts <- is this the AOE you're thinking of? Link to comment Share on other sites More sharing options...
Talon_Starfire Posted January 25, 2013 Author Share Posted January 25, 2013 (edited) No it doesn't. Damage boosts on burning targets are for: High impact bolt Hammer Shot Charged Bolts Full Auto Hail of Bolts <- is this the AOE you're thinking of? It is a beige icon and I think it is the one in the progression video before the Trooper took an AC. Edited January 25, 2013 by Talon_Starfire Link to comment Share on other sites More sharing options...
Gyronamics Posted January 25, 2013 Share Posted January 25, 2013 What? I'm replying to Skylarc who thinks that mortar volley gets a damage boost on burning targets if you're assault spec and no it does not. Link to comment Share on other sites More sharing options...
Talon_Starfire Posted January 25, 2013 Author Share Posted January 25, 2013 I'm level 7 now but the ability is the Rocket Launcher you get at L1. Link to comment Share on other sites More sharing options...
Talon_Starfire Posted January 26, 2013 Author Share Posted January 26, 2013 I'm level 7 now but the ability is the Rocket Launcher you get at L1. The ability is called Explosive Round. Link to comment Share on other sites More sharing options...
Joshthecook Posted January 26, 2013 Share Posted January 26, 2013 I never use Explosive Round and I have a Vanguard tank and Commando Healer. If you are looking at PvP, I would suggest Vanguard (lvling a second Vanguard right now just through PvP). It costs to much ammo, and while the damage is nice, it's not part of any rotation that I have seen or used past Taris. While it is true that Vanguards are considered a melee class, I don't really think they are true melee. Five to ten meters maybe where Jedi and Sith work, but we can still damage at range to great effect while we close the distance. The Vanguard's taunts, guard, pull, heavy armor and decent splash damage with sticky grenade and pulse cannon more than make up for a lack of a push back. If you are looking at Commando I would suggest healer tree, as the cast times for a lot of the attacks in the other trees will get you killed a lot in PvP. Healing in PvP is tough but is more welcome in PvP than being chow for every other class save Merc's in PvP. When I was lvl'ing my healer Commando doing a lot of PvP I would consistently put up over 100k damage and heals in many WZ's. Link to comment Share on other sites More sharing options...
Talon_Starfire Posted January 26, 2013 Author Share Posted January 26, 2013 Thanks, I'll probably go Vanguard. Link to comment Share on other sites More sharing options...
rob_y Posted January 26, 2013 Share Posted January 26, 2013 If you are looking at Commando I would suggest healer tree, as the cast times for a lot of the attacks in the other trees will get you killed a lot in PvP. If you run Assault, you're perfectly fine only casting Full Auto once every 15 seconds and just using instant casts besides that (and obviously you can skip or cutoff Full Auto if you need to). Link to comment Share on other sites More sharing options...
Talon_Starfire Posted January 26, 2013 Author Share Posted January 26, 2013 (edited) If you run Assault, you're perfectly fine only casting Full Auto once every 15 seconds and just using instant casts besides that (and obviously you can skip or cutoff Full Auto if you need to).Is that Commando or Vanguard because that's the shared tree? Thanks Edited January 26, 2013 by Talon_Starfire Link to comment Share on other sites More sharing options...
rob_y Posted January 27, 2013 Share Posted January 27, 2013 Is that Commando or Vanguard because that's the shared tree? Thanks I meant as a Commando. As a Vanguard assault is even better with regard to never having to stop and cast. Link to comment Share on other sites More sharing options...
Darth_Dreselus Posted January 28, 2013 Share Posted January 28, 2013 (edited) Here is what you do with Explosive Round: Mouse over it Left click and hold Drag outside of your quickbar Release And never put it back there again. It is a useless ability, HS will end up doing more/same damage and is free, ER costs 3 ammo and is only ever useful on Ord Mantell to kill trash. Maybe, maybe when there are 2 people capping a node you can use it to stop them both, but that's incredibly situational and you are better off with Hail of Bolts as a Mando. Edited January 28, 2013 by Darth_Dreselus Link to comment Share on other sites More sharing options...
DariusCalera Posted January 28, 2013 Share Posted January 28, 2013 Is that Commando or Vanguard because that's the shared tree? Thanks While VGs and Commandos do share this tree, the VG version of it is far superior to the one given to commandos. Why? Instant casts and mobility. Link to comment Share on other sites More sharing options...
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