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Combat/carnage pvp info needed


OeSan

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Just dinged 50 and have been lvling as WM, Id like to try combat esp right now as im only sitting on 1050 exp, bm mh/oh/chest/legs and rest recruit and iirc it will be a bit easier to finish a target quickly as combat over WM but I cannot find the following info anywhere:

 

Our best current spec and rotation as of 1.3

 

and our stats to be strived for (iirc we need more crit as combat then most specs?) help me out ty kindly.

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Just dinged 50 and have been lvling as WM, Id like to try combat esp right now as im only sitting on 1050 exp, bm mh/oh/chest/legs and rest recruit and iirc it will be a bit easier to finish a target quickly as combat over WM but I cannot find the following info anywhere:

 

Our best current spec and rotation as of 1.3

 

and our stats to be strived for (iirc we need more crit as combat then most specs?) help me out ty kindly.

 

Crit is not as important as power, but you should have a good amount of all 3, while leaning mostly toward power.

 

To START a fight your best rotation will be jump > precision slash > master strike

 

You want to save precision slash for EITHER:

 

master strike

 

or Zen

 

When you have zen up, use precision slash > blade rush > slash > slash > blade rush > slash > slash

 

You can also throw a blade storm in there, but it does good damage without the armor penetration whereas the white damage excels during precision slash.

 

Your ataru form can only proc every 1.5 seconds and slash does more base damage, since each get put on a .5 GCD, you want to alternate like above.

Edited by Invictusthetaru
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Crit and Accuracy are a bit more important in Carnage. Your priority is like this:

 

1. Massacre, Gore, Ravage, Force Scream. Insane burst. You'll love it. Massacre before the rotation to get the autocrit proc on force scream and higher chance to proc Ataru during Ravage. ALWAYS Ravage before Force Scream. The Ravage GCD is over long before the ability finishes channeling, force scream will still gain the benefit of Gore if used right after.

 

2. Berserk, Gore, Massacre Spam. This is just lol burstdps. Watch just about anything melt in front of you. 1s GCD's is like candy.

 

Most other situations: Use 80% predation for your team as much as possible, it's amazing. Always. Build Rage, Massacre and Force Scream. Save the Gore for more important targets and when you won't get CC'ed to ensure you're not wasting your burst.

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I'm sure uchoo just forgot that ataru can't proc more than 1ce every 1.5 seconds :p

 

Not quite, sir:

 

The Ataru Form strike automatically triggered by this attack is not limited by Ataru Form's 1.5 second internal cooldown, so spamming this ability during say, berserk, will indeed result in every strike triggering an Ataru Form strike as well.

 

Maybe that goes without saying, but MAYBE SOMEONE WAS WONDERIN

 

from http://www.torhead.com/ability/84jDyL3/massacre#comments

 

So when you get Blade Rush, just take Slash off your bar.

 

@OP, make sure you get all the roots and speed buffs from the Combat tree. They are very useful for group utility. Crippling Throw causes so many rage posts on the forums about people being "stunned" with full resolve and burning alive in the fire. Mwahaha :rak_01:

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Crit is not as important as power, but you should have a good amount of all 3, while leaning mostly toward power.

 

To START a fight your best rotation will be jump > precision slash > master strike

 

You want to save precision slash for EITHER:

 

master strike

 

or Zen

 

When you have zen up, use precision slash > blade rush > slash > slash > blade rush > slash > slash

 

You can also throw a blade storm in there, but it does good damage without the armor penetration whereas the white damage excels during precision slash.

 

Your ataru form can only proc every 1.5 seconds and slash does more base damage, since each get put on a .5 GCD, you want to alternate like above.

 

I don't remember what the mirror to Massacre is, but I don't like to use VIcious Slash at all In Carnage, due to the 30% increased crit damage on Massacre.

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Crit and Accuracy are a bit more important in Carnage. Your priority is like this:

 

1. Massacre, Gore, Ravage, Force Scream. Insane burst. You'll love it. Massacre before the rotation to get the autocrit proc on force scream and higher chance to proc Ataru during Ravage. ALWAYS Ravage before Force Scream. The Ravage GCD is over long before the ability finishes channeling, force scream will still gain the benefit of Gore if used right after.

 

2. Berserk, Gore, Massacre Spam. This is just lol burstdps. Watch just about anything melt in front of you. 1s GCD's is like candy.

 

Most other situations: Use 80% predation for your team as much as possible, it's amazing. Always. Build Rage, Massacre and Force Scream. Save the Gore for more important targets and when you won't get CC'ed to ensure you're not wasting your burst.

 

You can improve the 2nd rotation by: throwing in force scream after your 4th massacre (you'll have a 0.5s window to get the 100% armor penetration + crit chance). Then you can spam massacre 2 final times, pop frenzy (if it's not on cooldown), then battering assault, pop berserk (or bloodthirst, depending on the situation) and massacre spam again until gore cooldown has returned - once it has, you can gore + ravage your target without much likelihood that they'll still have any stuns or knockbacks to prevent it.

 

The first rotation is best if and only if your target cannot interrupt your ravage via knockback/stun/accuracy debuff - so keep aware of when they have used their counter abilities so that you can catch them while they're on cooldown - OR... wait until you have full resolve before you gore+ravage. Also, ravage doesn't cause any GCD (just like every other channeled or activation timer ability, so you can even instantly interrupt it yourself to use another ability), but they ARE correct that you should always ravage prior to force scream (instead of vice versa, since you're less likely to get the final tick of damage -the one that matters- from ravage off while you still have gore proc by using scream before ravage - part of this is due to the fact that you might need to reposition before you can ravage and even if you didn't, sometimes the lag delay between an instant ability's GCD and ravage beginning can take longer than 1.5s due to lag).

 

Now, back to your plant to respec to carny so as to gear up: DON'T. Carny is rediculously focus-fired - mostly due to the fact that they cause roots, so when people can't kite you or can't even move to approach their intended target, they pretty much have to target you more often. Carnage/Combat also get focus-fired a LOT due to the fact that they can:

a.) Pretty much melt any target if permitted to get a Gore-procced ravage run full-cycle and

b.) Berserk + massacre spam is THE BEST method to pressure healers due to the 1s GCD (main-hand attack damage + off-hand attack damage + ataru form damage) so that's 3 seperate attacks registering every second - which makes it almost impossible for any healer to use activated heals provided that you're also using interrupts. Albeit, Massacre's damage certainly has a long delay before all of it registers - I can't tell you how many times I've died to someone using an ability (not DoT, actual direct-damage ability that doesn't have such a delay) only to have that target die from massacre or ataru form damage ~ 1.5s later - it is quite annoying.

 

Also, carnage/combat is INCREDIBLY squishy compared to the other specs. It is much easier to survive for longer periods of time as Annihilation/Watchman or Rage/Focus since carnage almost always uses force camo offensively - ours breaks roots/snares, so we can regain position due to our spec posessing the least efficient gap-closing - anni/watch get 3s CD reduction and no restriction on charge's range within 10m, rage/focus get obliterate - anni/watch tend to use camo after they've thrown full stacks of DoT's on a target so that they can regain health without the possiblity of taking damage for its duration and rage/focus tends to use it to escape so that their shockwave stack-building abilities can reset - rage/focus also gets the 30s CD reduction on undying rage and more damage reduction.

 

I grinned/bared the gear-grind as Carnage marauder, but I really don't reccomend it. I started lv. 50 pvp with BM chest/relic, WH relic/ear and everything else recruit.... yeah, safe to say that the only way you ever get full stacks of fury is by popping the frenzy cooldown since you're not likely to survive long enough to gain it through combat until you're ~ 2/3 battlemaster geared.

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  • 7 months later...
You can improve the 2nd rotation by: throwing in force scream after your 4th massacre (you'll have a 0.5s window to get the 100% armor penetration + crit chance). Then you can spam massacre 2 final times, pop frenzy (if it's not on cooldown), then battering assault, pop berserk (or bloodthirst, depending on the situation) and massacre spam again until gore cooldown has returned - once it has, you can gore + ravage your target without much likelihood that they'll still have any stuns or knockbacks to prevent it.

 

The first rotation is best if and only if your target cannot interrupt your ravage via knockback/stun/accuracy debuff - so keep aware of when they have used their counter abilities so that you can catch them while they're on cooldown - OR... wait until you have full resolve before you gore+ravage. Also, ravage doesn't cause any GCD (just like every other channeled or activation timer ability, so you can even instantly interrupt it yourself to use another ability), but they ARE correct that you should always ravage prior to force scream (instead of vice versa, since you're less likely to get the final tick of damage -the one that matters- from ravage off while you still have gore proc by using scream before ravage - part of this is due to the fact that you might need to reposition before you can ravage and even if you didn't, sometimes the lag delay between an instant ability's GCD and ravage beginning can take longer than 1.5s due to lag).

 

Now, back to your plant to respec to carny so as to gear up: DON'T. Carny is rediculously focus-fired - mostly due to the fact that they cause roots, so when people can't kite you or can't even move to approach their intended target, they pretty much have to target you more often. Carnage/Combat also get focus-fired a LOT due to the fact that they can:

a.) Pretty much melt any target if permitted to get a Gore-procced ravage run full-cycle and

b.) Berserk + massacre spam is THE BEST method to pressure healers due to the 1s GCD (main-hand attack damage + off-hand attack damage + ataru form damage) so that's 3 seperate attacks registering every second - which makes it almost impossible for any healer to use activated heals provided that you're also using interrupts. Albeit, Massacre's damage certainly has a long delay before all of it registers - I can't tell you how many times I've died to someone using an ability (not DoT, actual direct-damage ability that doesn't have such a delay) only to have that target die from massacre or ataru form damage ~ 1.5s later - it is quite annoying.

 

Also, carnage/combat is INCREDIBLY squishy compared to the other specs. It is much easier to survive for longer periods of time as Annihilation/Watchman or Rage/Focus since carnage almost always uses force camo offensively - ours breaks roots/snares, so we can regain position due to our spec posessing the least efficient gap-closing - anni/watch get 3s CD reduction and no restriction on charge's range within 10m, rage/focus get obliterate - anni/watch tend to use camo after they've thrown full stacks of DoT's on a target so that they can regain health without the possiblity of taking damage for its duration and rage/focus tends to use it to escape so that their shockwave stack-building abilities can reset - rage/focus also gets the 30s CD reduction on undying rage and more damage reduction.

 

I grinned/bared the gear-grind as Carnage marauder, but I really don't reccomend it. I started lv. 50 pvp with BM chest/relic, WH relic/ear and everything else recruit.... yeah, safe to say that the only way you ever get full stacks of fury is by popping the frenzy cooldown since you're not likely to survive long enough to gain it through combat until you're ~ 2/3 battlemaster geared.

 

All of this is really nice info. My first char was a mara and I pretty much deleted her because i was frustrated by the limited survivabilty of the carnage spec. And yea yea I know, we have our ccs and escape methods as well as pressure points but still, medium armor sets are a drag to deal with, especially when everyone on the enemy team that has a clue targets you even if he/she is close to dying from a teamate. It ridiculous! I actually operate almost as a tank in -50 warzones with all the fire im under.

 

I love the skill tree though, extremely vicious and a nightmare to the ones who don't know how defend themselves from it.

 

Do you have any more pointers on how to survive longer as a carnage marauder in warzones?

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