ufarax Posted July 12, 2014 Share Posted July 12, 2014 (edited) Why am I constantly being asked "can you respect to heals, or off heal us". The Tactical Falshpoints does not require a healer. If you're unable to complete the flashpoint without a healer, decline the queue when it pops...and wait for a group with healer.:) Edited July 12, 2014 by ufarax Link to comment Share on other sites More sharing options...
Scorecard Posted July 12, 2014 Share Posted July 12, 2014 (edited) Why am I constantly being asked "can you respect to heals, or off heal us". The Tactical Falshpoints does not require a healer. If you're unable to complete the flashpoint without a healer, decline the queue when it pops...and wait for a group with healer.:) I'm just going to direct you to this thread right here -------------------> "The Weird People You Meet In Group Finder" *P.S.-Tactical flashpoints seem to attract some of the worse players(speaking from the threads I've read). Asking them do more than just make things die, i.e. click a kolto station to stay alive or move out of the red stuff on the ground, is asking too much.* Edited July 12, 2014 by Scorecard Link to comment Share on other sites More sharing options...
JouerTue Posted July 12, 2014 Share Posted July 12, 2014 well with a healer it's chain pulling fest..when i've done the new story arch with my healers i barely had to use the weakest heal..i guess they're just nubs Link to comment Share on other sites More sharing options...
Halinalle Posted July 12, 2014 Share Posted July 12, 2014 Because they are used to healer keeping them at 100% between pulls. Now, without a healer they don't know how to use their out of combat heal ability. I don't even want to know how that's possible... Link to comment Share on other sites More sharing options...
Kryand Posted July 12, 2014 Share Posted July 12, 2014 What annoys me is I queue as DPS/heals every time, and every time it will only ever pick heals for me... even if the group has no DPS and already another healer. If there's no healer I will usually just do it and do some off-DPS. Link to comment Share on other sites More sharing options...
wainot-keel Posted July 12, 2014 Share Posted July 12, 2014 Well, they can ask you to heal. Why not ? A tactical flashpoint doesnt require a tank nor a healer, but while a tank is a drag, a healer is a really nice convenience. For everybody, since things will go faster. Yes, can be a pain to heal one of those, but then it's up to you if decide not to do it and deal with all the out of combat heal needed. Link to comment Share on other sites More sharing options...
sanctified Posted July 12, 2014 Share Posted July 12, 2014 (edited) Well, they can ask you to heal. Why not ? A tactical flashpoint doesnt require a tank nor a healer, but while a tank is a drag, a healer is a really nice convenience. For everybody, since things will go faster. Yes, can be a pain to heal one of those, but then it's up to you if decide not to do it and deal with all the out of combat heal needed. Not that I bother with tactical flashpoints anymore outside of the occasional Assault on Tython (just because I like watching Narnia burn), but whenever I do deign to tank these mindless zerg fests, it usually consists of me holding everyone's hands and continually saving them from their own stupidity. Because even in content designed to support their go-go-go wooooo shiny play-style, most dps are truly helpless people in need of a Shepard. You're welcome. Edited July 12, 2014 by sanctified Link to comment Share on other sites More sharing options...
psandak Posted July 12, 2014 Share Posted July 12, 2014 Have to admit, I had a WoW flashback when I read the title. The simple answer is that because you can heal you are expected to do so. Does not mean you have to, just don't be surprised when you get a lot of grief because you don't. Link to comment Share on other sites More sharing options...
midianlord Posted July 12, 2014 Share Posted July 12, 2014 Depends on exact class and spec. I find that explaining your/your class's limits at the beginning when someone asks, helps a lot, and can stave off a lot of drama, unless you're grouped with complete window-lickers --which obviously can and does happen. Nothing you can do about that, though. IME: Gunnery Commando/Arsenal Mercenary: Easiest (at least I find it so), and arguably best off heals courtesy of 2 charges of Power Surge as well as Tracer Lock/Light-em-Up stacks hasting Healing Scan (instant with all 5 stacks), plus the lovely Kolto Missile. Will overheat quickly if pushed, though. Pyro mercenary/Assault Specialist Commando: Off-healing not recommended beyond the odd Kolto Missile. Very easy to overheat like, instantly. Damager Sorc/Sage, either tree: Bad Idea --no really, as in, "I got a RL bad feeling about this..." if I see someone ask my Sorcs to off-heal. Even Lighting/TK with its seemingly unlimited resource-pool will run out of Force right now if they start off-healing too much, and forget about it in the DoT-tree. With that said though, the "off-heal rotation" I use can make for one Hell of a good "Oh ****!" button: Bubble the person in trouble (I generally consider it good form to bubble everyone before a big pull or boss-fight if I'm the only Sorc/Sage in the party, although this is by no means mandatory), Recklessness ---> Polarity Shift ---> Clicky +Power relic if so equipped ---> 2x hasted Dark Infusion. If both charges crit (which they usually will), then you will have just blasted buddy back up to the tune of 15-20k HP if you're geared, and the bubble will ensure that he'll actually get some of it. Damager Scoundrel: Nope! Too long to cast, too much energy use, no instants without spec'cing as heals. Should be saved for self-only. The moral of this story is: Although you're not expected to heal, do, 1) Be ready to watch out for each other in a TFP. A well timed Kolto Missile + Power Surged Rapid Scan can make all the difference if things go pear-shaped. 2) Be aware of the off-healer's design-limits, and that they are kept low for an important balancing reason, and that you shouldn't push them too far (A Pyro-Merc off healing too much will overheat almost instantly, it seems like.) That goes for everyone, though, not just the off-healer. Link to comment Share on other sites More sharing options...
Reallynotaknight Posted July 13, 2014 Share Posted July 13, 2014 Got a real tank in a tactical core meltdown who insisted my dps sorc not dps anymore because I stole aggro off of her. After two wipes I was forced to only click healing stations. I guess the guy never heard of taunts or guard or anything. We needed extra healing because it couldn't get to the generators in time as a jug. Link to comment Share on other sites More sharing options...
venomlash Posted July 13, 2014 Share Posted July 13, 2014 Depends on exact class and spec. I find that explaining your/your class's limits at the beginning when someone asks, helps a lot, and can stave off a lot of drama, unless you're grouped with complete window-lickers --which obviously can and does happen. Nothing you can do about that, though. IME: [snip] Damager Scoundrel: Nope! Too long to cast, too much energy use, no instants without spec'cing as heals. Should be saved for self-only. Scrapper is useless for off-heals, but Dirty Fighting does have the option to take Scurry, a high-tree talent which (among other boosts) makes it so that using Scamper causes your next Kolto Pack to be instant, free, and not cost Upper Hand. If the dookie is hitting the fan, you're likely to be Scampering off into the sunset to get your squishy self to safety anyway, so having that free (and fairly potent!) heal available to you can be quite helpful, whether for self-heals or for tank-heals. Link to comment Share on other sites More sharing options...
Halinalle Posted July 13, 2014 Share Posted July 13, 2014 (edited) Got a real tank in a tactical core meltdown who insisted my dps sorc not dps anymore because I stole aggro off of her. After two wipes I was forced to only click healing stations. I guess the guy never heard of taunts or guard or anything. We needed extra healing because it couldn't get to the generators in time as a jug. No, he just didn't know how to play his class. Btw, tanks should never open with taunt. Edited July 13, 2014 by Halinalle Link to comment Share on other sites More sharing options...
Dayshadow Posted July 13, 2014 Share Posted July 13, 2014 Why am I constantly being asked "can you respect to heals, or off heal us". The Tactical Falshpoints does not require a healer. If you're unable to complete the flashpoint without a healer, decline the queue when it pops...and wait for a group with healer.:) If you're not a Sentinel or Gunslinger you aren't a DPS. If you are a Shadow or Guardian and not tanking, you're doing it wrong. Now get me some kolto, boy!!! Chop! Chop! Link to comment Share on other sites More sharing options...
Dras_Keto Posted July 13, 2014 Share Posted July 13, 2014 Well, I guess the first question is did you check both heal and dps? IE, did you have the little heal icon on you? Id like to assume thats not the case, but kind of have to ask. Assuming that you didnt, its just that three DPS and a healer is the best way to do KDY. Without a healer youll have to stop and heal for 5-10 seconds after most packs. With one, you steamroll through with no downtime. Link to comment Share on other sites More sharing options...
AshlaBoga Posted July 13, 2014 Share Posted July 13, 2014 Because they are used to healer keeping them at 100% between pulls. Now, without a healer they don't know how to use their out of combat heal ability. I don't even want to know how that's possible... Easy, they're really really really bad. Link to comment Share on other sites More sharing options...
wainot-keel Posted July 13, 2014 Share Posted July 13, 2014 Not that I bother with tactical flashpoints anymore outside of the occasional Assault on Tython (just because I like watching Narnia burn), but whenever I do deign to tank these mindless zerg fests, it usually consists of me holding everyone's hands and continually saving them from their own stupidity. Because even in content designed to support their go-go-go wooooo shiny play-style, most dps are truly helpless people in need of a Shepard. You're welcome. No need for your help, but thanks though. I play my own tanks when they matter, which is not on tacticals. IMO, the best set up for one of these is 3 dps and healer, where nobody stops and no need of out of combat healing. If a dps is makes a silly move, still a healer will be better at saving the situation. A tank will do too, but.. out of combat heal and stuff.... Link to comment Share on other sites More sharing options...
Reallynotaknight Posted July 13, 2014 Share Posted July 13, 2014 (edited) No, he just didn't know how to play his class. Btw, tanks should never open with taunt. Never said anything about opening with taunt, anyone who knows how threat works knows that opening with taunt on a boss is silly... The Jug just wouldn't use taunt before trying to kite the boss around, and just my dots would have me rip aggro. I lead the boss to one of the generators for it to smash it, and the jug taunted it back to the middle and tried to slowly walk it to the gen himself. After we wiped he blamed the other people in the party, and insisted that I only heal. It was an annoyingly slow way to beat the fp. The jug could have used friendly leap to get to me, use the passive that lets you move faster if someone you have guarded is taking damage, anything at its disposal. Instead it slowly trudged to each gen, guaranteeing two smashes per sandstorm. Not a chance of this guy ever beating it in hardmode since he struggled that much on a tactical. Final boss he needed on a willpower drop to try to get me back for saying he was a bad tank. It was funny having him think anything in that flashpoint would be an upgrade for me. Edited July 13, 2014 by Reallynotaknight Link to comment Share on other sites More sharing options...
JackNader Posted July 14, 2014 Share Posted July 14, 2014 The majority of people in this game are so bad they DO require a healer for tacticals. Clicking those health stations is apparently too difficult. Link to comment Share on other sites More sharing options...
DuEldrvarya Posted July 14, 2014 Share Posted July 14, 2014 No need for your help, but thanks though. I play my own tanks when they matter, which is not on tacticals. IMO, the best set up for one of these is 3 dps and healer, where nobody stops and no need of out of combat healing. If a dps is makes a silly move, still a healer will be better at saving the situation. A tank will do too, but.. out of combat heal and stuff.... correction, since we are looking at overall idealness. Two aoe dps (smash or ap or engineering or hell even tk will do) two anni mara's What is that thing called a healer you ask? IDK cause we dont want one.... Link to comment Share on other sites More sharing options...
wainot-keel Posted July 14, 2014 Share Posted July 14, 2014 lol... that sounds like a huge hassle, specially for a tactical.... not only specific classes but also specific specs... 3 dps and 1 heals whateves....much easier to setup. Link to comment Share on other sites More sharing options...
dipstik Posted July 15, 2014 Share Posted July 15, 2014 i always ask someone to spec heals if we dont have one. if u dont and we die, then i will complain. at least offheal. i love to blindly dps as much as the next, but when im on a healing class, i typically end up healing, just to make the run go faster. now, if u are in the tactical without an xp boost and time doesnt matter, then sure... we can wipe all day and it doesnt matter... but typically, in kdy, people have xp boosts and want to go quick, which isnt much of an option without a healer. Link to comment Share on other sites More sharing options...
undiess Posted July 15, 2014 Share Posted July 15, 2014 Those that don't offheal to keep members up are bad, period. If you have the ability to offheal as a dps and you just let someone die... you're slowing the group down by being stubborn. I leveled a commando from 15-55 completely in KDY and always at LEAST offhealed knowing that it would make flashpoint go by quicker. I always prefer DPS spec so even in DPS spec I would offheal. It's not at all unreasonable a request and why you're in a GROUP to begin with. If it's that unreasonable for you, stick to solo content. Link to comment Share on other sites More sharing options...
Kryand Posted July 15, 2014 Share Posted July 15, 2014 Off-healing is dumb. Respec to heals if you're going to heal. Link to comment Share on other sites More sharing options...
Brutal Posted July 16, 2014 Share Posted July 16, 2014 Why am I constantly being asked "can you respect to heals, or off heal us". The Tactical Falshpoints does not require a healer. If you're unable to complete the flashpoint without a healer, decline the queue when it pops...and wait for a group with healer.:) if im on my low lvl dps that can heal i will do it (staying in dps spec dont need to respec) just to chain pull and get it done faster Link to comment Share on other sites More sharing options...
bromotion Posted July 16, 2014 Share Posted July 16, 2014 (edited) If you're not a Sentinel or Gunslinger you aren't a DPS. If you are a Shadow or Guardian and not tanking, you're doing it wrong. This...really upsets me. For a shadow, yes, but that is only because their DPS is not a currently viable spec ATM. Same thing with focus guardians, although focus is still viable for FPs with a lot of AoE required. But you obviously haven't played a vigilance spec. guardian before. Somewhat difficult but very fun spec to play, and has single target damage on par with most sentinels. Just last night in a GF TFB run (everyone bolstered), I frequently found myself pulling aggro over the tank, two sentinels, and a gunslinger. I was using my threat drop almost every fight. Plus you can actually take a hit or two Didn't mean to go so off topic, but I just couldn't not say anything. Edited July 16, 2014 by bromotion Link to comment Share on other sites More sharing options...
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