tman_ac Posted August 14, 2013 Share Posted August 14, 2013 (edited) I am just curious, everyone who tested (including me) the Event on the PTS told you to place more shady customers on the planets and/or lower the cooldown on them to something like 5 seconds. Everyone with a common sense should have see it coming that on the live servers it is hardly possible to get them. If you never listen to your players I do not see why I should still test patches on the PTS. Makes no sense. my2pence Edited August 14, 2013 by tman_ac Link to comment Share on other sites More sharing options...
ImpactHound Posted August 14, 2013 Share Posted August 14, 2013 my2pence Well there's the problem, queencoins don't work in Texas. 'MURRICA! Link to comment Share on other sites More sharing options...
Iwipe Posted August 14, 2013 Share Posted August 14, 2013 Well to be fair, they did change some things on the PTS due to our feedback 1) Failure rate on the shady character is alot lower than on the initial version on the PTS. 2) They made it so Completed Bounty Contacts are tradeable but at same time reduced the unlocking reward from purple rep to blue rep But yes, the Shady characters could use a short respawn cooldown. Link to comment Share on other sites More sharing options...
CommanderKeeva Posted August 14, 2013 Share Posted August 14, 2013 Also, it would be very nice if the bosses became immune to damage at 10% for like 5 seconds to prevent other players killing your mark when you want to capture it. It happened to me a few times today, guess it was my fault for going to low level planets first, but it was still pretty annoying. Link to comment Share on other sites More sharing options...
Arlon_Nabarlly Posted August 14, 2013 Share Posted August 14, 2013 Honestly by the time somethings on the PTS I don't think their looking for suggestions on changes. All they are really looking for a that point is if anything is broken. While they may be poorly thought out I wouldn't call them broken. Link to comment Share on other sites More sharing options...
ZETA_SCORPII Posted August 14, 2013 Share Posted August 14, 2013 Well I have been looking forward to this event and it is totally messed up!!! I'm so pissed at how poorly this and the new daily sections have been implemented that I don't want to give the devs anymore money, and I have always said that I will sub for life, not after this horrible design!! Thanks for ruining 2 new events devs! Link to comment Share on other sites More sharing options...
KarethRiker Posted August 14, 2013 Share Posted August 14, 2013 Ok honestly I really like the concept behind the event. So what you did well was allow choices for our characters between light and dark side and kill/capture with fight/inebriate. The story behind the bounties are good too. I like the boss fights and the was fun revisiting some older planets. However as mentioned the shady customers need to be rethought. 5 instances areas around the planet would be much better and help us keep our sanity. If you prefer to try and generate open pvp then just put three times the number of shady customers per area and add more shady customer areas while lowering the spawn time. Bosses need to be instanced as well, these are going to be a huge problem during prime time. These changes would actually make people likely to play more instead of being frustrated and allow us to enjoy the event. I would also suggest a similar concept for the dessler explorer, make it instanced with a large ops group needed and a hard fight with a once per week limit (so more like the red sphere) ala dreadtooth 5 stacks. Anyway love the game, not going anywhere, but will be happier with changes like these and more likely to actually partake in the event with a change like this. Link to comment Share on other sites More sharing options...
TUXs Posted August 14, 2013 Share Posted August 14, 2013 Also, it would be very nice if the bosses became immune to damage at 10% for like 5 seconds to prevent other players killing your mark when you want to capture it. It happened to me a few times today, guess it was my fault for going to low level planets first, but it was still pretty annoying. Good suggestion - just a shield that comes on for a few seconds. Link to comment Share on other sites More sharing options...
ibervang Posted August 14, 2013 Share Posted August 14, 2013 Just another retarded implemention. I think they actualy try to come up with ways so we have to grind for ages, just to gain a little. WAAAAYYYY, to many players as to shady people. I have interacted with 1 now, and of course i didnt get it. God forbid something should drop right away, so we shouldn't grind for hours. Link to comment Share on other sites More sharing options...
kingzod Posted August 14, 2013 Share Posted August 14, 2013 The re-spawn timer on these shady characters is ridiculously short and there are groups of 15 players waiting to claim just one of them. And there's only 3 of them in an instance...?!? At least the other events you could finish....this one was poorly thought out. Bioware should really listen to the people on the PTS as this was a problem then. Link to comment Share on other sites More sharing options...
dscount Posted August 14, 2013 Share Posted August 14, 2013 While I agree with Dulfy they did make some changes they also didn't listen to most. PTS as someone stated before has always been a "What's broken" and most of it's still going to move forward AS-IS no matter how much feedback we provide. Kind of why I've slowed my level of support of PTS feedback. It never went anywhere. Link to comment Share on other sites More sharing options...
Icebergy Posted August 14, 2013 Share Posted August 14, 2013 I have done four different planets on four different characters: Ord Mantel, took less than 10 mins to get all the Shady Characters. Voss, took less than 2 mins to get all the Shady Characters. Alderaan, took less than 2 mins to get all the Shady Characters. DK, took less than 2 mins to get all the Shady Characters. I don't see a problem. Link to comment Share on other sites More sharing options...
tman_ac Posted August 16, 2013 Author Share Posted August 16, 2013 That's just to funny: Patch Notes: Bounty Contract WeekAn issue affecting the spawn rate of Shady Characters has been corrected. The respawn rate of Shady Characters has been increased significantly.The “information” count required to advance Bounty Contract missions has been reduced to 4 (from 5). Actually I don't know why they haven't done this before the event started. At least they are listening now. Link to comment Share on other sites More sharing options...
DarthAcacius Posted August 16, 2013 Share Posted August 16, 2013 I have done four different planets on four different characters: Ord Mantel, took less than 10 mins to get all the Shady Characters. Voss, took less than 2 mins to get all the Shady Characters. Alderaan, took less than 2 mins to get all the Shady Characters. DK, took less than 2 mins to get all the Shady Characters. I don't see a problem. ill be honest, im with you on that one mate, longest amount of time i've spent looking for and gathering my information for henchmen has been about 10 to 12 mins, and thats over 9 characters twice over. and to the guy who said there are only 3 per instance, really wrong there mate, dk alone has 12 that i know of, with a soon to be faster respawn time Link to comment Share on other sites More sharing options...
jankiel Posted August 16, 2013 Share Posted August 16, 2013 While I agree that this was poorly made I didn't have any problems with getting my bounties. There are more then 3 in an instance. I've tried Ord Mantell,Tatooine, Nar Shadaa and Voss. The only places that are overcrowded are probably the starter planets. Link to comment Share on other sites More sharing options...
Stoofa Posted August 16, 2013 Share Posted August 16, 2013 I have done four different planets on four different characters: Ord Mantel, took less than 10 mins to get all the Shady Characters. Voss, took less than 2 mins to get all the Shady Characters. Alderaan, took less than 2 mins to get all the Shady Characters. DK, took less than 2 mins to get all the Shady Characters. I don't see a problem. I'm going to have to agree with you really. So over the two days (not including today) the event has been running I've run 11 bounties. Only Hutta caused me any kind of "real delay" as I was there about 15-20 minutes collecting the information, and even then I suddenly noticed there were some shady characters outside of the cantina which nobody was camping - so could have completed a lot sooner. Link to comment Share on other sites More sharing options...
Eanelinea Posted August 16, 2013 Share Posted August 16, 2013 (edited) I haven't really had a problem either. I've done this event for two days in a row now on 15 characters each day. I've already unlocked 6 kingpin contracts and even leveled my two lower level toons. Day one I went to Hutta and that was a nightmare, but when I discovered it didn't matter WHAT planet you went to, the 'boss' spawn was random, I even finished my 'boss-dead/alive' for each one and got all that. Once I open all the kingpin contracts, that will be the only thing I have left to do take them in and kill them on the spot. Though I DO agree with the others. The next event you guys decide to do, it would be great if there is an instance for the items. Whether it's group based or soloable by anyone, instancing the events make it where more players want to do the events because they don't have to fight with 200 other players doing the exact same event. A major example would be the Chevon event. People were grabbing boxes left and right, making it almost impossible to finish it because you couldn't get the tokens needed or the required number of boxes needed to finish the quest. Keep the events coming, bioware! Just rethink how you do them. Edited August 16, 2013 by Eanelinea Link to comment Share on other sites More sharing options...
Blackardin Posted August 16, 2013 Share Posted August 16, 2013 I am just curious, everyone who tested (including me) the Event on the PTS told you to place more shady customers on the planets and/or lower the cooldown on them to something like 5 seconds. Everyone with a common sense should have see it coming that on the live servers it is hardly possible to get them. If you never listen to your players I do not see why I should still test patches on the PTS. Makes no sense. my2pence This is why they should never jump to follow up on player complaints. There is no problem with the spawns, or the event. There is a problem with the players in that far too many are going to hutta, overloading the place, cutting each other's throats, then complaining about the event. Almost all of the other planets are almost empty. I'm finishing mine in about 10 mins per character. Link to comment Share on other sites More sharing options...
Blackardin Posted August 16, 2013 Share Posted August 16, 2013 That's just to funny: Actually I don't know why they haven't done this before the event started. At least they are listening now. Because it was, and still is, not necessary. Link to comment Share on other sites More sharing options...
tman_ac Posted August 16, 2013 Author Share Posted August 16, 2013 Because it was, and still is, not necessary. You have to realize that this Event is as well meant to be for low levels. And the shady contact stays level 15 no matter if you are lvl 15, 30 or 55. What I have seen is when the shady doesnt give out the info on a nice way and wants to fight you, a lvl 55 can just "steal" it from the lvl 15 guy cause he oneshots it. So that dropped info is for the 55 who actually did not interact with it. And according to these thoughts, it is just normal that places like Hutta, Ord Mantell, Dromund Kaas and Coruscant have a more heavy load than the others cause low levels can only access these contracts. Hope you get what I mean. Link to comment Share on other sites More sharing options...
Inflicktion Posted August 16, 2013 Share Posted August 16, 2013 That's just to funny: Actually I don't know why they haven't done this before the event started. At least they are listening now. Is there anything QQ can't accomplish? (besides this event apparently) Link to comment Share on other sites More sharing options...
Nickious Posted August 16, 2013 Share Posted August 16, 2013 So a event that was already easy just got easier? Awesome. Thanks for the tears. Link to comment Share on other sites More sharing options...
tman_ac Posted August 16, 2013 Author Share Posted August 16, 2013 So a event that was already easy just got easier? Awesome. Thanks for the tears. If you define the difficulty of an event by who can click faster to interact with a NPC, then yes - the difficulty has decreased. As I do not define it in that way the difficulty stayed the same whereas the time you have to invest (gladly) decreased. Link to comment Share on other sites More sharing options...
Jacen_Starsolo Posted August 16, 2013 Share Posted August 16, 2013 respawn rate has been increased? Am I reading it wrong or does this mean they won't respawn as fast (slow) as they already were? Link to comment Share on other sites More sharing options...
ibervang Posted August 16, 2013 Share Posted August 16, 2013 The elite unit is way to tough. You need to have great gear, compared to your level to have a chance. Way to much stun. And then they spawn 2 adds. Link to comment Share on other sites More sharing options...
Recommended Posts