Galbatorrix Posted March 1, 2013 Share Posted March 1, 2013 Seriously, go look at the blazing fire animation for Plasma Grenade (Commando's mirror move) and then Fusion Missile. When they switched Tracer and Fusions animation, they left out the big explosion Fusion used to make. It's small I know, but fix it anyway!! Link to comment Share on other sites More sharing options...
Henu Posted March 2, 2013 Share Posted March 2, 2013 Who uses FM??? 32 heat build up is not worth it imo. Link to comment Share on other sites More sharing options...
darthtrunkmonkey Posted March 2, 2013 Share Posted March 2, 2013 Who uses FM??? 32 heat build up is not worth it imo. you dont use it because your arsenal...as pyro you use it with the instant cast/no heat thingy(give me a break havent played my merc in ages) Link to comment Share on other sites More sharing options...
mandoforlife Posted March 3, 2013 Share Posted March 3, 2013 I totally agree. Commandos get the gigantic blaze, why was ours taken away? Plus it helps in showing that it's and AoE. Link to comment Share on other sites More sharing options...
mandoforlife Posted March 3, 2013 Share Posted March 3, 2013 Who uses FM??? 32 heat build up is not worth it imo. Explosive Dart > Fusion Missile > DFA. Insane AoE damage. The heat is quite a bit, and like someone else said, it's of more use to Pyro. Link to comment Share on other sites More sharing options...
Koyaanisqat Posted March 5, 2013 Share Posted March 5, 2013 Who uses FM??? 32 heat build up is not worth it imo. Fusion Missile is the best, hands-down, opening attack you can make. It lights them up and starts a nasty DoT effect. Alpha with Fusion Missile, hit the unload/tracer, explosive dart, tracer, HSM, Railshot. Link to comment Share on other sites More sharing options...
Galbatorrix Posted March 5, 2013 Author Share Posted March 5, 2013 Explosive Dart > Fusion Missile > DFA. Insane AoE damage. The heat is quite a bit, and like someone else said, it's of more use to Pyro. Yep, I'm still leveling up and high heat or no, we can down a group or 4 or 5 weaks/strongs nicely with our AOE combo. I use FM all the time for that. Link to comment Share on other sites More sharing options...
JimmyTheCannon Posted March 5, 2013 Share Posted March 5, 2013 My AOE rotation for fights with lots of grouped up mobs goes: DFA > Fusion Missile > Flamethrower (if I'm in range) > Sweeping Blasters spam til cooldowns are up. I'll usually use TSO on one of the Sweeping Blasters, because by then I need the time to vent heat. It's how I handle the Trenchgutters on HM Kephess. Link to comment Share on other sites More sharing options...
Slicksteezin Posted March 6, 2013 Share Posted March 6, 2013 Seriously, go look at the blazing fire animation for Plasma Grenade (Commando's mirror move) and then Fusion Missile. When they switched Tracer and Fusions animation, they left out the big explosion Fusion used to make. It's small I know, but fix it anyway!! Short answer: No? They changed the FM animation with tracer missile because 99% of mercs hated the animation for tracer, and since it is used far more they swapped it. Rightly so. People who continue to post this same request over and over again really should think things through.. You actually believe they are going to cater to the .5% and change back something that most would say they vastly improved? Cmon.. Link to comment Share on other sites More sharing options...
mandoforlife Posted March 12, 2013 Share Posted March 12, 2013 Short answer: No? They changed the FM animation with tracer missile because 99% of mercs hated the animation for tracer, and since it is used far more they swapped it. Rightly so. People who continue to post this same request over and over again really should think things through.. You actually believe they are going to cater to the .5% and change back something that most would say they vastly improved? Cmon.. I don't think you understand what the OP is asking. He isn't asking for the Tracer Missile animation to be switched back, he's asking for the big explosion of flame around the target that used to accompany FM before the switch. Like he said, the Commando mirror ability Plasma Grenade has it. So basically, keep the jetpack missile animation, but add the blanket of flame upon impact, like the original animation had. It's quite possible BW didn't even know the flames were lost with the switch. Link to comment Share on other sites More sharing options...
Recommended Posts