Khryn Posted January 20, 2012 Share Posted January 20, 2012 Great news from Bioware! Hopefully this silences some of the tinfoil advocates around here. I can't wait to have this fixed. Link to comment Share on other sites More sharing options...
Thekze Posted January 20, 2012 Share Posted January 20, 2012 wow this is great, i love you guys so much Link to comment Share on other sites More sharing options...
ThanosTitan Posted January 20, 2012 Share Posted January 20, 2012 Oh no! First custom UI news, then this? If it actually gets fixed, what will people complain about then? AA! Oh wait, they fixed that too....gosh darn!! Except none of those things exist yet. If they are anything like 1.1 Illum fixes there will be plenty for those who are left to keep complaining. Link to comment Share on other sites More sharing options...
MaximusRex Posted January 20, 2012 Share Posted January 20, 2012 Thanks for the update, its appreciated. Link to comment Share on other sites More sharing options...
GeorgZoeller Posted January 20, 2012 Share Posted January 20, 2012 Nice update. Any chance about also dealing with animations and abilities playing after a casting time is up. For example the healing spells for the sage I believe casts after the channel instead of the heal taking affect exactly when the channel ends. Also differences between abilities affects between mirrored class, will that be addressed soon? As I mentioned, we are not stopping to work on this topic. The resolutions mentioned in the blog are some of the improvements you can expect to see very soon. Work on other items continues and that includes us looking at a number of animation related feedback items and reported issues, ranging from faction balance concerns to responsiveness improvements. Please understand that I won't discuss faction balance concerns as part of this thread to keep the discussion focused on the topic of Ability Delay. That does not mean we are ignoring the topic. Georg Link to comment Share on other sites More sharing options...
Hailding Posted January 20, 2012 Share Posted January 20, 2012 Very nice! Hopefully this will resolve (some of) the delay problem(s). Fingers crossed! Link to comment Share on other sites More sharing options...
MrJuliano Posted January 20, 2012 Share Posted January 20, 2012 Updates like this are why I am an unabashed and apologetic BioWare fanboy, through and through. I've never felt so listened to by a game company, especially an MMO maker. Thank you, BW. Link to comment Share on other sites More sharing options...
cutXthroat Posted January 20, 2012 Share Posted January 20, 2012 niiiiiiiiiiiiiiiiiice! Link to comment Share on other sites More sharing options...
CorbennDallas Posted January 20, 2012 Share Posted January 20, 2012 Hello everyone! We've posted a new blog from Georg that talks more about ability delay. Click here to read the blog! For the LOVE OF GOD when are you going to address the ability animation delay between mirrors? Link to comment Share on other sites More sharing options...
barwnKesteven Posted January 20, 2012 Share Posted January 20, 2012 Thanks for the update. Link to comment Share on other sites More sharing options...
Mormack Posted January 20, 2012 Share Posted January 20, 2012 Except none of those things exist yet. If they are anything like 1.1 Illum fixes there will be plenty for those who are left to keep complaining. You win some and you lose some. Bioware made a mistake and its been voiced that they have. Anyone remember when Wintergrasp just gave a buff to the outmatched side and they still got roflstomped most of the time? Anyone remember when Cata launched and you couldn't win Tol Barad if you were attacking? So when they changed the honor, it just made people win trade? Yeah I do World PvP zones are a tricky thing. You aren't going to get it right the first second or maybe even third time. I did Tol barad maybe 3 times on my DK in WoW. I hated it. Link to comment Share on other sites More sharing options...
Fidgit Posted January 20, 2012 Share Posted January 20, 2012 I am rerolling from a 50 Operative to a Scoundrel, love the class and only rerolling cos we need more republics. But I must say that I hate how the smugglers stun works. Why does it has to stop the movement? IA has a big advantage there. They can use their stun and keep running. I thought mirror classes should be the same, not worse then the other. Link to comment Share on other sites More sharing options...
KodiackTech Posted January 20, 2012 Share Posted January 20, 2012 I'm quite happy to see this! Please, Bioware, try to keep up good relations. SWTOR has plenty of potential to be a stellar game and a solid competitor in the MMO market. Most of the big issues I've complained about personally are being patched up in a fairly timely manner. I hope the game can continue to head in the right direction! Link to comment Share on other sites More sharing options...
Dreossk Posted January 20, 2012 Share Posted January 20, 2012 (edited) Does the "delay between player input and ability execution" fix includes the ~1,5 sec delay before the start of the supposedly instant mortar volley of the trooper while the same ability for bounty hunter is really instant? Edited January 20, 2012 by Dreossk Link to comment Share on other sites More sharing options...
keybladez Posted January 20, 2012 Share Posted January 20, 2012 For the LOVE OF GOD when are you going to address the ability animation delay between mirrors? ^This. Additionally, I wish they were willing to hotfix things and not make the community wait until patch 1.2 for stuff like this. I'm not saying don't test it, take the time to do so, but you need to put it in the full next patch? Link to comment Share on other sites More sharing options...
Mormack Posted January 20, 2012 Share Posted January 20, 2012 For the LOVE OF GOD when are you going to address the ability animation delay between mirrors? Give them a chance to isolate things and fix it. Its probably not as simple as you figure it to be kid. Link to comment Share on other sites More sharing options...
Nobeer Posted January 20, 2012 Share Posted January 20, 2012 Great product and I believe you guys will fix it all within the coming months. I cant wait until this time next year and the game is running great. An the stock I bought in EA is making me mad flow. Link to comment Share on other sites More sharing options...
SWGBum Posted January 20, 2012 Share Posted January 20, 2012 Resubbed. Link to comment Share on other sites More sharing options...
UA_Wookie Posted January 20, 2012 Share Posted January 20, 2012 Does the "delay between player input and ability execution" fix includes the ~2,5 sec delay before the start of the supposedly instant mortar volley of the trooper while the same ability for bounty hunter is really instant? Or the supposedly "instant" Project ability of the Consular? Link to comment Share on other sites More sharing options...
Mormack Posted January 20, 2012 Share Posted January 20, 2012 ^This. Additionally, I wish they were willing to hotfix things and not make the community wait until patch 1.2 for stuff like this. I'm not saying don't test it, take the time to do so, but you need to put it in the full next patch? Did it say 1.2? No, I believe it said next update...which eludes to the so far weekly updates. Link to comment Share on other sites More sharing options...
Tinasa Posted January 20, 2012 Share Posted January 20, 2012 You changed the Ability Cool down graphics without request from the players. We can no longer tell when our abilities are cooled down. This problem makes the ability delay problem worse. 700+ replies and more then 70 pages including other threads about this topic exits. Not one BioWare reply yet. Please REVERT The changes. Thank you. Link to comment Share on other sites More sharing options...
ThanosTitan Posted January 20, 2012 Share Posted January 20, 2012 You win some and you lose some. Bioware made a mistake and its been voiced that they have. Anyone remember when Wintergrasp just gave a buff to the outmatched side and they still got roflstomped most of the time? Anyone remember when Cata launched and you couldn't win Tol Barad if you were attacking? So when they changed the honor, it just made people win trade? Yeah I do World PvP zones are a tricky thing. You aren't going to get it right the first second or maybe even third time. I did Tol barad maybe 3 times on my DK in WoW. I hated it. Tol Barad was never as bad as Illum, Hell even old school AV with windriders, shredding machines, and loktar summoned wasnt as bad as illum. Link to comment Share on other sites More sharing options...
Ymees Posted January 20, 2012 Share Posted January 20, 2012 I like this. I also like cooldown timers that use numbers. BW is #winning! Link to comment Share on other sites More sharing options...
Tygranir Posted January 20, 2012 Share Posted January 20, 2012 Does the "delay between player input and ability execution" fix includes the ~2,5 sec delay before the start of the supposedly instant mortar volley of the trooper while the same ability for bounty hunter is really instant? "Working as intended" Link to comment Share on other sites More sharing options...
Pcslayde Posted January 20, 2012 Share Posted January 20, 2012 Another thing we need, is for an abaility, such as Ravage, to end immediately when someone counters its effects with a skill such as "Unbreakable Will". This causes the user of ravage to be frozen in place while the skill repeats for a few rounds until finished, letting the target run free and whomever else to attack them while Ravage is having its "fit", unable to take any recourse. Link to comment Share on other sites More sharing options...
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