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Power vs Aim Augments


Farewellfire

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H all. So I have started getting my Dreadguard Gear to replace my campaign stuff. Currently got Gloves and Pants, custom belt/bracer with 27 armouring and mod and 2 x hazmat implants. I checked noxxic's guide on mod's etc and it says the power augment is BiS vs their previous recommendation of aim being BiS pre dreadguard gear.

 

Is this the case? I have over 2000 aim without any augments if that makes a difference.

Any advice or explanation of how power compares to aim etc woul be appreciated.

 

Thanks

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H all. So I have started getting my Dreadguard Gear to replace my campaign stuff. Currently got Gloves and Pants, custom belt/bracer with 27 armouring and mod and 2 x hazmat implants. I checked noxxic's guide on mod's etc and it says the power augment is BiS vs their previous recommendation of aim being BiS pre dreadguard gear.

 

Is this the case? I have over 2000 aim without any augments if that makes a difference.

Any advice or explanation of how power compares to aim etc woul be appreciated.

 

Thanks

 

With 14 Augments, it breaks down like this:

 

14 x Aim Augments with group buffs and talents = 57.5 damage bonus and 0.93% crit

14 x Power Augments = 58 damage bonus.

 

So, in a raid setting with full group buffs and the +9% Aim talent you would only lose .5% damage but gain nearly a full point of crit.

 

Stick with the Aim augments.

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With 14 Augments, it breaks down like this:

 

14 x Aim Augments with group buffs and talents = 57.5 damage bonus and 0.93% crit

14 x Power Augments = 58 damage bonus.

 

So, in a raid setting with full group buffs and the +9% Aim talent you would only lose .5% damage but gain nearly a full point of crit.

 

Stick with the Aim augments.

 

He already answered why aim is still better.

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