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Heroic 4 quests should be redesigned


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But then you get to Tattooine and beyond and you see 18 people in the whole zone. .

 

I'm on Tattooine atm and still had no trouble grouping. I suspect it depends if maybe you're on a light server? I usually play on Anchorhead during the day time and yesterday there was around 80+ there. I grouped up with 2 others + my companion and we did 3 heroics in one go.

Edited by fluffydelusions
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I'm on Tattooine atm and still had no trouble grouping. I suspect it depends if maybe you're on a light server? I usually play on Anchorhead during the day time and yesterday there was around 80+ there. I grouped up with 2 others + my companion and we did 3 heroics in one go.

Same. On Tatooine yesterday, there was two instances of the planet, with 150 people at least on each instance. Easy as hell to find someone to group with.

 

If you choose to play on a server with no queue (aka light/medium population) then you will have to put up with less people. That is your choice, not anyone elses. Re-roll on a higher pop server if it bothers you that much.

Edited by Maeleena
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I disagree with the OP.

 

I am Level 37 Imortal Juggernaut that has just started the Taris Bonus quest Series.

 

One of my favorite things about leveling in this game have been the Mini-dungeons (Heroic Quests.) They remind of actual dungeons in other games.

 

Maybe I am on a super-high pop server (I do believe I am), but as I am doing my quests I watch the chat frame for the LFG/LFM for the heroics, or I just spam "Tank LF Heroics."

(If you are in the chat bar and hit the "UP" arrow, it retypes your last statement, easy for sending this message out as I am questing.

 

The rewards are good, the feeling of a mini-instance is nice. The only thing I wish is that the color of the quest triangle was different or was a square or something, so when I am in an area overnight, I don't think it is a new quest.

 

TL;DR

 

Heroic Quests are snazzy, easy to get groups for, and fun. You, sir, aren't actively trying to get groups, you want one instantly, instead of actively looking for a group as your quest.

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Yeah doing +4s with two people with a companion each works out just fine.

 

I think part of the issue is that there no way to summon party members. Some of the planets are just so large that people don't want to join groups for quests if it will take them 15 minutes to get there and 15 minutes to get back to where they were.

 

It doesn't help when after a couple of minutes, even though they can see your position on the map, that people start moaning that you aren't there yet...

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I'm on Tattooine atm and still had no trouble grouping. I suspect it depends if maybe you're on a light server? I usually play on Anchorhead during the day time and yesterday there was around 80+ there. I grouped up with 2 others + my companion and we did 3 heroics in one go.

 

Heroics only get hard starting from Alderaan. The only hard-ish heroic on Tatooine is the Blood and Sand one. (which we still 2manned the first time around)

 

People running all 4man heroics with two after Alderaan are either healers, way overleveled or liars.

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I stoped doing Heroic 4+ unless i can Solo it, yes its possible to Solo some Heroic's.

 

When i first started the game i chose to be a tank as i had hoped finding groups would be easier as a Tank then a DPS, and the fact i like to tank.

 

As im level 44 i hardly see anyone doing the same Heroic's as me so i no longer look for groups unless some one pm's me, Finding groups in SWTOR is hard and could use some work on getting a group system up, maybe a LFG channel thats linked to every planet, i dont realy want a LFG system that just puts you into a group like WoW does.

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I stoped doing Heroic 4+ unless i can Solo it, yes its possible to Solo some Heroic's.

 

When i first started the game i chose to be a tank as i had hoped finding groups would be easier as a Tank then a DPS, and the fact i like to tank.

 

As im level 44 i hardly see anyone doing the same Heroic's as me so i no longer look for groups unless some one pm's me, Finding groups in SWTOR is hard and could use some work on getting a group system up, maybe a LFG channel thats linked to every planet, i dont realy want a LFG system that just puts you into a group like WoW does.

 

OMG! Quit playing the game the way you want to!! You're supposed to group for 4+, not run them solo later! This right here is gonna kill this game.

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Heroics only get hard starting from Alderaan. The only hard-ish heroic on Tatooine is the Blood and Sand one. (which we still 2manned the first time around)

 

People running all 4man heroics with two after Alderaan are either healers, way overleveled or liars.

 

there is such a thing as healer companions, shockingly enough.

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I agree that finding a team of 4 can be a bit of a pain, but when I do it's a blast.

 

The 2+ quests are amazing though, because I can usually find at least one other person and I still meet plenty of new people doing them. I'd be fine with them focusing more on 2+ quests in the future and think it would definitely help the community to encourage grouping on a more regular basis and in a way that doesn't require a lot of general spamming.

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well i got in for the ega and did a lot of the heroics with pugs on the first few planets, but now it seems people are more into questing and would rather do that that spend time making a group, I imagine that as more people hit maxlevel, more groups will appear to do the max level dungeons
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I've solo'd every heroic and flashpoint I've gotten, they are easy when they turn green and you can do them blindfolded when they turn gray. I don't really care about the exp, I want to see the story, so I do, and the cool looking moddable items you can get are a nice bonus. You aren't locked out of content just because you over-level it. Also some of them can be solo'd even when they are yellow or orange, sometimes you will find solo mobs nearby that count for the objective or drop the required items, or can interact with quest items from just outside of enemy range.
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My husband and I contribute a little to the "it being hard to find groups" thing. Sorry Folks! :o

We love grouping, we really do and even though we only play our mains when online together we like grouping and meeting new people. however, lately we've been on this kick about testing our skills etc and have been two manning most Heroic 4s and even the one Area 4 we saw on Balmorra. (Assembly Line I think it was? I forget). There are some Heroic 4s we haven't attempted yet but we've found that with Kali tanking, my husband dpsing and me healing (Mako backup dps and heals) we can handle the quests if we're careful. We do use a lot of CC as we both have stuns and maybe you can't two man things with any setup. With a Sniper and a Mercenary and taking it carefully, we find we don't *need* big groups.

 

I know that doesn't help the points that were made earlier in the thread but I think what I'm trying to get across is that while we've never had problems finding people to group with, I suspect a lot of people are either two/three manning it or only go with guildmates etc.

 

I personally don't want to see them lower the difficulty on the quests, unless it's a choosable option rather than a unviersal cutback because we LIKE challenging ourselves like that. I will say though since community is largely up to the players, we'll make more of an effort to bring more people into the groups. :D

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Same. On Tatooine yesterday, there was two instances of the planet, with 150 people at least on each instance. Easy as hell to find someone to group with.

 

If you choose to play on a server with no queue (aka light/medium population) then you will have to put up with less people. That is your choice, not anyone elses. Re-roll on a higher pop server if it bothers you that much.

 

My server is full at most times. However I play on republic so it's still a ghost town at higher levels.

 

Anyway my comments were an explanation towards the OP's whining, not a complaint of my own. I think everything is fine and I like heroic's just the way they are.

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He might not have been able to help him. What I see over and over again in general chats as regards to heroic-4s is "LF1M (heroic quest here) - Need healer!". Based on this I would infer a general lack of healers which is either due to an inability for tanks to sufficiently hold all of the aggro in a fight or because not enough people find levelling as a healer "doable".

 

I play a tank and my plan is to make use of my ship droid (its a healer - just needs to be equipped as it starts with nothing) and do those quests with a couple of DPS when I am a couple levels over them if I can't find a player-healer to do them before that.

 

And this is the problem. I did all the heroic 4's on Hoth last monday with 4 DPS. You dont need a tank or healer to do these quests. Just good players who can CC and kill the same target.

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Me and my friend don't even bother looking for other players to complete the heroic 4 quests.

We both always managed to complete them together with our companions ... we died sometimes but it was fun and challenging. And isn't it all about challenge and fun?

 

That reminds me of those people building a full group just for The Esseles or Black Talon flashpoint ... it's just stupid.

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I personally have been having a very hard time finding players to participate in the +4 group quests.

 

When I ask in general chat, usually the response i get is something like "dude, they're just dailies, skip them and move to the next planet"

 

I'm level 43 and have completed 2 +4 quests to date. :(

 

Think outside the box. I have only skipped one planets HC +4 and I'm level 43.

 

On Hoth I did every +4 with x2 Vanguard x1 Sentinel and my healer companion. One of the bosses caused us to think slightly where me and the other Vanguard were taunting off each other at low health so my companion coud heal the last tank to full then we switch back. we had fun with a couple of packs of x4 gold and x2 silver where we split the packs and tanked half each then did a lil kiting where needed but non of this is rocket science and it was loads more fun than x2 Damage, Tank and Healer.

 

I heard that some healers can use there tanking companion (geared up of course, no scrub companions allowed) and solo +4 quests.

 

Go on, break out of the box, you may have some fun :p

Edited by Ramaos
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While I am enjoying the SWTOR game, I am thinking that it is possibly stifling its own community. Currently it is pretty difficult and/or time consuming to form a group for pretty much anything. Even as a tank, I sometimes leave fleet being unable to form a group for a flashpoint.

 

Anyway, this thread is about the heroic quests. I think it's good that they are in here; in an MMORPG people should be forced to socialise. If they didn't want to, why are they playing an MMORPG? However, it is getting difficult to get groups, let alone good groups, for the 4/5 heroic 4 quests per planet.

 

My idea is to have only 1 or 2 long and engaging heroic 4 per planet, and to downgrade the others to heroic 2. This way you still get the option of doing really great difficult quests, and since they'll be quite long chains, able to keep your group, but still be able to get some of the other smaller ones done without having to wait 30 minutes to get a group, or, worse still, find that you've done the entire planet and still not done your heroic 4's, and have to abandon them and leave (which has happened to me already a few times).

 

 

I personally just gave up. Unless I see someone LFG and I have that quest and i'm close to the area. I abandoned all my Heroic 2s and 4s on Balmorra.

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Haven't experienced this at all; I've completed every 4-man quest on every planet so far (level 37). There's only 2-3 on most planets.

 

Nobody said you had to do the 4-man quests, they're just available if you want to organize it/get lucky enough to find good people. It's not hurting your leveling experience at all to skip them.

 

I mean seriously, why do they need to change it on account of you insignificantly missing 1-2 quests every day? They're options not requirements.

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bigger issue is that in origin worlds is a miss balance of heroic areas...

 

Korriban: 2 heroics

Tython: 1 heroic(maybe 2? i forget)

Ord Mantell: 3 heroics but all in same spot so really 1 heoric area

Hutta: 3-5 heroic areas...

 

worse part is devs baically demand you to do these areas, if you don't do them come up short of lvl 10 at end of the zone... which is infuriating for a new player after everyone has lvl 50 and aren't many people doing starter areas.

I don't mind heroics but the devs always need to assume that players aren't doing them when comes to exp curve otherwise players hit walls and cant get past them as far as exp goes. Now once your on next planet your fine, and heroics become mostly optional.

 

To OP's questions though... Heroics are a great idea i don't think need redesigned i do however think that should buff up companions to fill in for gaps in a party. Right now a dps companion works fairly well, and is a great addition but, real issue comes with healing and tanking companions... epsecially tanking ones becuase while can hold threat super well... have NO tanking buff! means take stupid damage later on...that said i managed to tank all 4 man areas up til alerraan when enemies were hitting to hard for a HEAL spec'd SI to heal through the damage being delt.

 

If just buff companions up a little so could fill in as a tank/healer i think problem would be alleviated...because while requires alot more micro managting to use companion to do this stuff it was fairly fun to do.

 

 

This is essentially my problem with the heroic areas. If you don't do them you come up short on every planet they exist. So they're not "bonus dailies" at all, but more of "YOU MUST DO THESE TO BE AT THE RIGHT LEVEL" dailies.

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This imo is a game flaw those 4+ heroics

I'm not surprised at all that people dont want to do them

 

But if you are having issues getting groups to do flashpoints and stuff you have an issue, not the game.

 

With the quantity of people who play the game and the quantity of guild out there if you are having issues getting groups for flashpoints it isnt the game's issue

 

My guild had 4 different flashpoints running last night in 4 different level ranges

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While I am enjoying the SWTOR game, I am thinking that it is possibly stifling its own community. Currently it is pretty difficult and/or time consuming to form a group for pretty much anything. Even as a tank, I sometimes leave fleet being unable to form a group for a flashpoint.

 

I really have no idea why people form groups for flashpoints on the fleet rather than on the planet where the feeder quest and shuttle are.

 

You:

- Recruits from the fleet.

- Can't put a group together even as a key class.

 

Me:

- Recruits from the planet.

- Has filled 100% of groups within 5 minutes.

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