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Please take off the "bind on pickup" off arkanian/underworld relics


toesterman

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Evening,

 

As of patch 2.2 that was released yesterday, i came to a huge disappointment that underworld relics are RE-able and craftable, but are bound as soon as they are made. Since it only artificers can reverse engineer it and craft it, it becomes a huge blow to the crafting community as well, that we can only make but not distribute it. Here is a picture of the relic, the schematic and the description.

 

http://oi42.tinypic.com/napfo.jpg

Also just to prove that the text in the schematic isnt glitched, i took a screenshot of the relic as soon as it was made. Bound on pickup as advertised.

http://oi42.tinypic.com/2mqom7s.jpg

 

As you can see, once its crafted, it says its bind on pickup. I'm not sure if this was intended the way it was, but some clarification would be awesome. I think its a bug because simply of the fact

 

1. We can Reverse engineer it

2. What good of use is it for us, when we take a risk to reverse engineer it, LOSE the item and waste mats to only make the same thing again. The serendipitous assault relics cannot be stacked, so there is no point to make 2 for ourselves.

3. Cannot be traded via legacy, nor given to our companions(So what use will it do us)

4. Other relics can be reverse engineered, crafted and be traded(campaign,dread guard)(Also another issue with dread guard relics in which i will explain later)

5. It makes no sense if other underworld gear/verpine can be reversed engineered, crafted and traded if relics cannot.

 

So please, pretty please bioware wont you take the time to fix this problem and confirm that A.It it working as intended or B. these relics are not working as intended and wll be fixed in the near future

--------------------------

 

Also another pressing matter are the dread guard relics. The dreadguard relics are advertised as "20% chance to learn this schematic" The issue with these relics is that when you RE them, you will either fail to learn it, or when you learn it, it makes the success sound but is followed with the red text " No reverse engineering information for the item "....""

 

Here is a screenshot:

http://oi43.tinypic.com/30t6fe9.jpg

Also no mats were returned as a result of the RE.

 

When i saw this, i immediately made sure that there relics are indeed reverse engineerable.

Screenshot:

http://oi42.tinypic.com/35lwa42.jpg

 

 

Although this may sound like a bug report, its also under the category of item:relics issue so i may press the matters here.

 

In conclusion, i have addressed the issue of underworld/arkanian relics being bound as soon as they are made, and the bug on dread guard/campaign relics. I hope the dev team goes over this and release a statement on the relic issue. This would be a huge plus for the artifice crafting community if this is fixed.

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I really hope this is a mistake. There is no use in the possiblity to reverse engineer valuable relics, if you can not trade them and only equip one of their kind...

 

My Guildmembers and I started to save the underworld relic tokens since the anouncement, that we will be able to RE them. Our Artificer learnt the schematic, but cant give them to the others. Now we are short several very valuable relics and are hoping for a fix, so that we can finally start crafting the assault relics for our operations group.

Edited by TDemon
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BoP just doesn't make sense there.

 

You destroy an item for a 20% chance to recreate the very same item, that you alone will be able to use ?.... Even the most idiotic wookiee would just keep the original item, if that were the intended game mechanic.

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