Jump to content

Adaptive Weapons


Aelther

Recommended Posts

One thing that always bugged me in this game was lack of weapon choices. In other MMOs there are so many different weapons, axes swords, maces, spears, staves, wands, bows and so on... In SWTOR however classes are stuck with their 1 type of weapon that they must use forever. Well, to be fair force users can also use vibro-swrods / electro-staves, but that's about it.

 

But seeing how great the adaptive armor works, I thought why not have adaptive weapons as well.

Here are some examples:

 

If a commando equips a sniper it acts as a cannon; if he equips 2 blaster pistols 1 of them acts as a cannon with cannon's damage, other one loses it's damage and just acts as a generator, etc

 

If a Guardian equips a double bladed saber it will act as normal saber with normal saber's damage; if he equips 2 normal sabers 1 of them will act as normal saber other one will lose it's damage and act as a generator or shield if guardian is a tank and has inserted tanking mods, etc

 

These are just some examples of how it could work, but should give you a clear idea of what I mean.

Since every class is 'dual wielding' in this game even if they are using 2 handed weapons I don't see many problems in implementing this other than having to create new animations in some cases.

 

I don't expect anything like this any time soon, but I think it would be great if one day we could see something like this.

People would have more choices in using weapons. No one would be over-powered, since stat-wise you would stay the same, but you would look like you are using different kind of weapon. It's silly how troopers use blaster pistols in all cutscenes, but cannot actually use them in game. Of course ranged weapons should still be only available to non-force users and melee weapons to force users to avoid silly things like gunslinger shooting with his vibro-sword.

I always wanted to tank with 2 lightsabers :jawa_cool:

Edited by Aelther
Link to comment
Share on other sites

As a commando trooper I'd also love to see this in the game at some point in the future. It's just a bit silly how a weapons specialist like my class can't operate with half of the ranged weapons available in-game. However, I do realize it's more than just handling stats (adapting a second blaster as the standard class' off hand slot for example) but also animations. For example mortar volley from a sniper would look somehow strange, unless the trooper uses a separate launcher model just for that skill, etc.

 

In any case I'm sure a lot of players will appreciate to have more freedom to play with different weapon types and will therefore seek out more opportunities for weapons' skins.

Link to comment
Share on other sites

For example mortar volley from a sniper would look somehow strange, unless the trooper uses a separate launcher model just for that skill, etc.

 

Well they could do something similar to what they did with HK-51's animations. One of his skills (forgot which one) actually adds some extra pieces to his weapon during cast, so sniper rifle could also extend some kind of grenade launcher during mortar volley.

Link to comment
Share on other sites

I think they should do this if they can, but perhaps within limits I'd like to see mainly Troopers/Bounty Hunters have this, I think Commando's should have more choice, I personally wont play a Commando because I think the Cannon looks ugly, doesn't feel like the character is heroic, if he had a Blaster it would look a lot better, and perhaps the Vanguard would be able to Dual Wield Pistols, then give Powertech a Blaster, I dont know mix it up etc.
Link to comment
Share on other sites

This is a great idea...

 

I would love a little more choice and the ability to use a rifle on my BH, even if the dps profile was the same as if I were using dual pistols, just the look would be enough.

 

I notice that if I use the new gear preview window I can see my BH holding the rifle or whatever including idle animations...so a lot of the work already seems to be in the code for this sort of option :)

 

Driz

Link to comment
Share on other sites

I think they should do this if they can, but perhaps within limits I'd like to see mainly Troopers/Bounty Hunters have this, I think Commando's should have more choice, I personally wont play a Commando because I think the Cannon looks ugly, doesn't feel like the character is heroic, if he had a Blaster it would look a lot better, and perhaps the Vanguard would be able to Dual Wield Pistols, then give Powertech a Blaster, I dont know mix it up etc.

 

Well you can still use blaster rifle as a commando, but only if you are 100% pure healer. If you will try to dps you will just be nerfing yourself. That's why adaptive weapons would be nice.

Link to comment
Share on other sites

Before this I'd like to see them remove the "requires X type of weapon" restrictions on some abilities. All that does is force people to use 1 weapon out of the ones their class currently has training for.

 

That being said I do like your idea though it would need to be tweaked so you couldn't have a double bladed saber used along with a single bladed saber or rifles with pistols. Perhaps implement a KOTOR style dual wield mechanic where double bladed sabers/rifles take up both hand slots as the solution and just create a focus/shield slot where you can either 1) carry a weapon in the off hand (this slot is "locked" if a rifle/double blade is used) or 2) use a shield/focus (this slot remains available if rifle/double blade is used so the current weapon stats don't need tweaking to compensate for a lost slot but the slot is "locked" if a weapon is carried in the off hand). The KOTOR dual wield mechanic could also dictate whether carrying a weapon in the off hand permits a damage boost (as is currently the case between double bladed sabers/dual wield and carrying a single blade).

Link to comment
Share on other sites

I support this!

 

It's a freaking pain to get weapons for various companions, e.g., to get a pistol with cunning for Vette or Quinn. One has to spend a lot of money for no justifiable reason only to move the freaking attachments from a rifle with cunning attachments to a moddable pistol that can be used by them.

 

Good idea!

Edited by Kyanzes
Link to comment
Share on other sites

it would need to be tweaked so you couldn't have a double bladed saber used along with a single bladed saber or rifles with pistols.

 

Well if you use a 2-handed weapon in main then the offhand would be restricted to everything except generators/shieldsfocuses like it is now. You could only dual wield 1 handed weapons. Otherwise you would start seeing troopers / smugglers/ bounty hunters/ agents dual wielding assault cannons and using invisible chest armor, pretending to be some sort of space-Rambo :jawa_smile:

Before this I'd like to see them remove the "requires X type of weapon" restrictions on some abilities.

And yes it's silly how Knights and Warriors can't jump without their Lightsabers xD.

Edited by Aelther
Link to comment
Share on other sites

  • 2 weeks later...
I was originally going to post my own thread on this, but on a hunch that someone must have thought of this before me, I did a google search and found this thread. I 100% support this idea. I currently have a healer commando, and I got him the Republic Officer uniform from the collector's edition vendor so he has more of an officer feel to him. He currently looks really stupid with his enormous auto-cannon, and it would be great if I could replace that with a pistol. He'd look really cool as a healer republic officer with a pistol, since pistol is usually the weapon held by the officers in cloth uniforms.
Link to comment
Share on other sites

I was originally going to post my own thread on this, but on a hunch that someone must have thought of this before me, I did a google search and found this thread. I 100% support this idea. I currently have a healer commando, and I got him the Republic Officer uniform from the collector's edition vendor so he has more of an officer feel to him. He currently looks really stupid with his enormous auto-cannon, and it would be great if I could replace that with a pistol. He'd look really cool as a healer republic officer with a pistol, since pistol is usually the weapon held by the officers in cloth uniforms.

 

At this point in the game, it certainly feels like the next logical step.

Link to comment
Share on other sites

I am a huge supporter of more weapon choices. At first I was a little disappointed I couldn't put a cannon or techblade on my Powertech, and would love to see something like this put into the game.

:)

 

I'm not sure they could make ranged > melee and vice versa work, but certainly melee > melee and ranged > ranged should be doable.

Link to comment
Share on other sites

I can already tell you that they won't do this. It'd involve spending months of mocapping a ton of animations to make them fit the different abilities that these weapons weren't made for. So it's not just a matter of changing the weapon design. Just because some people insist to play Darth Maul as a Marauder instead of an Assassin.

 

I'd be fine with allowing players to equip all weapons though, but when they equip a weapon not meant for their advanced class, then all they should be able to do was use their basic attack, so no special moves or abilities or even passive effects would work. Perfect for roleplay, useless to play with, and it'd require only minimal changes, since at least the default attack could simply be borrowed from the advanced class that actually does use that weapon. For other animations etc. that is simply not the case.

Link to comment
Share on other sites

I can already tell you that they won't do this. It'd involve spending months of mocapping a ton of animations to make them fit the different abilities that these weapons weren't made for. So it's not just a matter of changing the weapon design. Just because some people insist to play Darth Maul as a Marauder instead of an Assassin.

 

I'd be fine with allowing players to equip all weapons though, but when they equip a weapon not meant for their advanced class, then all they should be able to do was use their basic attack, so no special moves or abilities or even passive effects would work. Perfect for roleplay, useless to play with, and it'd require only minimal changes, since at least the default attack could simply be borrowed from the advanced class that actually does use that weapon. For other animations etc. that is simply not the case.

 

Why not do it in two steps, then? Open up the restrictions on weapons, and then later on deal with the ability restrictions and animation work that may need to be done.

Link to comment
Share on other sites

I could find Pvp'ers not liking the idea because it'd be difficult to tell which class you're playing until you actually start fighting. You wouldn't be able to prepare as well. But I still think it's an interesting idea.

 

also, Vanguards using a pistol wouldn't make sense because I'm not sure where a lot of their abilities would come from.

Link to comment
Share on other sites

I could find Pvp'ers not liking the idea because it'd be difficult to tell which class you're playing until you actually start fighting. You wouldn't be able to prepare as well. But I still think it's an interesting idea.

 

Well, that's what the advanced class icons they have above players' heads now are for. Glad they added those in. Now they can get away with giving people more customization options with their appearance... ahem, I mean gear, while not breaking their "visual identification" rule.

Link to comment
Share on other sites

I can already tell you that they won't do this. It'd involve spending months of mocapping a ton of animations to make them fit the different abilities that these weapons weren't made for.

 

 

Well if it's one thing they dual-bladed lightsaber bug shows (the one were the bottom blade bugs and disapears - so it looks like a single bladed lightsaber) is that actually the animations would work ok.

 

Other than that the animations are all the same and already made anyway.

Link to comment
Share on other sites

I could find Pvp'ers not liking the idea because it'd be difficult to tell which class you're playing until you actually start fighting. You wouldn't be able to prepare as well. But I still think it's an interesting idea.

 

With the Cashshop that's no longer really relevent, it's quite possible to disguise your class visually as it is.

Link to comment
Share on other sites

  • 2 weeks later...
Guest
This topic is now closed to further replies.
×
×
  • Create New...