Dodgefella Posted November 28, 2017 Share Posted November 28, 2017 hi all, I see new augments have hit the market...from the trainers...is the overkill (power/endurance) no longer around? Link to comment Share on other sites More sharing options...
SteveTheCynic Posted November 28, 2017 Share Posted November 28, 2017 hi all, I see new augments have hit the market...from the trainers...is the overkill (power/endurance) no longer around? It's not at the Armstech trainer? Link to comment Share on other sites More sharing options...
jojobanutz Posted November 28, 2017 Share Posted November 28, 2017 (edited) I think the problem is that the Dev's have put the wrong schematics on some or all of the trainers. For the new '236' Augs I have: Accuracy Mastery Shield On my Armstech >.< Mastery Augs would normally be on Synthweaving if I recall correctly, and Shield should definitely be on Armormech. Edited November 28, 2017 by jojobanutz Link to comment Share on other sites More sharing options...
Bar-Da-Voya Posted November 28, 2017 Share Posted November 28, 2017 (edited) For the new Legendary augments (236), Armstech has: Accuracy Shield Versatile Synthweaving has: Critical Redoubt Armormech has: Absorb Alacrity They cost about 10k to learn the schematic from the trainer and to craft one augment requires: 2 Signal Disruptor (Grade 10 purple slicing mat) 2 Code Recombinator (Grade 10 blue slicing mat) 5 Infused Assembly Component 1 Encrypted Memory Core (***NEW*** - Grade 10 purple mat from Command Crates or Master Mode Operations) 2 Charged Matter Transubstantiator (***NEW*** - Grade 10 purple mat from Command Crates or Group Ranked PvP - get 1 for group ranked daily mission and 5 for group ranked weekly mission) ? bug - the new activity menu says you can get one Encrypted Memory Core as a daily reward from Master Mode Flashponts Edited November 28, 2017 by Bar-Da-Voya Link to comment Share on other sites More sharing options...
jojobanutz Posted November 29, 2017 Share Posted November 29, 2017 (edited) So, It looks like two types of Aug are completely AWOL: Overkill (Power) and Fortitude (Endurance). Both of which would normally be Armstech. And going by the above post, of the seven types we do have, three of them appear to have been allocated to the wrong Crew Skills. Armstech has: Accuracy Shield - Should be Armormech Versatile - Should be Armormech Synthweaving has: Critical Redoubt Armormech has: Absorb Alacrity - Should be Synthweaving Edited November 29, 2017 by jojobanutz Link to comment Share on other sites More sharing options...
Alvarius Posted November 29, 2017 Share Posted November 29, 2017 Hoping this is not intended. Do not want to level Armormech to 600 just to get access to the new Alacrity augs to upgrade my gear, when they should have been allocated to Synthweaving. Link to comment Share on other sites More sharing options...
psandak Posted November 29, 2017 Share Posted November 29, 2017 (edited) So, It looks like two types of Aug are completely AWOL: Overkill (Power) and Fortitude (Endurance). And going by the above post, of the seven types we do have, four of them have been allocated to the wrong Crew Skills. Armstech has: Accuracy Shield - Should be Armormech Versatile - Should be Synthweaving Synthweaving has: Critical Redoubt - Should be Armormech Armormech has: Absorb Alacrity - Should be Synthweaving Well your list is inaccurate: 228 augments were are as follows: Armstech: Accuracy Overkill Fortitude Armormech: Versatile Shield Absorb Syntheweaving Critical Alacrity Redoubt Therefore 236 list should look like: Armstech has: Accuracy Shield - Should be Armormech Versatile - Should be Armormech Synthweaving has: Critical Redoubt Armormech has: Absorb Alacrity - Should be Synthweaving If they removed Overkill and Fortitude on purpose - no idea why they sold well but whatever - then Armstech lost two of its three augments and should be compensated. I disagree with HOW they reshuffled but, as someone with all three (in fact all six) crafting skills, this does not hurt me one bit. Edited November 29, 2017 by psandak Link to comment Share on other sites More sharing options...
Bar-Da-Voya Posted November 29, 2017 Share Posted November 29, 2017 (edited) I can confirm you do get one Encrypted Memory Core as a daily groupfinder reward for Master Mode Flashpoints. Whether that is intended or not I guess we will find out as the item only lists is sources as Command Crates and Master Mode Operation, not Flashpoints, when you mouseover it. Edited November 29, 2017 by Bar-Da-Voya Link to comment Share on other sites More sharing options...
jojobanutz Posted November 29, 2017 Share Posted November 29, 2017 (edited) Well your list is inaccurate: <SNIP>Yes, I noticed that, so edited to correct, refreshed the page, and discovered your reply! Edited November 29, 2017 by jojobanutz Link to comment Share on other sites More sharing options...
Eli_Porter Posted November 29, 2017 Share Posted November 29, 2017 (edited) If they removed Overkill and Fortitude on purpose - no idea why they sold well but whatever - then Armstech lost two of its three augments and should be compensated. I disagree with HOW they reshuffled but, as someone with all three (in fact all six) crafting skills, this does not hurt me one bit. I suspect they wanted to reduce the number of augments to make gearing easier. The lack of 236 Fortitude augments also serves as a minor skank-tank nerf for PvP. The shuffling is something I disagree with however, I would have went with: Armormech: Shield, Absorb Synthweaving: Critical, Alacrity Armstech: Mastery, Accuracy, Defense That way at least the key augments remain on their original professions, so people who leveled them up expecting certain augments don't end up disappointed. Edited November 29, 2017 by Eli_Porter Link to comment Share on other sites More sharing options...
psandak Posted November 30, 2017 Share Posted November 30, 2017 I suspect they wanted to reduce the number of augments to make gearing easier. The lack of 236 Fortitude augments also serves as a minor skank-tank nerf for PvP. The shuffling is something I disagree with however, I would have went with: Armormech: Shield, Absorb Synthweaving: Critical, Alacrity Armstech: Mastery, Accuracy, Defense That way at least the key augments remain on their original professions, so people who leveled them up expecting certain augments don't end up disappointed. I agree with you that they shuffled wrong, but it is what it is. Link to comment Share on other sites More sharing options...
teclado Posted November 30, 2017 Share Posted November 30, 2017 (edited) I was wondering why I couldn't find the Overkill augment. I use those for pvp. With Fortitude augs, well that's the only legit way to make a tank in pvp. Shield/absorb/defense are basically useless. So hopefully it was just an oversight and we will get those. By the way, it looks like you can get Charged Matter Transubstantiator from the solo ranked daily and weekly. It's not just a group ranked thing. You get 1 for the solo ranked daily and 5 for the solo ranked weekly. :thumbsup: EDIT: Nevermind, apparently the solo ranked daily and weekly are bugged: http://www.swtor.com/community/showthread.php?p=9484551#edit9484551 Edited November 30, 2017 by teclado Link to comment Share on other sites More sharing options...
Dodgefella Posted December 2, 2017 Author Share Posted December 2, 2017 devs gonna weigh in on this? are the overkill augs gone? Link to comment Share on other sites More sharing options...
Raansu Posted December 3, 2017 Share Posted December 3, 2017 I'm pretty sure its because these augments have 3 stats instead of 2. Link to comment Share on other sites More sharing options...
Vercundus Posted December 3, 2017 Share Posted December 3, 2017 If you followed my and some other's people advise and had all six crafters maxed and ready, you won't be in this problem. Personally, I do not care who got what, as it is totally irrelevant if you are a serious crafter. Link to comment Share on other sites More sharing options...
Feztonio Posted December 15, 2017 Share Posted December 15, 2017 why are you guys selling mats for more credits than the finished superior augment 46's are selling for on the GTN? LOLz - the augments are selling for around $4M each, and the two Charged Matter Transubstantiators alone are going for $4M ($2M apiece) on top of what it costs to craft the yellow assembly components, and what the other mats like encrypted memory cores ($400K each) sell for. it'll cost me $85M credits or so to craft a full 14-augment set for myself that would only have a value of around $55M. they've been around for a month or so now, so there's been plenty of time for the GTN to correct from early overpricing and folks not knowing how to properly value things. imagine if the real world worked this way, and it cost FORD $50,000 dollars worth of steel and rubber and plastic to make a car they could only sell for $28,000?? Link to comment Share on other sites More sharing options...
SteveTheCynic Posted December 15, 2017 Share Posted December 15, 2017 By the way, it looks like you can get Charged Matter Transubstantiator from the solo ranked daily and weekly. It's not just a group ranked thing. You get 1 for the solo ranked daily and 5 for the solo ranked weekly. :thumbsup: All my CMTs have fallen out of Command Crates. Link to comment Share on other sites More sharing options...
Darittha Posted December 19, 2017 Share Posted December 19, 2017 this is just perfect. why the hell are overkill+fortitude augments missing? Link to comment Share on other sites More sharing options...
TheGreyRanger Posted December 19, 2017 Share Posted December 19, 2017 Probably because all the new mods have endurance as a third stat. Link to comment Share on other sites More sharing options...
psandak Posted December 20, 2017 Share Posted December 20, 2017 this is just perfect. why the hell are overkill+fortitude augments missing? Not missing, just never included. It's not a bug, It's on purpose. Think about it this way: how many complaints would there be seeing three stats on all the other augments and only two on overkill and fortitude? Link to comment Share on other sites More sharing options...
Neytiri_Tsahik Posted December 20, 2017 Share Posted December 20, 2017 why are you guys selling mats for more credits than the finished superior augment 46's are selling for on the GTN? LOLz - the augments are selling for around $4M each, and the two Charged Matter Transubstantiators alone are going for $4M ($2M apiece) on top of what it costs to craft the yellow assembly components, and what the other mats like encrypted memory cores ($400K each) sell for. it'll cost me $85M credits or so to craft a full 14-augment set for myself that would only have a value of around $55M. they've been around for a month or so now, so there's been plenty of time for the GTN to correct from early overpricing and folks not knowing how to properly value things. imagine if the real world worked this way, and it cost FORD $50,000 dollars worth of steel and rubber and plastic to make a car they could only sell for $28,000?? I could care less about relative pricing here. The costs per Aug are far beyond reasonable, so I'm gonna completely skip them. If anyone should consider me not viable for certain challenges, so be it. 4,5 Million per Aug, insane, utterly insane... Link to comment Share on other sites More sharing options...
psandak Posted December 21, 2017 Share Posted December 21, 2017 I could care less about relative pricing here. The costs per Aug are far beyond reasonable, so I'm gonna completely skip them. If anyone should consider me not viable for certain challenges, so be it. 4,5 Million per Aug, insane, utterly insane... Honestly, no worse than the 250k for rating 156 augments in 1.2 (when augmentation slot kits became available). But I completely agree that right now they ain't worth it. Give it time, as materials for become more abundant prices will fall, but I would not expect the price of the augments to fall much below 1 million when all is said and done for the simple fact that the materials required are "exotic". Link to comment Share on other sites More sharing options...
Storm-Cutter Posted January 2, 2018 Share Posted January 2, 2018 Honestly, no worse than the 250k for rating 156 augments in 1.2 (when augmentation slot kits became available). But I completely agree that right now they ain't worth it. Give it time, as materials for become more abundant prices will fall, but I would not expect the price of the augments to fall much below 1 million when all is said and done for the simple fact that the materials required are "exotic". Exactly. - And further to that, most crafters have a lot of money already- and if the ops groups I join on a daily basis are anything to go by, not many people have the top-rated gear, let alone the augments to go with them. Craft other stuff for the money, open a lot of command crates for the MTs and always craft with a level 50 companion, - But also keep an eye on the GTN, since prices can fluctuate by +/- 1/2 million or so in a few hours. Link to comment Share on other sites More sharing options...
Marius_Xerxes Posted January 4, 2018 Share Posted January 4, 2018 But also keep an eye on the GTN, since prices can fluctuate by +/- 1/2 million or so in a few hours. Not to mention that posting errors occur and people don't realize they posted wrong. I picked up a Superior Crit Aug for 46,000 a few days ago. Got to pay attention to how many zeros ya put before you post. Link to comment Share on other sites More sharing options...
Distracted Posted January 4, 2018 Share Posted January 4, 2018 I could care less about relative pricing here. So you care enough that you could care a little less but you don't want to because you care about relative pricing? Link to comment Share on other sites More sharing options...
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