Belthinax Posted December 13, 2011 Share Posted December 13, 2011 In previous builds each companion had unique boosts for specific crafting skills. This was stated to be something that was going to be changed, but as of the last beta build, it was still present. Can anyone confirm if companions still have these bonuses, and if they are the same? Thanks in advance. Link to comment Share on other sites More sharing options...
TRONEON Posted December 13, 2011 Share Posted December 13, 2011 I would also like to know this. Link to comment Share on other sites More sharing options...
lightmentor Posted December 13, 2011 Share Posted December 13, 2011 And, I. Link to comment Share on other sites More sharing options...
Rip_Winkle Posted December 13, 2011 Share Posted December 13, 2011 Any lucky early access gamer care to share ? Peace Link to comment Share on other sites More sharing options...
clodax Posted December 13, 2011 Share Posted December 13, 2011 Any lucky early access gamer care to share ? Peace they are probably to busy playing the game to read the forums Link to comment Share on other sites More sharing options...
Kaffis Posted December 13, 2011 Share Posted December 13, 2011 Not to mention, you kind of have to, you know, have a companion to comment. So you need people with early access who have reached level 6 or whatever to get any accurate info. Link to comment Share on other sites More sharing options...
Jeffa Posted December 13, 2011 Share Posted December 13, 2011 Level 3 atm, I'll post as soon as I get my first companion, unless someone beats me to it that is. Link to comment Share on other sites More sharing options...
Starleash Posted December 13, 2011 Share Posted December 13, 2011 Level 3 atm, I'll post as soon as I get my first companion, unless someone beats me to it that is. Thanks Jeffa. Link to comment Share on other sites More sharing options...
Trishot Posted December 13, 2011 Share Posted December 13, 2011 I can't understand why they would even think of not putting that in. It gives that little extra flavour to crafting. How is that a bad thing? Link to comment Share on other sites More sharing options...
enutt Posted December 13, 2011 Share Posted December 13, 2011 Level 3 atm, I'll post as soon as I get my first companion, unless someone beats me to it that is. Only level 3??? I'm up to 15 already and have my starship! J/K, I'm suffering from lightsaber envy. Have a good time and we'll see you in-game as soon as we can. Link to comment Share on other sites More sharing options...
Enkiel Posted December 13, 2011 Share Posted December 13, 2011 http://sithwarrior.com/forums/Thread-Crew-Skills-Compendium Link to comment Share on other sites More sharing options...
mfrags Posted December 13, 2011 Share Posted December 13, 2011 Level 3 atm, I'll post as soon as I get my first companion, unless someone beats me to it that is. Thank you! Just started a thread and missed this one being up already...apologies. Link to comment Share on other sites More sharing options...
Belthinax Posted December 13, 2011 Author Share Posted December 13, 2011 (edited) I'm personally torn on the previous companion skill bonuses. In one sense, I like that different classes end up having different things they are proficient in. On the other hand, I disliked that some crafting skills had the best boosts in only one faction. @mfrags - No worries, its something quite a few of us are interested in. Edited December 13, 2011 by Belthinax Link to comment Share on other sites More sharing options...
Willamcu Posted December 13, 2011 Share Posted December 13, 2011 I'm pretty sure the devs had indicated they would still be in. They had said that the bonuses are intentionally small enough that the difference is not a big deal from crafting. I personally think it is better left in. Adds some flavor. By the time you get all of your companions, I imagine the bonuses will even out somewhat. Link to comment Share on other sites More sharing options...
mfrags Posted December 13, 2011 Share Posted December 13, 2011 I'm personally torn on the previous companion skill bonuses. In one sense, I like that different classes end up having different things they are proficient in. On the other hand, I disliked that some crafting skills had the best boosts in only one faction. @mfrags - No worries, its something quite a few of us are interested in. I see what you are saying Belt and I concur, to a degree. However, I am a staunch supporter of faction uniqueness/differences over balance. I can understand the need for classes to be balanced, but I welcomed the crew skill companion bonuses as something that made the two factions unique. The bonuses also add some flavor to the companion's story/codex. Link to comment Share on other sites More sharing options...
DeeDawg Posted December 13, 2011 Share Posted December 13, 2011 Im against the bonuses, as Efficiency = time reduction, Crit = crit. I'd obviously rather the crit. So as an Inquisitor, my top crit is +5 Artifice crit, so i feel it almost forces me to go Artifice. Link to comment Share on other sites More sharing options...
Eujin Posted December 13, 2011 Share Posted December 13, 2011 I took a lot of notice on this during Beta, as there was /great/ disparity between the Classes. (Some classes have far more bonus points from their companions then others.) While I won't be able to reverify that in any quick amount of time, I'll let you know if my first companion still has the skill bonuses. Link to comment Share on other sites More sharing options...
mfrags Posted December 13, 2011 Share Posted December 13, 2011 I took a lot of notice on this during Beta, as there was /great/ disparity between the Classes. (Some classes have far more bonus points from their companions then others.) While I won't be able to reverify that in any quick amount of time, I'll let you know if my first companion still has the skill bonuses. Thank you kindly, as the recent threads on the first page seem to be click-on-link spam... Link to comment Share on other sites More sharing options...
Belthinax Posted December 13, 2011 Author Share Posted December 13, 2011 A guildmate of mine who got in the first wave just confirmed that companion bonuses are still present and Khem Val's are the same as the last beta build. Link to comment Share on other sites More sharing options...
Starleash Posted December 13, 2011 Share Posted December 13, 2011 A guildmate of mine who got in the first wave just confirmed that companion bonuses are still present and Khem Val's are the same as the last beta build. I see. Thank you for the info. Link to comment Share on other sites More sharing options...
Goshee Posted December 13, 2011 Share Posted December 13, 2011 I have a list of all companions, their respective abilities and skills in my crew skills guide here Link to comment Share on other sites More sharing options...
Jeffa Posted December 13, 2011 Share Posted December 13, 2011 Ya, as far as I can see companion bonuses are still in. Mako has +5 cybertech efficiency and +15 slicing efficiency. If that is the same as in the guides then i would assume the rest remain unchanged as well. Link to comment Share on other sites More sharing options...
Andrage Posted December 13, 2011 Share Posted December 13, 2011 I can't understand why they would even think of not putting that in. It gives that little extra flavour to crafting. How is that a bad thing? Apparently people have seen that they are in so this is of no real value. The reason that they said they would not put it in was that they didn't want you to feel like you couldn't take a favorite companion on quests with you, just because they had a crafting or mission bonus that you didn't want to miss using. i.e. I can't take this companion with me because he has to stay on the ship crafting since he has a bonus for crafting. Link to comment Share on other sites More sharing options...
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