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Virgnking's Avatar

07.13.2015 , 01:51 PM | #2
I think it's much more fun if the set bonus don't provide flat stat increases but something that translates into something extra and fun.
Just new concepts, not specific numbers or required pieces for activations.

Activating Dark Charge will heal you for 35% of the next damage taken (in effect 65% reduction for the first attack or spell but still lethal)

Using Lacerate increases your evasion by 10% for 8 seconds, can only be triggered once every 25 seconds

Force Pull pulls up to 5-8 enemies to your location,

Spike increases your physical damage output by 25% for 4 seconds.

While these are all fairly different from previous concepts where stat bonuses provide more or less just a flat defensive stat bonuses I think you should branch out and find out that stat bonuses can be ways to include new spells in the rotations and make them more fun and/or viable.

I think this game kind of misses a system like glyphs in wow, especially since some classes are very similar and share multiple core spells.