namespace Posted February 29, 2012 Share Posted February 29, 2012 (edited) one warrior set piece dropped..... no weapons either Something is not right here... thats not RNG Edited February 29, 2012 by namespace Link to comment Share on other sites More sharing options...
Menisong Posted February 29, 2012 Share Posted February 29, 2012 one warrior set piece dropped..... no weapons either Something is not right here... thats not RNG Yeah, lol, it wasn't RNG, they purposely kept the warrior gear from you on that run:) Link to comment Share on other sites More sharing options...
K_Schrimer Posted February 29, 2012 Share Posted February 29, 2012 Master loot is broken if you had it on normal loot rules more wouldve dropped. Its broke in all ops. Have a designated ML and have him turn off auto loot that way he can loot one at a time and roll or loot council as your guild decides. Link to comment Share on other sites More sharing options...
NeoTron Posted February 29, 2012 Share Posted February 29, 2012 Actually, that's exactly what random number generator is. Take a few minutes and read this to understand what "random" actually means. http://friedom.com/?p=302 One of these sets of numbers are 10 random numbers between 0 and 5. The other one was manually generated. Which one is random? a) 2 4 4 0 1 0 2 0 0 1 b) 1 5 2 0 3 4 0 5 1 4 Most people would say that clearly, (b) is more random but it's not. I manually wrote those numbers down to get as much variation as possible. The first one, with 4 zeros out of 10, is randomly generated. RNG != "always different" RNG != "evenly distributed" This happens in every game that has random loot it seems. Link to comment Share on other sites More sharing options...
Yakito Posted February 29, 2012 Share Posted February 29, 2012 You probably had it on Master Looter Bioware forgot to warn the raiders that it's bugged... Link to comment Share on other sites More sharing options...
NeoTron Posted February 29, 2012 Share Posted February 29, 2012 That is possible too, but most likely it's just failing to understand the concept of random. Heck, having written a Tetris game once, I intentionally made it less random because I didn't like seeing the same piece coming 3+ times in a row. Once time, in band camp - err - I mean Black Temple, I spent 6 months killing Illidan every week to get the trinket to drop. It never did. Random? Yep. Sucks? yeah, very much. Link to comment Share on other sites More sharing options...
Daluu Posted February 29, 2012 Share Posted February 29, 2012 Actually, that's exactly what random number generator is. Take a few minutes and read this to understand what "random" actually means. http://friedom.com/?p=302 One of these sets of numbers are 10 random numbers between 0 and 5. The other one was manually generated. Which one is random? a) 2 4 4 0 1 0 2 0 0 1 b) 1 5 2 0 3 4 0 5 1 4 Most people would say that clearly, (b) is more random but it's not. I manually wrote those numbers down to get as much variation as possible. The first one, with 4 zeros out of 10, is randomly generated. RNG != "always different" RNG != "evenly distributed" This happens in every game that has random loot it seems. There is another thread discussing the frequency of people never seeing their classes piece drop/have all or most pieces be for a class not in the group. Its pretty obvious there is a problem in the loot system and that it is not RNG. (One guy has done 130 FPs and has seen 3 Inq Columi drops....yea thats RNG) And even if it was functioning correctly, there can't be an RNG system that is actually random. All RNG systems are semi biased. Ask any programmer. Link to comment Share on other sites More sharing options...
NeoTron Posted February 29, 2012 Share Posted February 29, 2012 (One guy has done 130 FPs and has seen 3 Inq Columi drops....yea thats RNG) Yes, it is in fact RNG. 130 data points is not a lot of datapoints. Unlikely, but amongst millions of people it's perfectly reasonable that this has happened to one person. Drop chance of the tokens is completely predictable (25% chance for each token per kill that has them). It's terribly unlikely that this would happen, but it does. Remember, people win the Mega Lotto despite the one in 175,711,536 chance of winning (odds varies but it's somewhere in that area). This guy was just really anti-lucky in winning the no-inq columni drop lottery. There's no true random numbers without an external source (say the movements of the blobs in a lava lamp), but it's sufficiently random to work in a game. I _am_ a programmer and I have seen the effects on randomness in a game first hand. It feels like it's not random when it is, and feels entirely random when it's artificially modified to reduce some of the randomness in favor of variability. Link to comment Share on other sites More sharing options...
Dragonbgone Posted February 29, 2012 Share Posted February 29, 2012 Yes, it is in fact RNG. 130 data points is not a lot of datapoints. Unlikely, but amongst millions of people it's perfectly reasonable that this has happened to one person. Drop chance of the tokens is completely predictable (25% chance for each token per kill that has them). It's terribly unlikely that this would happen, but it does. Remember, people win the Mega Lotto despite the one in 175,711,536 chance of winning (odds varies but it's somewhere in that area). This guy was just really anti-lucky in winning the no-inq columni drop lottery. There's no true random numbers without an external source (say the movements of the blobs in a lava lamp), but it's sufficiently random to work in a game. I _am_ a programmer and I have seen the effects on randomness in a game first hand. It feels like it's not random when it is, and feels entirely random when it's artificially modified to reduce some of the randomness in favor of variability. This guy's right. Link to comment Share on other sites More sharing options...
Alchropie Posted February 29, 2012 Share Posted February 29, 2012 Another thread getting blown up by RNG. IMPOSSIBRU! Link to comment Share on other sites More sharing options...
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