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Verain
04.19.2019 , 10:45 PM | #3
Everything phalczen said.

One of the questions was what order to spend req in. I won't address the crew and copilot- get the ones for this build when you can. This is how I req a type 1 gunship (VX-9, Quarrel, Mangler):

1- Start with two points in barrel roll. Barrel roll is unreasonably bad unreqqed. With two points, you should have a reasonable cost, and a reasonable cooldown. This costs very little- usually one game is good for both points.

At this point, you have a ship that needs to play pretty defensively, and can't respond well to be hunted, but you can snipe ok, and if you guard your engine carefully, you can usually run a chaser past your team. If they don't help, well, at least you distracted a good pilot on the enemy team for a bit!

2- Put 1-2 points in slug railgun, this is cheap. Then max your regeneration magazine. No other magazine is worthwhile, and it makes a big difference if you are left to roost and snipe enemies for more than a few seconds. It's also very cheap to max.

Now you have a ship that can run a little bit, and can deliver decent damage to shields and unarmored targets.

3- Put one more point in slug railgun. Now it pierces armor. This is the most expensive point you've bought yet- it is like 2500 points.

Now you can meaningfully damage every target in the game. With just a small amount of req, you are only like 15% or so behind the slug dps of a fully mastered ship.

4- Pool req until you can purchase and master Distortion Field, to replace your stock Feedback Shield.

At this point, you don't have to live so close to rocks all the time, because you have a second missile interrupt. This adds a huge amount of uptime, and helps you if you are chased.

5- Now put points into lightweight armor, maxxing it. Do the same for large reactor.

This doesn't cost much, and gives you as much survivability as you can get. At this point, for not a terribly large amount of req, you have a pretty good ship. Everything from here on out increases your utility, gives you more modes of attacks, and helps you with awareness and movement a small amount.

At this point, how you grow the ship is to taste. You can do a lot of different things here, all working towards the same goal. I will continue recommending how I req it, however.

6- Finish slug railgun. There's a lot of debate on this one, and there's a lot of case to be made for doing something else here- such as maxing ion, or getting a few points in burst. I recommend finishing slug because with a maxxed slug, you know what you are about until you finish reqqing the ship. If you end up against some rival who figures this out, well, that's unfortunate- but that's unlikely to happen in the time you take to req up past this point. This takes awhile because of tier 4 and tier 5.

Now you can supply top slug dps to everything.

7- Finish Barrel Roll. I suggest speed, turning is the more traditional choice.

8- Finish Ion railgun. This will take awhile because of course, you have the tier 4 and tier 5 things.

Now you can swap between railguns and apply controls and area suppression. You are pretty much a fully mastered gunship at this point.

9- Acquire and complete burst laser cannon.

10- Range sensors to max.

Now you're done!
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