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06.13.2015 , 09:43 AM | #11
Quote: Originally Posted by caederon View Post
Not every shot you miss is due to bad aim

One of the primary mechanics in GSF which determines whether a shot lands and does damage is a check against the target's Evasion statistic. What that means is: you can 'miss' dead-centered laser, railgun, and rocket shots if a ship has a significant amount of Evasion. Scouts, particularly, begin with high base Evasion and have various active and passive abilities that can grant them even more. Strike Fighters and Gunships have less Evasion and Bombers have the least. Evasion is countered by bonuses to your Accuracy.
You may want to add about the issues of being too close to your target. That magical <500 meters range where the target can be right in front of you and sometimes you never hit it. The reticle doesn't seem to be accurate at really close range.