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OfficerDonNZ
05.22.2018 , 03:33 PM | #27
Quote: Originally Posted by Big_Marser View Post
Very simple:

Synthweaving - force user gear, augments, armorings
uses Power Crystals and Artifacts from Archeology gathering skill
uses Fabrics from Underworld Trading mission skill

Armormech - non force user gear, augments, armorings
uses Scrap Metals from Scavenging gathering skill
uses Underworld Metals from Underworld Trading mission skill

Cybertech - modifications, enhancements, ear pieces, other stuff
uses Scrap Metals from Scavenging gathering skill
uses Underworld Metals from Underworld Trading mission skill

Artiifces - color crystals for weapons and offhands, light sabers, hilts, relics, generators, focuses
uses Power Crystals and Artifacts from Archeology gathering skill and also color crystals
uses crystals from Treasure Hunting mission skill

Armstech - blasters, guns, barrels, knives, augments
uses Scrap Metals from Scavenging gathering skill
uses researched compounds from Investigation mission skill

Biochem - implants, stim, medicals
uses compounds and samples from Bioanalysis gathering skill
uses medical supplies from Diplomacy mission skill


Still left: Slicing. used for all crafting skills for violet items.

Note: not all materials can be obtained via crew skills. High end gear needs materials from Operations and Master Mode Flashpoints.
That's a help, thank you.

Meh to the Ops Master Mode FP, as I'm not really interested in either so I can live without it.
"Korriban’s a rock, mind the Sith." -Jolee Bindo.