Jooji Posted December 30, 2011 Share Posted December 30, 2011 (edited) A) The balls going invisible is quite annoying. B) One healer getting tossed in the air, the other getting mind trapped at the same time is some really bad RNG, this shouldn't be possible. C) P3 there should be some sort of ground marker for the thing in the air. Still a fun fight nevertheless. Fun and challenging. Edited December 30, 2011 by Jooji Link to comment Share on other sites More sharing options...
CHRISGG Posted December 30, 2011 Share Posted December 30, 2011 (edited) I've seen his hold kill people 100-0 in it randomly too. At least 2 or 3 times, dying before you even take the landing damage. Edited December 30, 2011 by CHRISGG Link to comment Share on other sites More sharing options...
swpoop Posted December 30, 2011 Share Posted December 30, 2011 its because they are thrown or land in a lighting ball Link to comment Share on other sites More sharing options...
Dacadus Posted December 30, 2011 Share Posted December 30, 2011 If you watch the spindles break loose from the wall and you can see where its going to be bud and I agree it's a fun fight but by no means challenging. However, Nightmare Mode is a different story. Link to comment Share on other sites More sharing options...
Jooji Posted December 30, 2011 Author Share Posted December 30, 2011 If you watch the spindles break loose from the wall and you can see where its going to be bud and I agree it's a fun fight but by no means challenging. However, Nightmare Mode is a different story. Right, bugs aren't challenging to deal with. Good call. Link to comment Share on other sites More sharing options...
Hessen Posted December 30, 2011 Share Posted December 30, 2011 It's fun when he's dead and you're in a mind trap and can't get the loot Link to comment Share on other sites More sharing options...
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