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PuG Behavior in Flashpoints and Kicking


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If u dont need it for ur main class/specc, jus always ask.

 

May i need for second specc/second gear or alt..

 

But i would never kick someone who needs after all have greeded.

I would beg him to ask in future..

 

Imo its stupid to even ask that question, since everyone has a bunch of companions, so what makes you think you should get it and not someone else? Thats just beyond me. I would never ever do something like that. Only once I just hit 400 biochem and wanted to craft that reusable rakata stuff and needed that Biometric Crystal Alloy, so I offered everyone payment if they passed. I would never expect them to pass for no compensation whatsoever. Thats just so darn selfish.

 

Its really beyond me how people can be so self-centered. But judging from my every day experience not only in-game but in real life too, I suppose most people actually are.

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Imo its stupid to even ask that question, since everyone has a bunch of companions, so what makes you think you should get it and not someone else? Thats just beyond me. I would never ever do something like that. Only once I just hit 400 biochem and wanted to craft that reusable rakata stuff and needed that Biometric Crystal Alloy, so I offered everyone payment if they passed. I would never expect them to pass for no compensation whatsoever. Thats just so darn selfish.

 

Its really beyond me how people can be so self-centered. But judging from my every day experience not only in-game but in real life too, I suppose most people actually are.

 

I agree with you but if you really want something asking is the safest way to go about it without ensuing any drama. I tbh agree with you, everyone has companions and apart from solo questing companions are never necessary therefore needing anything for companions seem ridiculous to me as well but I let it slide in groups if someone needs something for companion so long as he/she asks up front

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You couldnt be more wrong. It doesnt matter whether its in a pug or not, the rules are "need" for yourself and "greed" for everything else. I learned that lesson the hard way ages ago on Kaas when I was like lvl 10 ,100% noob with my first char.

 

Seriously theres nothing more annoying than those ppl that want everything. "I want it for my companion!" So what? Everyone has companions. I normally even pass 95% of the time so other ppl can have it.

 

Imo theres nothing more embarrassing and undignified than arguing over loot. Same with money btw..

 

 

 

Luxury. We used to have to get out of the lake at six o'clock in the morning, clean the lake, eat a handful of 'ot gravel, work twenty hour day at mill for tuppence a month, come home, and Dad would thrash us to sleep with a broken bottle, if we were lucky!

 

And you try and tell the young people of today that ..... they won't believe you.

 

I read this like 10 times and so Im wondering, what the HECK are you talking about?

 

Alan Rickman (and three others) English comedy routine. it's actually pretty funny.

 

Edited by Darev
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Yes, you were in the wrong. You rolled need for a companion without telling anyone. Need is used for your main spec and not your companion.

 

Need rolling for companions is frowned upon.

 

This.

 

You are the "bad guy" in that situation OP.

 

You should apologize to that group honestly.

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I spent too many years in a raiding guild in another game, so I now I enjoy being guild-less and just doing my thing on my own time.

 

As such, I make liberal use of the Group Finder and this is how it goes when I enter a FP:

1) Say "hello" and use my class buff.

2) Check group composition. If anyone is looking ubercool in matching gear I compliment them on their look :).

3) If there is another player of my class (or more than one) I quickly inspect them. If their gear is better than mine, I'm needing on stuff I need for my class. If their gear is worse I'm greeding/passing on stuff.

4) When we get to a boss: if I don't know the fight I say so and ask what I should do; if I know the fight I ask if anyone is new to the fight and give a quick explanation if needed.

5) If something drops that one of my companions can use, I wait until all have rolled and IF NOONE NEEDED I ask if I can need for my companion. If the answer is "yes" I need. If the answer is "no" I greed and take my chances like everyone else.

 

Never had any loot stress in a PUG.

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You couldnt be more wrong. It doesnt matter whether its in a pug or not, the rules are "need" for yourself and "greed" for everything else. I learned that lesson the hard way ages ago on Kaas when I was like lvl 10 ,100% noob with my first char.

 

Seriously theres nothing more annoying than those ppl that want everything. "I want it for my companion!" So what? Everyone has companions. I normally even pass 95% of the time so other ppl can have it.

 

1: Punctuation is your friend. Use it sometimes. Will make you seem like less of an idiot.

2: There is no such thing as 'more' or 'less' wrong. Wrong is an absolute.

3: I wasn't talking about needing everything that dropped. I agree that people who need on everything are annoying, but this isn't what we're talking about.

 

I can't believe this thread has turned into four pages of petty arguments.

Bottom line;

The Need/Greed/Pass system works on a randomly generated roll for contested items, making it fair. Everyone else had already rolled greed in OP's scenario, so he did nothing wrong by needing for a companion at that point.

He's not a ninja.

Yes, as stressed multiple times, asking is the nice thing to do.

But without communication of ANY KIND, rolling need after everyone else rolled greed is perfectly okay.

 

Also

A companion is part of your character :)

anyways, if they make a fuss about a blue 22 mod, then they are silly, you can buy those for 2k on the GTN.

Quoted For Truth. ;)

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A companion is part of your character :)

anyways, if they make a fuss about a blue 22 mod, then they are silly, you can buy those for 2k on the GTN.

 

It has nothing to do with value or gear. It has to do with respect for the group. Everyone's time and effort is just as valuable as the rest of the group. No one is more entitled to something over someone else unless it is a upgrade for them. If it is for you and a upgrade then need, but if it is for your companion, then greed, unless the group gives you permission to need. They have just as much right to it as you. If you want the mod so much and you don't want to ask if you can need for companion, then go buy in on GTN for 2k.

 

I find this really funny since I normally hit pass on anything but mats and legacy stuff, but I still watch who needs and greeds.

Edited by mikebevo
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[/b]

 

Alan Rickman (and three others) English comedy routine. it's actually pretty funny.

 

 

Or the superior (better timing) Python original from The Hollywood Bowl. I swear I'm going to quote random lines from it to every person who ever goes on a "you kids today - we had it hard" rant.

 

Edited by Flaminica
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I always follow the need if you need otherwise greed for my toon but nobody has mentioned off spec's. What if you needed something for an off spec, would people usually say thats a need or a greed?? I always ask even if I need tbh as it's polite.

 

One thing to also watch out for is as a PUG is guild groups. I joined 3 guild member for my HMFP yesterday. We got to the last boss and downed it fine. I already had what dropped but didnt have for off spec and one of the guildies needed for main spec. I asked in chat if they needed for main spec as I was going to pass. What happened next is the same as ninja looting imo, all the guild members needed it. When I asked why they all needed I found out that because items are no longer BOP, they all need to increase the chance for their guildie and then trade it to them.

 

Obviously I wasn't too upset as I had for main spec and was happy to give it to them anyways as they needed it for main spec but what got me so annoyed was the way they did it. It essentially it became 3 against 1 for the roll so if I needed it I still only had a 25% chance of getting it.

 

Just thought I would make everyone aware and ask what people thought? Fair? Exploit? Should I have reported?

Edited by Kershner
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I always follow the need if you need otherwise greed for my toon but nobody has mentioned off spec's. What if you needed something for an off spec, would people usually say thats a need or a greed?? I always ask even if I need tbh as it's polite.

 

One thing to also watch out for is as a PUG is guild groups. I joined 3 guild member for my HMFP yesterday. We got to the last boss and downed it fine. I already had what dropped but didnt have for off spec and one of the guildies needed for main spec. I asked in chat if they needed for main spec as I was going to pass. What happened next is the same as ninja looting imo, all the guild members needed it. When I asked why they all needed I found out that because items are no longer BOP, they all need to increase the chance for their guildie and then trade it to them.

 

Obviously I wasn't too upset as I had for main spec and was happy to give it to them anyways as they needed it for main spec but what got me so annoyed was the way they did it. It essentially it became 3 against 1 for the roll so if I needed it I still only had a 25% chance of getting it.

 

Just thought I would make everyone aware and ask what people thought? Fair? Exploit? Should I have reported?

 

I sympathize but this is EA fault, ita a mechanic problem as you explained, it was EA that gave them the power to do this. Seems EA thinks that people arent generally complete douches when hey look its 2012 90% of people are *** wipes.

Edited by WillHolmes
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... self righteous bla bla bla and ...

 

2: There is no such thing as 'more' or 'less' wrong. Wrong is an absolute.

I couldn't help but laugh and think of this:

 

Stuart: Ooh, Sheldon, I’m afraid you couldn’t be more wrong.

Sheldon: More wrong? Wrong is an absolute state and not subject to gradation.

Stuart: Of course it is. It’s a little wrong to say a tomato is a vegetable, it’s very wrong to say it’s a suspension bridge.

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I couldn't help but laugh and think of this:

 

Stuart: Ooh, Sheldon, I’m afraid you couldn’t be more wrong.

Sheldon: More wrong? Wrong is an absolute state and not subject to gradation.

Stuart: Of course it is. It’s a little wrong to say a tomato is a vegetable, it’s very wrong to say it’s a suspension bridge.

 

This made me lol.

What's it from?

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Just thought I would make everyone aware and ask what people thought? Fair? Exploit? Should I have reported?
No not fair. He should have gotten it if it was his spec, but the way it was done is just as bad as people needing for companions. Some how people seem to think they are more entitled because if they have a majority from their guild. Sorry it is only a guild run if everyone is from the guild. Once you add a PUG everyone in the group should be treated the same. I don't care if it is a HMFP or a OPS. In Ops when we get a PUG, we usually put them on the top of the list for gear. We make sure they get something. If you don't follow the rules and treat PUGs wtih respect, then you will be looking for a new guild. Edited by mikebevo
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Okay, I got a good one.

 

A group is in a HM Flash Point and a boss drops a LightSaber. The Tank (Jug) and a DPS (Maurder) both need on it and the Tank wins. The DPS cries fowl and demands the LightSaber be given to him based on the idea that it's a DPS weapon and not a Tank weapon. The Tanks proceeds to show the DPS the weapon has a: Guardian Hilt, Powerbased Color Crystal and a Mod that has Endurance, Critical Rating and Surge.

 

Who is in the Right. :cool:

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You should always ask first if it's alright to need for your companion, don't just assume since everyone greeded on it they would be alright with you needing on an item with stats your character doesn't use. Usually I don't mind since it would probably just be vendor trash for me if I won it but yeah, it's just common courtesy to ask first.
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Okay, I got a good one.

 

A group is in a HM Flash Point and a boss drops a LightSaber. The Tank (Jug) and a DPS (Maurder) both need on it and the Tank wins. The DPS cries fowl and demands the LightSaber be given to him based on the idea that it's a DPS weapon and not a Tank weapon. The Tanks proceeds to show the DPS the weapon has a: Guardian Hilt, Powerbased Color Crystal and a Mod that has Endurance, Critical Rating and Surge.

 

Who is in the Right. :cool:

The healer of course, who got a Rakata mainhand from Karagga instead of a Tionese one from Jindo Krey :p

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Okay, I got a good one.

 

A group is in a HM Flash Point and a boss drops a LightSaber. The Tank (Jug) and a DPS (Maurder) both need on it and the Tank wins. The DPS cries fowl and demands the LightSaber be given to him based on the idea that it's a DPS weapon and not a Tank weapon. The Tanks proceeds to show the DPS the weapon has a: Guardian Hilt, Powerbased Color Crystal and a Mod that has Endurance, Critical Rating and Surge.

 

Who is in the Right. :cool:

 

was saber for dps stats or tank?

if dps, then mara, it has more str then end, powerbase crystal is not usefull for tank, better have end, mod can have only 3 stats, which are endurance, (in this case) str, and crit/power/def/etc. wont have crit and surge (you prodobly ment enh not mod)

still, no one cares what dps think, so I'd say, Tank was right :)

 

edit:you said 'it was a dps weapon' I figured marauder cried since he thought all sabers are dps (why we all treat dps like muppets?) , still, dps saber wont have usefull anything for jugg tank (unless he have hilt rate 48 and this one is 56) so favor still is Marauder, but my original point stands about not caring for dps, they are 200 of them waiting for a que :p

Edited by Atramar
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Just thought I would make everyone aware and ask what people thought? Fair? Exploit? Should I have reported?

 

I can understand why they did it, and you don't know what kind of bad experiences with ninjas might have driven them to it. If their guildie needed, assuming they did so honestly and for their main spec, then by saying you wanted it for off-spec you were admitting you didn't need it as much. It was a bit rude, to be honest, and our guild wouldn't appreciate members doing that sort of thing, but you weren't stiffed out of gear by your own admission. If it bothers you, put them on ignore, or check their website and email their GM.

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OP, Greed if you need it for a companion, and only Need if you actually need it for yourself. If you really need it for your companion, ask first at least. It's polite and helps avoid conflict :)

 

Though, your group members did overreact a bit by kicking you out since no one actually Needed it for themselves. Hopefully, this won't happen again in the future for you. :)

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Okay, I got a good one.

 

A group is in a HM Flash Point and a boss drops a LightSaber. The Tank (Jug) and a DPS (Maurder) both need on it and the Tank wins. The DPS cries fowl and demands the LightSaber be given to him based on the idea that it's a DPS weapon and not a Tank weapon. The Tanks proceeds to show the DPS the weapon has a: Guardian Hilt, Powerbased Color Crystal and a Mod that has Endurance, Critical Rating and Surge.

 

Who is in the Right. :cool:

 

You dont distinguish between spec tree or advanced class. If its your class (SW in this case) you can need on it, if you dont have it. Else it would get way too complicated.

 

Also you cant assume you know whats the best build for someone else. Although hes a tank he might want that crit or power to increase his threat generation. And that mara might feel hes too squishy so he goes for a def MH.

 

 

1: Punctuation is your friend. Use it sometimes. Will make you seem like less of an idiot.

2: There is no such thing as 'more' or 'less' wrong. Wrong is an absolute.

3: I wasn't talking about needing everything that dropped. I agree that people who need on everything are annoying, but this isn't what we're talking about.

 

I can't believe this thread has turned into four pages of petty arguments.

Bottom line;

The Need/Greed/Pass system works on a randomly generated roll for contested items, making it fair. Everyone else had already rolled greed in OP's scenario, so he did nothing wrong by needing for a companion at that point.

He's not a ninja.

Yes, as stressed multiple times, asking is the nice thing to do.

But without communication of ANY KIND, rolling need after everyone else rolled greed is perfectly okay.

 

Also

 

Quoted For Truth. ;)

 

1) Knowing what punctuation actually is would certainly make you seem like less an idiot

2) Staying on topic instead of starting to attack people personally, merely because they disagree with you, would definitely help to promote that vague idea of your nonexistent intellect even further

3) I suppose it exceeds your brilliant mind to ask yourself why the vast majority of players disagree with you

4) Thank you!

 

 

I couldn't help but laugh and think of this:

 

Stuart: Ooh, Sheldon, I’m afraid you couldn’t be more wrong.

Sheldon: More wrong? Wrong is an absolute state and not subject to gradation.

Stuart: Of course it is. It’s a little wrong to say a tomato is a vegetable, it’s very wrong to say it’s a suspension bridge.

 

LOL Best of Bing Bang Theory..

Edited by Sithcreep
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SWTOR does not have loot rules, STWOR has "need", "greed" and "pass".

When several players choose need or greed, a random roll determines who gets the item.

 

That's as fair as it can be.

 

Of course, you could make specific arrangements with your group.

But such arrangements are strictly voluntary and not enforcible.

 

In my opinion, there should only be "need" and "pass" - simpler is better:

 

If you want something you use "need" and let the random roll determine if you get it.

It is irrelevant if you can use the item or not - you did the work, so you are entitled to roll for it.

 

The issue with this is that global mechanical systems for presumably fair loot distribution are completely different from the socially agreed upon system for fair loot distribution. It's a question of game theory as opposed to cooperative economics.

 

The developers were *forced* to make a system that is, honestly, stupidly easy to take advantage of (if you understand game theory, you'd see that the only roll that anyone would ever take is "need" since there are no restrictions of any kind) because the system has to be simple (because complex loot systems take more time and money to develop and are harder for players to understand) and manipulable (so that players can choose to operate contradictory to optimal selfish gains if they so choose). The developers could have created a system that analyzes comparative gains from an individual piece of gear by having it go through a number crunching algorithm to determine who gets the most out of said piece of gear normalized for the group by the person's performance (taken as threat generated over the course of a fight normalized for role) before determining who gets a piece of gear they might want (essentially replacing the roll with a benefit:effort ratio comparison, which is what most people do heuristically anyways), but they're not going to. First, it's too much work; second, it's too convoluted (most people who have no clue why one sent DPS got a saber over the other, especially if their gear and damage are close enough that the difference is beneath the conscious observational threshold); and third, it would piss some people off no matter what.

 

Because the developers (and, in fact, every development team for *every* MMO) has to make a system that allows for all kinds of abuse (because the leeway that makes a loot system functional also makes it abusable), players, as a whole, create a social contract to assign right and wrong action within the system. It's the same reason why, even though you're mechanically allowed to do so, it's considered "wrong" to camp a lowbie for an hour straight and not "fair" to bring in NPCs in open world PvP. *Mechanically*, those behaviors are entirely acceptable. The developers cannot rightly punish those behaviors because it would require punishing all instances of that behavior, which means that it would punish players that aren't trying to exploit the mechanic and are instead simply playing in the intended manner. The only reason some mechanically possible behaviors are considered "bad form", "unfair", or whatever you want to call it, is because of the generally agreed upon social contract inherent in playing the game. You may not have even weighed in when the debate was taking place (for many PvP behaviors, the "debate" took place *decades* ago when multiplayer game culture and open world PvP were first being developed on a not-massive-but-still-multiplayer scale).

 

There are a number of other behaviors that are treated exactly the same in real life (adultery/cheating, spoiling children, misogyny, racism, etc.) that are seen by our society as deplorable or, at best, not the proper thing to do, but are not crimes. Even for more heinous behaviors that you could probably get away with (killing someone halfway through a 2 month hike across Antarctica and blaming it on a bad storm) would be considered something you shouldn't do, regardless of whether you can or cannot do it (or can or cannot do it without the looming threat of punishment).

 

Just because you *can* do something (like roll "need" on a piece of gear for your companion) does not excuse the act in and of itself. The game we play is a social one and, as such, is the interactive portion of a larger society. Any society will naturally generate specific rules, both spoken and unspoken. If you break those rules, it *is* appropriate to say that breaking the rule was wrong, just like it's wrong to say that misogynists and racists are reprehensible. Because many of the rules are unspoken or expected to be known (which is why most people don't state the rules at the start of an instance any more; the rules have entered the common knowledge pool and have been generally agreed upon, causing most people to operate under the assumption that everyone *should* know the rules, just like most people *should* know the strats for the fights that have been out since the game's release), most people will give a little leeway when someone indicates ignorance of the given rules (which has been well indicated by people's reactions) after such a mistake. Continued breaking of the rules generally elicits derision (which is well and appropriate; the social contract that you "agree" predicates appropriate behavior upon social acceptance; by refusing or being incapable of behaving appropriately, you sacrifice the right to be treated as socially acceptable and are treated with derision by the community).

 

This is the entire reason why the developers stuck with single server random grouping functionality. It wasn't because they didn't want to or that it was too much work. The explicitly given reason was to foster and strengthen local communities. If you continually act like an ******, you're going to find yourself excluded from large portions of the community (people putting you on /ignore, refusing to group with you, etc.), but that's what you get for opting out of the social contract. Sure, some people will still tolerate you (some people don't care all that much about the social contract and are willing to excuse all but the most egregious broaches of conduct), but you're sacrificing much of your ability to interact with people for the "right" to act with fewer restrictions.

 

The long and short of this entire thing is that the justification of "because I/you can" is not an appropriate reason to do so within the confines of a social endeavor (which is what this game is). There are rules agreed upon by the community as a whole. Just because they're not enforced *mechanically* doesn't mean that they're not just as legitimate (murder is wrong but you can still kill people) and pleading ignorance will only get you so far (many people will punish the ignorant as quickly as the willfully disobedient thanks to the rules being within the realm of "expected knowledge" and the ease with which someone can maliciously claim ignorance to defend their willful actions). The entire point of the social contract is to ensure that, on average, everyone is treated fairly (or, at least, more fairly than they would otherwise be treated) within a system that is easily abused. It's about politeness and fun. Turning loot acquisition into a winner-takes-all, the-only-person-that-matters-is-me, Ayn Rand inspired competition might be fun for a few people, but it's not fun for most (especially since that's how most of reality operates and a lot of people game because they want to *escape* that reality to one extent or another).

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