Spankthetank Posted January 31, 2013 Share Posted January 31, 2013 (edited) I cant jump anymore on any tenticle or TFB during the fight even when im on the platform. As an Anni player im basicly stuffed. This cant be an intentional fix Edited January 31, 2013 by Spankthetank spelling error Link to comment Share on other sites More sharing options...
cisme Posted January 31, 2013 Share Posted January 31, 2013 This has been discussed before I only read a bit of it but I'm pretty sure it was intentional Link to comment Share on other sites More sharing options...
AshlaBoga Posted February 1, 2013 Share Posted February 1, 2013 It's to force you to use the hoop things. It's intentional, but they should change it. Link to comment Share on other sites More sharing options...
IrishTR Posted February 3, 2013 Share Posted February 3, 2013 Shame though as you lose rage buildup even standing on the same platform as say the anomalies or tentacles by not being able to use your force leap. I can accept forcing us to use the tunnels to go from platform to platform but the over arching gimping seems as a lazy way of band aid coding what you want effectively done. But whateva's don't expect anything else to be done about it (except further gimping/breaking - no actual fixing). Link to comment Share on other sites More sharing options...
drfumblez Posted February 3, 2013 Share Posted February 3, 2013 You mean hopping in place? Yeah, that's how I'd thought it'd be. A bit unfair to give some classes to ability to travers the platforms faster then others. besides, it's still free rage/focus. Link to comment Share on other sites More sharing options...
schnopsnosn Posted February 3, 2013 Share Posted February 3, 2013 Would've been easier to just code a buff that is applied to the players once they are on the correct platform that allows them to damage the tentacle... But that would've made sense... Link to comment Share on other sites More sharing options...
NogueiraA Posted February 4, 2013 Share Posted February 4, 2013 I always use Carnage in this fight because we need a high burst to kill fast the anomalies and irregularities, but Force Charge is a rage builder in annihilation, we need to use all the time to manage the rage cost. Fix it Dev's, do your job. Link to comment Share on other sites More sharing options...
BogyOne Posted February 4, 2013 Share Posted February 4, 2013 (edited) Cut the CD on Zealous Strike / Battering Assault by half for phase 2 by means of local buff. It could work only in Juyo form but I do not begrudge my fellow sents/maras extra dps. I expect then change from "fix nerf to watchman/annihilation" change to "nerf OP combat/carnage on phase 2" Edited February 4, 2013 by BogyOne Link to comment Share on other sites More sharing options...
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