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1.2 is a spit in the face of Vanguards, and a buff to the OP sentinels


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So while I felt this game was going to be a part of my life for quite a while, I believe they have completely messed this game up and I may no longer be a part of it. They take the most balanced class in the game and decide it needs the nerf stick. Maybe we should have complained more people. Looks like Sentinels are going to become the god mode (already were IMO) because all they do on their forums is complain, and on our forums we discover good specs and discuss what makes us a good class. Instead we get nerfed and they get buffed quite considerably. This is exactly how SOE killed SWG, they had a great system and then because a few people complained loudly they changed tons of stuff and made the game worse. They are trying to numb their horrible decisions with new content, but I do not want to learn a new class after I am 50 and have selected my gear, new classes should be learned from level one, preferably at the launch of the game. If you were going to do a major overhaul of the combat system I feel it should have been before release, not 4 months in. Such a great launch only to be messed up by people in charge who feel that the squeakiest wheel must be right about everything that is good or bad about the game. The saddest part is that all the people who made complaints that attributed to the changes in 1.2 are probably already gone and not coming back. The people who were playing consistently liked the game and stayed because of it, but now you will change the game only to find you will not win back those that have left, but lose those that had stayed. I would love to hear what the Devs have to say, but if they are anything like in-game support, I doubt it. Thats my rant, if you don't agree then good for you and I hope you keep enjoying the game. For myself I will try to keep having fun with it but I feel these patch notes are the beginning of the end for me.
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Still figuring out how this was real bad for vanguards. Tactics got some nice stuff that'll give it the edge it needed.

 

Assault might be reigned in finally in regards to having HiB proc non stop in some situations. Hopefully they make the proc much more reliable in exchange, but that and the change to plasma cell being required isn't the end of the world.

 

Only thing I see Shield losing is 15% on energy blast, but that's now off the GCD along with smoke grenade. Ceramic plating lost a bit of absorbtion, but you gain some with the new 2 point talent (the 2 points you gained from counter attack going to 3 points instead of 5) so not really seeing anything bad for Shield.

 

We're finally getting Full Auto and Mortar Volley looked at, overall it's a good patch for vanguards.

 

I really hope this isn't all about Ionic Accelerator... maybe it's good they're finally looking at it if you relied on it so much that you quit without it.

 

EDIT: Just my feelings in regards to 1.2 as a vanguard alone. Still not sure why they might be buffing sentinels/marauders as I felt they were at a pretty good spot as is. Patch notes are always bound to change anyhow between now and implementation anyhow.

 

Double Edit: You really shouldn't type when angry though, wall of text and everything.

Edited by TehMerc
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If you run parakeet its certainly bad. I expected it to be removed once they did it to shadows, and the internal cd was also expected. I'd still like to see the ammo on Icendiary missile drop however, and they didn't do anything with pulse generator.
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I reserve judgment on Vanguard until I see how it plays out. Commandos got the real slap in the face. Vanguard, I see it working better tank-wise. Be interesting to see how the Ion Pulse shield buff stacks, or if they change shields to include all types and not just melee/ranged. My Commando is already dead if these changes push through to Live. If they kill Vanguard, I dont see any reason to play. But they are already showing the Jedi love just like SOE did. Not a good sign...
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Energy blast change will allow for a little more in our burst combo which will be sticky, storm, stockstrike, energy blast. The damage reduction sucks, but it should help land a few more killing blows when you switch to low health people.
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Energy blast change will allow for a little more in our burst combo which will be sticky, storm, stockstrike, energy blast. The damage reduction sucks, but it should help land a few more killing blows when you switch to low health people.

 

Besides, the ability still retains its other major utility. Generating resource.

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So while I felt this game was going to be a part of my life for quite a while, I believe they have completely messed this game up and I may no longer be a part of it. They take the most balanced class in the game and decide it needs the nerf stick. Maybe we should have complained more people. Looks like Sentinels are going to become the god mode (already were IMO) because all they do on their forums is complain, and on our forums we discover good specs and discuss what makes us a good class. Instead we get nerfed and they get buffed quite considerably. This is exactly how SOE killed SWG, they had a great system and then because a few people complained loudly they changed tons of stuff and made the game worse. They are trying to numb their horrible decisions with new content, but I do not want to learn a new class after I am 50 and have selected my gear, new classes should be learned from level one, preferably at the launch of the game. If you were going to do a major overhaul of the combat system I feel it should have been before release, not 4 months in. Such a great launch only to be messed up by people in charge who feel that the squeakiest wheel must be right about everything that is good or bad about the game. The saddest part is that all the people who made complaints that attributed to the changes in 1.2 are probably already gone and not coming back. The people who were playing consistently liked the game and stayed because of it, but now you will change the game only to find you will not win back those that have left, but lose those that had stayed. I would love to hear what the Devs have to say, but if they are anything like in-game support, I doubt it. Thats my rant, if you don't agree then good for you and I hope you keep enjoying the game. For myself I will try to keep having fun with it but I feel these patch notes are the beginning of the end for me.

 

 

Wall of text crits YOU for 50,000!

 

 

Seriously, paragraphs are your friend.

 

On the other hand, through the games life all classes are going to get nerfed, buffed or ignored. It's part of the great circle of.... stuff.

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So while I felt this game was going to be a part of my life for quite a while, I believe they have completely messed this game up and I may no longer be a part of it. They take the most balanced class in the game and decide it needs the nerf stick. Maybe we should have complained more people. Looks like Sentinels are going to become the god mode (already were IMO) because all they do on their forums is complain, and on our forums we discover good specs and discuss what makes us a good class. Instead we get nerfed and they get buffed quite considerably. This is exactly how SOE killed SWG, they had a great system and then because a few people complained loudly they changed tons of stuff and made the game worse. They are trying to numb their horrible decisions with new content, but I do not want to learn a new class after I am 50 and have selected my gear, new classes should be learned from level one, preferably at the launch of the game. If you were going to do a major overhaul of the combat system I feel it should have been before release, not 4 months in. Such a great launch only to be messed up by people in charge who feel that the squeakiest wheel must be right about everything that is good or bad about the game. The saddest part is that all the people who made complaints that attributed to the changes in 1.2 are probably already gone and not coming back. The people who were playing consistently liked the game and stayed because of it, but now you will change the game only to find you will not win back those that have left, but lose those that had stayed. I would love to hear what the Devs have to say, but if they are anything like in-game support, I doubt it. Thats my rant, if you don't agree then good for you and I hope you keep enjoying the game. For myself I will try to keep having fun with it but I feel these patch notes are the beginning of the end for me.

 

you do not understand the notes do you... Focus the worst tree possible for sentinels got some small changes... Combat had its broken mechanic fixed, and watchmen was pretty much unchanged.

 

 

Tatics got a DPS buff with gut ticks proving the HiB insta crit it got a snare for Pvp and a few other things.. the free interrupt makes things so very very nice. Sorry but you are just gonna be a bad player that will never be missed.

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Focus the worst tree possible for sentinels got some small changes.

 

- 30% damage increase for their hardest hitting ability

- The ability to generate 3 centering per attack, instead of 1

- The ability to gain 4 stacks of Singularity (100% extra damage on Force Sweep) whenever they use Zen

- The ability to use free Slashes during Zen to generate focus

 

When you add all these changes up, Focus Sentinels will be able to have a fully buffed Force Sweep every time it's off CD. Definitely not "small."

Edited by Kesrik
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- 30% damage increase for their hardest hitting ability

- The ability to generate 3 centering per attack, instead of 1

- The ability to gain 4 stacks of Singularity (100% extra damage on Force Sweep) whenever they use Zen

- The ability to use free Slashes during Zen to generate focus

 

When you add all these changes up, Focus Sentinels will be able to have a fully buffed Force Sweep every time it's off CD. Definitely not "small."

 

and everything outside of force sweep still hits like trash. Its a gimmick spec that only people who like to do a big crit every so often think is good. Its still a bad spec. No good sentinel runs it.

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so the guardian thread is going waa, we're all going to be troopers, the trooper thread is going waa we're all going to be sentinals, the sentinal thread is going waa, we''re gona be killed by agents, and the agents are going WAAA I can't kill anybody... sigh.
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Yeah, I don't think its a spit in face. Sure, our lucky burst is going to go away (as Assault), but this, in theory, should give us a more reasonable and consistent DPS. But I am curious as to how much this will effect us. I feel like HiB every 6 seconds is a bit too harsh, and frankly, may make the specc a bit too boring and mechanical to play. Not to mention its our main ammo regeneration/heat venting system, which is really going to strain our rotation. It's bad enough Incendiary Round/Missile is so expensive.

 

Honestly, I'm surprised we didn't see any Assault Plastique changes, as its currently a theoretical DPS loss to even have. The only bonus is its range.

Edited by PaintOnASign
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I can't bother to do the math right now, so I'm asking someone else to do it.

 

How significant does the increase in chance to trigger IA have to be to improve our already horrible ammo management?

 

Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.

 

/ Bets Vanguard DPS's will tap hammer shot a lot in PVE...

Edited by Prof-Chaos
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and everything outside of force sweep still hits like trash. Its a gimmick spec that only people who like to do a big crit every so often think is good. Its still a bad spec. No good sentinel runs it.

 

Except now, they have a buffed Force Sweep twice as often as before. If we go with your assertion that "everything outside of force sweep still hits like trash," then their damage just got doubled.

 

P.S. I'm pretty sure no Sentinel you know is "good."

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/ Bets Vanguard DPS's will tap hammer shot a lot in PVE...

 

 

It's too bad they don't have another dps spec or anything :rolleyes:

 

Anyways, here's to hoping hamstring makes it through PTR, major pain in the *** not having a slow.

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/ Bets Vanguard DPS's will tap hammer shot a lot in PVE...

 

We already hit Hammer Shot a lot, so that really wont be any different.

 

Now that I think about it, the 6 second proc rate on Ionic Acc. puts it on par with Tactic's ability to regenerate 1 ammo every 6 seconds.

Edited by PaintOnASign
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I want to play Tactics so bad because all those mobility / snares talents sound interesting. But the damage is so weak compared to assault...

 

Eh, with the 6 sec cooldown on accelerator I think tactics really has a chance to pull out some comparable damage now as far as pvp. People always complain about ammo issues but aside from long fights or healers I don't have any issues if I use Fire Pulse in conjunction with Stockstrike.

 

Things get out of hand when you get a fully stacked pulse cannon off too, 6k+ range on a couple people. I think the slow on gut will help with some of that.

 

Edit:

 

Of course, I wouldn't mind battering ram getting the ionic treatment and resetting stockstrike's cooldown heh. Hopefully they aren't done normalizing damage between the two specs, or even other classes, some that really needed to get looked at slipped under at this time.

Edited by TehMerc
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Tactics changes are sorely disappointing.

 

Adding a snare to Gut is great for hybrids but not particularly useful for deep Tactics. The change to Combat Tactics is less significant than it may sound as HiB just isn't that important for the build. Adds some small on demand burst though which is a good thing. Imo these changes just promote Shield/Tactics hybrids running Ion Cell rather than deep Tactics builds. Survivability/Damage balance will still be somewhat off in full Tactics.

 

Assault gets more predictable and that's certainly a good thing in PvE, we'll see how it stacks up in PvP in 1.2. Burst is the only thing Assault has going for it and nerfing it won't make a lacklustre Tactics tree better. If the chance on Ionic Accelerator is high enough 6 seconds cd on the proc should be fine though and actually allow for a more varied rotation than now if you're hitting a bad streak desperately spamming Ion Pulse and ShockStrike.

 

Not happy about the changes to the defense tree, from a PvP perspective anyway. The changes seem to even increase the reliance on shields, right after they've told us these will remain largely useless and we'll just have to suck it. Shield Vanguards will also feel the blast radius reduction on Mortar Volley more than DPS oriented specs due to the lack of other hard hitting options, in all fairness we saw that one coming though. As for Energy Blast, it's basically a resource management tool and further reducing the already pitiful damage will even reinforce that notion, global cooldown or not. With defense spec doing ok(ish) with ammo I certainly won't go up to 31 points for 1 ammo every 15 seconds, especially considering tier 6 sucks donkey ***** as well. Full shield builds look even less attractive with these changes.

 

Overall the already strong Jedi/Sith classes get a little too much candy in 1.2 imo ( No, Guardians/Juggs are not weak at 50, on the contrary ) and the already strong preference for them in organised PvP will turn into a fullscale glowstick jockey dominance with the odd Trooper/BH and Smuggler/Agent in between. Was bound to happen sooner or later I guess...Back to valour ranking my Guardian :p

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Overall the already strong Jedi/Sith classes get a little too much candy in 1.2 imo ( No, Guardians/Juggs are not weak at 50, on the contrary ) and the already strong preference for them in organised PvP will turn into a fullscale glowstick jockey dominance with the odd Trooper/BH and Smuggler/Agent in between. Was bound to happen sooner or later I guess...Back to valour ranking my Guardian :p

 

Agreed. I guess Bioware hasn't noticed that the classes that consistently put up beastly damage numbers on the scoreboards are DPS Juggs and Marauders. At least, that's the way it is on my server. Pyros can put up big numbers as well, but there are just not that many of them.

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I'm not so much concerned about Guard/Jugg damage, LolSweep is a one trick pony and considerably less useful than the accumulated scoreboard numbers may indicate. They also perform best in a protector role out of all the tank classes by a large margin though and ranked warzones will be ruled by specialists ( bye bye hybrid Sorcs ).
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oh god people are starting to cry bout 1.2 listen just cause they nerfing the class 1 hit kill button doesn't mean people should get all bent out of shape bout it. learn to adapt. k as for juggs u say they op but for them to put that dps out they need to be rage build or fucus, vigilance can do it also but most juggs/gaurds are rage/focus. other words 1 trick to their skill, and can easily be counterd if the player is smart. as for sents/mars ill agree they feel op to me, but only if you know how to play your class very well. sents/mars aren't actually a walk in the park u know. sents don't have 1 hit ko buttons like other class do. for example, sorcs when they abused the exploit with their lightning, or troopers/bh with their tracer missles. i quote on what the dev said, " we are specifically changing tracer/gravron to encourage players to use more skills in their rotation." lol other words they knew that troopers/bh was *********** spamming 1 button. guys stop crying and just learn how to play better. remember this isn't 100% out yet its in public testing, so all just freaking relax. u guys all got your panties in a bunch that it is making me so happy that sents/juggs is gonna own people in pvp lol, not that they already don't.
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I'm not so much concerned about Guard/Jugg damage, LolSweep is a one trick pony and considerably less useful than the accumulated scoreboard numbers may indicate. They also perform best in a protector role out of all the tank classes by a large margin though and ranked warzones will be ruled by specialists ( bye bye hybrid Sorcs ).

 

Um, get a few of these guys working together and they can clear an area very quickly. Have you run across coordinated groups of Juggs and Marauders with the best gear available in the game ATM? People melt, even with healing.

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