KarethRiker Posted November 7, 2013 Share Posted November 7, 2013 Survived the bugged mines during the laser phase to find that CZ is now immune to all damage. I mean come on guys. Video incoming. Our healers did an amazing job keeping us up and we beat on him for over 10 minutes. I would really like my loot and my weekly. Link to comment Share on other sites More sharing options...
Shadow-Nite Posted November 7, 2013 Share Posted November 7, 2013 Well to be exact since i was the second to last to die... t was... 11 minutes and 29 seconds managed to heal the tank for 14 stacks after the first one died... not too shabby if i say so myself But still I WANT MY GEAR DAMNIT!!!! Link to comment Share on other sites More sharing options...
SDconqueror Posted November 7, 2013 Share Posted November 7, 2013 So is it worth giving it a try? Is he killable? Is this a bug? Or should we wait for a fix? that is the question.. Link to comment Share on other sites More sharing options...
eugenica Posted November 7, 2013 Share Posted November 7, 2013 (edited) So is it worth giving it a try? Is he killable? Is this a bug? It is a bug. Bioware said they'll fix it... someday D: But CZ is still killable, if you're lucky) 'Cause he bugs differently every gosh darn time. Sometimes it's crazy amount of mines on lazer phase. Sometimes it's abovementioned immunity, sometimes he just jumps to lazer phase at 35% when you don't expect that... Edited November 7, 2013 by eugenica Link to comment Share on other sites More sharing options...
Jerba Posted November 7, 2013 Share Posted November 7, 2013 (edited) So is it worth giving it a try? Is he killable? Is this a bug? Or should we wait for a fix? that is the question.. From my understanding, this bug only occurs in some cases. I've never seen it myself but I heard that some groups have seen this happening. I'd suggest you just try it again and see if he will lose his immunity then. But CZ is still killable, if you're lucky) 'Cause he bugs differently every gosh darn time. Sometimes it's crazy amount of mines on lazer phase. Sometimes it's abovementioned immunity, sometimes he just jumps to lazer phase at 35% when you don't expect that... You only get many mines during the laser phase when your players with the mine are /stucking or running into the laser. Have them move to a different corner, out of the group, and have your healers keep them alive as long as possible. That way, you'll only get two mines and not four or more. The boss always starts the laser phase at 3:30 min after he appears, at which point he should have around 30% of his HP left, but depending on your DPS this can vary of course. However, you can time the jump, it is not random. Edited November 7, 2013 by Jerba Link to comment Share on other sites More sharing options...
Darth_Dreselus Posted November 7, 2013 Share Posted November 7, 2013 You haven't the resolve to continue. Let go. Link to comment Share on other sites More sharing options...
KarethRiker Posted November 7, 2013 Author Share Posted November 7, 2013 (edited) And the video: Two bugs for the price of one! You can also see the incorrectly colored lightsaber on the throw. Edited November 7, 2013 by KarethRiker Link to comment Share on other sites More sharing options...
NoFishing Posted November 7, 2013 Share Posted November 7, 2013 You haven't the resolve to continue. Let go. I LOLd. Link to comment Share on other sites More sharing options...
Bowenator Posted November 7, 2013 Share Posted November 7, 2013 From my understanding, this bug only occurs in some cases. I've never seen it myself but I heard that some groups have seen this happening. I'd suggest you just try it again and see if he will lose his immunity then. We have also cleared this boss both of the last 2 weeks with the bugged laser mines (1-shot this week) and have never seen the "immunity" bug. Our dps are pretty much full DF though and we burn hard. I'm wondering if it has anything to do with his % when he goes up. I'd keep trying, I wouldn't expect the bug to happen every time (or even frequently based on our experience). Link to comment Share on other sites More sharing options...
myrddinmelana Posted November 7, 2013 Share Posted November 7, 2013 My guild is just not doing him until it is fixed not worth the time. Just focusing on ALT runs to maximize gear... SO all our first second and third toons are all 78. Link to comment Share on other sites More sharing options...
Mavery Posted November 7, 2013 Share Posted November 7, 2013 The immune bug should be a high priority fix. It's borderline ridiculous that it hasn't been fixed already. With that said, Corrupter Zero is still a very beatable fight providing you don't get the immune bug (it seems to be rare). The mine bug is simply annoying, and can be worked around with good execution. Unless you're getting the immune bug on every single pull... there is no reason not to do CZ. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted November 7, 2013 Share Posted November 7, 2013 You only get many mines during the laser phase when your players with the mine are /stucking or running into the laser. Have them move to a different corner, out of the group, and have your healers keep them alive as long as possible. That way, you'll only get two mines and not four or more. The boss always starts the laser phase at 3:30 min after he appears, at which point he should have around 30% of his HP left, but depending on your DPS this can vary of course. However, you can time the jump, it is not random. Two slight corrections/clarifications. 1) Although more mines may go out during laser phase if people deliberately suicide this isn't guaranteed. We were having our people suicide and on the kill still only had two go out. That being said, knowing only two will go out instead of maybe two and maybe more is of course preferable. We were willing to accept the higher losses in 16 man since with one shadow tank and 2 scoundrel healers and 10 DPS, we were sure we'd have enough bodies left at the end to actually kill. 2) While there is a hard time limit on when he jumps, I believe there is also a % flag. He always jumps soon after the third set of adds after he appears (4th set if you count the opening set of mobs before the boss himself shows up). However, we found that if we left melee on the boss at all times and let ranged deal with the adds, then we could push him to sub 20% before a third set of adds pops and he would jump before the third set popped. Since the adds always appear on a set timer, I presume that the mechanic is that he goes immune and jumps at a certain % OR at a certain time (3:30 from spawn) whichever comes first. I personally recommend burning inspirations after the first set of popped adds (second set total counting the initial group) and then pushing again hard after the second popped set (third set overall), while leaving melee on the boss if possible, and then you skip the third set of adds entirely. Having him come down from unified beam with only 10-15% health left is quite nice. Link to comment Share on other sites More sharing options...
Ajaxduo Posted November 8, 2013 Share Posted November 8, 2013 Yeah my raid team encountered this bug twice so far, I posted about it here. I've reported it in game and on the bug report forums and I've had no response yet. Sucks, but it's still doable. Link to comment Share on other sites More sharing options...
VoW_LugNut Posted November 12, 2013 Share Posted November 12, 2013 Did they really fix this with the patch? My guild is doing HM DF tomorrow night and I would like to know if the mines are still going out during the laser phase. We beat it a few times with the bug active (just had people with mines suicide), but it was still pretty annoying. Link to comment Share on other sites More sharing options...
ceazare Posted November 13, 2013 Share Posted November 13, 2013 It worked as it should for us today. Link to comment Share on other sites More sharing options...
dscount Posted November 13, 2013 Share Posted November 13, 2013 Sweet! TY for updating everyone. I'm heading to DF HM myself in a bit. Link to comment Share on other sites More sharing options...
VoW_LugNut Posted November 13, 2013 Share Posted November 13, 2013 It worked as it should for us today. Good news. Thanks for the update Link to comment Share on other sites More sharing options...
Horaciozhao Posted November 13, 2013 Share Posted November 13, 2013 we just killed him yesterday, so I guess it´s a not a must happen bug Link to comment Share on other sites More sharing options...
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