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Earn Rewards for Being in a Guild!


CourtneyWoods

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Are you ready to earn valuable rewards for joining a guild? We’ve got great news! We’re excited to launch a new Guild Rewards Program which rewards player participation in guilds with in-game bonuses and benefits.

 

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We saw that news and its a nice idea but for us was not the main guild priority for larger guilds.

The guild cap limit is a serious issue for us and at the moment has us thinking if Tor is the right game for us as a guild due to the low cap as we simply cant progress and hate having to turn down players.

We have been a guild since 2005 and our kinship in Lotro has a 5000 cap and large guilds like us should be an asset to bioware as we provide a lot of help and content for players but we are handicapped by the cap despite removing inactive members weekly.

 

Please see the thread here, which has a lot of support: http://www.swtor.com/community/showthread.php?t=603918

 

A game where players are encouraged to play multiple stories and can have up to 22 characters and you have a guild cap limit of 500. At the moment we have had to turn down potential members as despite guild management we are full and we hate saying no to anyone who wish to join us. We never spam general chat for recruitment, we just use your server forum and a thread there but still find ourselves full.

Edited by Ziso
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am looking forward to some kind of epic storyline covering multiple ops and planets, jaw dropping fightsand camaraderie in order to obtain parts needed to either BUILD a guild base or (Even Better!) Build a Guild Ship (multiples tiers and various sizes)

 

Then being able to use these Guild Ships to expire beyond the Rim!!

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We saw that news and its a nice idea but for us was not the main guild priority for larger guilds.

The guild cap limit is a serious issue for us and at the moment has us thinking if Tor is the right game for us as a guild due to the low cap as we simply cant progress and hate having to turn down players.

We have been a guild since 2005 and our kinship in Lotro has a 5000 cap and large guilds like us should be an asset to bioware as we provide a lot of help and content for players but we are handicapped by the cap despite removing inactive members weekly.

 

Please see the thread here, which has a lot of support: http://www.swtor.com/community/showthread.php?t=603918

 

A game where players are encouraged to play multiple stories and can have up to 22 characters and you have a guild cap limit of 500. At the moment we have had to turn down potential members as despite guild management we are full and we hate saying no to anyone who wish to join us. We never spam general chat for recruitment, we just use your server forum and a thread there but still find ourselves full.

 

I have read the original thread mentioned and agree with most of it.

We have been capped at 500 since the recent server merge and we remove all toons that have been inactive for 30 days or more every week. That typically accounts for 2 or 3 only.

 

I personally have 6 active toons, one for each crafting skill. 3 of them are active daily and run all high level ops.

If you look at this as a minimum per person to toon ratio, that is 83.3333 members

Our guild normally has 50-60 people online most of the peak hours (2pm - 10pm EST)

When large events, such as when the Rise of the Hutt Cartel goes public to all players, or the Gree event, we will have 50-70 members online at a time (72 was our highest count when the Gree event launched)

 

Holocron is a large format guild with scheduled daily events, runs, world boss events, 2 or 3 raid groups daily, and a number of us run our own SWTOR based websites and podcasts.

 

For us to grow this cap MUST be increased. The only way to get REAL social enjoyment out of this game as an end-game player, which 98%of us as, is to be in a guild. I know that there are some who will disagree with that statement, but have you ever tried to get into a Hard Mode TFB group that doesn't wipe on the first round of trash? or have to inspect players one at a time only to tell them that tionese gear is not enough for the run, only to be told that you are a fascist elite jerk* (*insert explicative here).

 

Yes, there will be arguments for both sides, but as long as the demand is there, then why not.

 

By the way..... we are still waiting for our guild command ship.. "Not the local bulk cruisers, mind you. I'm talking about the big Corellian ships, now."

:csw_destroyer:

Edited by marginal_error
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Sounds great i just wonder what is coming around the corner. Would be nice for at least some info on what kind of direction you are going. Any info thats says we are looking into improving on this or helping with that. But neways thanks for the update. Edited by Amazen
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With many of my guildies having 8-12 toons mostly 50, we've had to kick out anyone over 30 days and any non 50s out of our guild due to the cap. When are we going to see a larger cap, We can't grow without splitting into a sub-guild which always causes problems.
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SWTOR is my first MMO, what is the benefit to being in a guild?

 

Socialization, friendship, having a group of people to quest with and group with without waiting in queue timers, doing operations with the same team rather than a bunch of unknowns who could be really bad or just jerks. Sometimes guilds are like that too, but that's probably not one you'd want to be in. :p

 

 

I second the Guild Tools comment. I'm all for guild perks, but can we please have a Guild Calendar?

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I have read the original thread mentioned and agree with most of it.

We have been capped at 500 since the recent server merge and we remove all toons that have been inactive for 30 days or more every week. That typically accounts for 2 or 3 only.

 

I personally have 6 active toons, one for each crafting skill. 3 of them are active daily and run all high level ops.

If you look at this as a minimum per person to toon ratio, that is 83.3333 members

Our guild normally has 50-60 people online most of the peak hours (2pm - 10pm EST)

When large events, such as when the Rise of the Hutt Cartel goes public to all players, or the Gree event, we will have 50-70 members online at a time (72 was our highest count when the Gree event launched)

 

Holocron is a large format guild with scheduled daily events, runs, world boss events, 2 or 3 raid groups daily, and a number of us run our own SWTOR based websites and podcasts.

 

For us to grow this cap MUST be increased. The only way to get REAL social enjoyment out of this game as an end-game player, which 98%of us as, is to be in a guild. I know that there are some who will disagree with that statement, but have you ever tried to get into a Hard Mode TFB group that doesn't wipe on the first round of trash? or have to inspect players one at a time only to tell them that tionese gear is not enough for the run, only to be told that you are a fascist elite jerk* (*insert explicative here).

 

Yes, there will be arguments for both sides, but as long as the demand is there, then why not.

 

By the way..... we are still waiting for our guild command ship.. "Not the local bulk cruisers, mind you. I'm talking about the big Corellian ships, now."

:csw_destroyer:

 

Totally agree with you.

We don't have an open door policy on recruitment, its done via our website and only off tor server forums but we find very very few leave us after joining so even adding say 3-4 members a week can be 20+ characters. Son in a month that's 80+ characters added and say 20 removed due to inactivity. As be have been here since launch the numbers have built up and that's mostly due to a lot of hard work by many members in helping to grow a presence in Tor.

As we cater for level 1s to level 55s we find the player wishes to have all their characters in with us and why shouldn't they. Tonight we just had 39 online on Empire side and 27 on Republic and just completed a fleet cron run with an ops group of 17, many doing it for the 1st time. We do 6 ops a week (3 per faction, same op same night on both sides), weekly planet datacron runs and lots more so.

Last week when we did Alderan datacron on both empire and republic at same time (god bless teamspeak) we do what we always do and ask in general chat if anyone wishes to come along with us to get them. One player enjoyed the run so much he wished to join us and I had to tell him we were full and have a waiting list. That hurt me as since founding the guild in 2005 its the first ever time we have had to say no to someone, and it doesn't sit well with me as I know we, and other established guilds also, can enhance a newer players enjoyment of the game.

 

So please look at this guild cap issue as a matter of urgency. I loved the achievements by members showing in guild chat (taken from WoW but nice all the same) but all these nice perks being added wont mean a thing if we are all getting frustrated with the lack of action over the cap issue.

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*Squeeee*

Happy to know that this is the first of many, not just a random one off thing!

 

Edit: Oh, and please, as part of your QoL changes incoming, please add a bunch of things to make guilds a bit better to manage and function and such. Right now, we have just bare minimum to get by with guilds, and would love to see more things added in this regard as a QoL change. Especially increase the cap for those who have that issue (our guild does not, but it is a shame that it is even an issue for anyone) cause is seems like you should just need to up the database size to account for such things.

Edited by Chickensevil
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Oh how I hope 2013 becomes the year of the guilds in TOR. Please let every major update between 2.0 and 3.0 have a significant benefit added for guilds. Things I'd like to see:

 

Guild housing - doesn't need to be capital ships only. I'd be happy with a large suite on Coruscant, or a casino on Nar Shadda.

 

Guild logos - I know this would probably never happen, but wouldn't it be cool to give GMs a cluster of say 100-200 shapes to work with, and let them layer and color a simple logo, eg CoD emblems? They could be displayed on players armor, or name plates, if the guild was at a certain rank or something.

 

Guild influence - give guilds the ability to feel immersed in the world. Have a featured guild screen on the fleets. Have displays on the planets listing the top 5 guilds for each planet (3 categories PvE Kills, PvP Kills, Time spent on Planet. 3 totals weekly, monthly, all time). And titles that go with it (All members of a guild that has the most logged hours on Tattooine get ", the Tattooinian" title) Those guilds get +% exp on the planet, % discount on all planet vendors, % bonus credits on items sold to vendors on planet.

 

Open PvP world where guilds battle for control of sections of the map. - Free-for-all like Outlaw's Den. Must be guild affiliated to land on...oh...let's say Mygeeto (you can never have too many ice worlds). Daily/Weekly Quest objectives for taking sections, holding sections, enemy kills.

 

SO MANY MORE!!!!

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For those of you who don't really want to be in a guild, but would like the perks this thread mentions, join a guild specifically for this purpose. See this thread.

I'd have to see the other "guildperks" first really. I could really care less about an experience bonus. Experience bonusses are easy to get anyway IF I were even remotely interrested in them. Chances are, that an experience bonus would be reason for me NOT to join a guild on some of my low level toons.

 

Im actually a bit cautious regarding guild bonusses overall. The experience bonus doesn't matter too much to me. But I hope they're not even considering things like credit bonusses, bonus damage/healing/health/stats, guild discount vendors, guild bonus valor or guild bonus commendations. And many people will hate me for this one, but as long as there is no proper fully customizable playerhousing, I'm also dead against guild ships.

 

I'm pretty much okay with cosmetic stuff like having a guild-logo show somewhere on a players' armor, or possibly even sets of guild-gear in a custom colortheme. Which should be empty orange shells without any bonusses though.

 

But anything else, and the 4-men requirement for starting a guild should be lifted and offline invites made possible (to invite alts). So people without a guild aren't placed at any gametechnical disadvantage, but have a convenient option to start their own 1-man guild if they want.

Edited by AsheraII
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