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Hardmode bosses need mechanics not unfairness


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Hardly 'debunked' and I'm hardly alone in my opinion of the mechanic. I am just the only one still here beating my head against the wall in the vain attempt to leverage strats over DO MORE DPS.

 

I'm sorry that you can't see that. :(

 

sorry no one wants to sit and fight a boss for 45min's because you want to be a fail player, L2P

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sorry no one wants to sit and fight a boss for 45min's because you want to be a fail player, L2P

 

I'll L2P to your astonishing level when you L2Read a thread and comprehend the discussion.

Edited by Loendar
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Hardly 'debunked' and I'm hardly alone in my opinion of the mechanic. I am just the only one still here beating my head against the wall in the vain attempt to leverage strats over DO MORE DPS.

 

I'm sorry that you can't see that. :(

 

I will give you that you aren't alone in your opinion.

 

Also opinions do matter. Be them wrong or right.

 

 

So there is that at least : /

Edited by Harower
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i read the thread and all i seen from you is QQ L2P.

 

Then you clearly aren't able to comprehend or you would have come across the multitude of times where I have stated that the issue hasn't impacted me one iota.

 

You may take your inability to digest information and proceed to another thread if you would like.

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Then you clearly aren't able to comprehend or you would have come across the multitude of times where I have stated that the issue hasn't impacted me one iota.

 

You may take your inability to digest information and proceed to another thread if you would like.

 

Don't do that man.... your information / facts / logic have been proven wrong over and over.

 

 

Perhaps just stick to opinions. Everyone is allowed those.

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I will give you that you aren't alone in your opinion.

 

Also opinions do matter. Be them wrong or right.

 

 

So there is that at least : /

 

I'm just going to take this response as a step towards some progress and leave it at that.

 

We can differ on who has the wrong opinion another day.

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You clearly are a constructive member of the forums and I salute your astute observation.

 

The mob is dead - in 6 minutes instead of 5. That is the DPS and ability to down the encounter. Arbitrary time limits to doing it are lazy and poor design.

 

It is NOT a DPS check - it is a time check. Something that has no business in a well designed MMO.

 

You're right WoW is a lousy and horribly designed MMO.

 

Especially that clear and obvious time check in Dead Mines . . . . .

 

You act like you know what you're talking about when you don't.

 

I have no doubt that you've logged more hours onto this game and other MMOs, but you don't have the intellect to properly analyze one.

 

Requiring the DPS to actually do well to complete the fight makes sense and improves the game play. You can't have some idiot you know (a drinking buddy or the guy you buy your pot from.) take the place of someone who can DPS and expect to defeat the encounter.

 

I truly doubt Bioware made the encounter unbeatable. Just unbeatable by you and the people you've chosen to raid with.

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You're right WoW is a lousy and horribly designed MMO.

 

Especially that clear and obvious time check in Dead Mines . . . . .

 

You act like you know what you're talking about when you don't.

 

I have no doubt that you've logged more hours onto this game and other MMOs, but you don't have the intellect to properly analyze one.

 

Requiring the DPS to actually do well to complete the fight makes sense and improves the game play. You can't have some idiot you know (a drinking buddy or the guy you buy your pot from.) take the place of someone who can DPS and expect to defeat the encounter.

 

I truly doubt Bioware made the encounter unbeatable. Just unbeatable by you and the people you've chosen to raid with.

 

There is SO much more to encounter design beyond what the DPS is doing - or, at least, there should be. When that is what you are happy with, that is what you get.

 

I'm well-versed in the systems I have been exposed to and I can detect a lazy implementation even if you can't.

 

Yes - DPS wins the fight. You win. Nobody can argue with your astonishing logic.

 

Why does every fight have to be distilled down to that equation to make it work?

 

Look through the tons of posts on this thread besides those from me with plenty of other people giving suggestions and pull your head out of what WoW has directed you to and ask for more for a change.

 

And - for the love of all things Holy - I'm going to stop responding to anyone that continues to claim that they have read what I've typed and then say that 'because it impacts me'. It doesn't - it never has - and that is irrelevent to the discussion. If you can't be bothered to read what has been said I can't be bothered to treat you like you have a valid opinion.

Edited by Loendar
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There is SO much more to encounter design beyond what the DPS is doing - or, at least, there should be. When that is what you are happy with, that is what you get.

 

I'm well-versed in the systems I have been exposed to and I can detect a lazy implementation even if you can't.

 

Yes - DPS wins the fight. You win. Nobody can argue with your astonishing logic.

 

Why does every fight have to be distilled down to that equation to make it work?

 

Look through the tons of posts on this thread besides those from me with plenty of other people giving suggestions and pull your head out of what WoW has directed you to and ask for more for a change.

 

And - for the love of all things Holy - I'm going to stop responding to anyone that continues to claim that they have read what I've typed and then say that 'because it impacts me'. It doesn't - it never has - and that is irrelevent to the discussion. If you can't be bothered to read what has been said I can't be bothered to treat you like you have a valid opinion.

 

Well, maybe there's hope here.

 

My problem is that you say this was horrible for a well designed MMO to do.

 

Now that you've agreed that a well designed MMO which has had millions of customers does this, we can get beyond trying to say that SWTOR was poorly designed compared to other MMOs and that you were simply expecting more.

 

The Base model of an MMO is Tank, Damage, Healing.

 

It's boring and stupid.

 

The big bad monsters are somehow convinced that they have to hit the hardest to hit, hardest to damage target who coincidentally is likely to be doing the least damage. Say what? At least SWTOR makes this somewhat believable in saying that the Tanks have to use mind control to make this work.

 

While this is happening the healer sits back and casts heals on the tank while being almost totally unmolested. Seriously?

 

So to try and make this entertaining, MMOs force people to jump at certain times, move a certain way at certain times, move to certain spots, change tanks, use more than one tank, stop moving or attacking at certain times, face their toons a certain way at certain times; and the one you seem to hate the most, complete the encounter in a certain amount of time.

 

Regardless, there is usually one big bad guy and some peons. The peons and the big bad guy always has an IQ of less than 25. He never focus fires the Healer(s) and then moves on to the DPS.

 

All the mechanics are almost always contrived, you have to read about them ahead of time before you do the fight. Those who fight the boss first read their logs to see what happened. Nobody gets to the "major" boss and completes it first time through skill and competence. No, they have to figure out the moves and where to stand and so on. Boss fights are boring homework assignments instead of being actually interesting.

 

This is basically true of all MMOs. This is why people do PvP. The MMO model was broke to begin with.

 

Only one MMO I know of tried to break the model. DDO is truly a different gameplay at least until you get to raiding where they relented and decided to use the same old MMO model. Not that everyone didn't try to play DDO like every other MMO. In fact, the lack of familiarity was it's actual downfall.

 

So, after seeing what happened to DDO, do you actually think that Bioware and EA were going to think waaay outside of the box with the investment they were making? No. They'd rather add smoke and mirrors to make the standard MMO model seem interesting.

 

Now are you looking for something truly different, or are you wanting Bioware to add better and more expensive smoke and mirrors?

Edited by hillltrot
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Just checking in to say: Tune up the difficulty of 4 man content.

Kaon felt about right (last group of bosses need a buff though) as a new flashpoint and I hope the ones to come follow in line being progressively more difficult.

 

Did I already tell you Bulkwark is one of my favorite bosses? A lot to manage and no time just standing there poking your nose unless you want to see him rage. :>

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I am for enrage timers.

 

I remember when heroics were brought into WOW BC. At very beginning they were kind of rough, but after awhile they were ganked to be more accessible.

 

If there were no enrage timers a half decent tank and healer could 2 man most heroics. As it is some of them could be 3 manned + companion if really needed. No enrage timer would just be free gear to good tank/heals tag teams.

 

The enrage timer is there so that tanks and healers have to bring dps players.

 

Seriously though:

(1) WoW BC, after one of the patches, heroics were 2 mannable, it felt bad being no. 1 on damage and dps as tank and the healer being no. 2 on dps

(2) WoW LK many of the fights again could be 2mannable

(3) WoW Cata some of the bosses can be just about soloed

 

I have found many bosses that seemed to not have enrage timers on HM or the enrage timers were so ridiculously long that the only way you could not do it, was if you were trying to run it with 3 players or less with mediocre gear.

 

To be honest the only bosses that sometimes I see enrage timers on are sith entity, vokk, kilran, that bonus boss in taral v, HK47...

 

Except for HK47 when he goes with stealth, the tank can still stay up for a good 30 - 45 seconds if they use cool downs, relics and their DPS (beneficial tanking abilities). Being good and quick with the interups helps a lot too...

 

On a side note, if you are having trouble with enrage timer maybe your team mates should be using stims to give a slight increase to their dps output.

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To the OP: I personally think HM flashpoints are a complete joke. I run them daily in about 30mins-1hr and they require 0 skill. As a new 50 (literally turned 50 that day) I was tanking false emperor, esseless and taral V (in modded orange gear with a few purple 124 mods). I never even bothered with normal flashpoints.

 

With one or more people in even low level 50 PVE gear (even that tionese crap) you can blow through them. I wish hardmodes were, you know, actually hard.

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Normal Ops are easier than HM FP´s imo.

 

I would agree if they werent bugged to ****. The amount of random deaths caused solely by bugs was staggering when we did EV on normal. And the HMs were buggy as heck as well, but it seems Bioware actually managed to fix some of them.

 

"Great, it bugged out again. Now we need all to die again"

"How am I supposed to die to this guy slapping me with a wet noodle?"

"Well I dunno, deal!"

"Argh! Well brb getting a drink"

 

ps. I kind of agree on the base MMO "holy trinity" model of tank, healer, dps being boring, but at least Bioware has inserted plenty of boss mechanics in the game and the characters for the most part have plenty of power chains, cooldowns, procs, and dependencies to make playing the character interesting. (at least until the group is so geared up content becomes trivial again)

Edited by Karkais
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To the OP: I personally think HM flashpoints are a complete joke. I run them daily in about 30mins-1hr and they require 0 skill. As a new 50 (literally turned 50 that day) I was tanking false emperor, esseless and taral V (in modded orange gear with a few purple 124 mods). I never even bothered with normal flashpoints.

 

With one or more people in even low level 50 PVE gear (even that tionese crap) you can blow through them. I wish hardmodes were, you know, actually hard.

 

You do realise that Tionese 'crap' is actually what you fight for when you do hard modes?

Thus I don't believe you troll! 30min-1hr LMFAO you lousy liar! LOL

 

 

P.S.: And as my first reply post to the thread I opened I say I am not AGAINST enrage timers per se but I am against the ridiculous short time spans. HK-47 enrages after 3 minutes-please by the love of god, who does agree with that not being way too short?

It's not fun-it's rubbish! Period. Eat it or leave it.

Edited by mArchangel
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Enrage timers are a worthless and lazy way to design content in any game. Either I can kill the mob with my group, or I can't. Why should it matter how long it takes me to accomplish my goal? Dead is dead.

 

I'm from EQ2 and that mechanic, while it does exist on some of the higher end content, is used as an obvious timer mechanic and doesn't just wipe you but starts ramping up the difficulty while leaving you a chance if you start executing well.

 

Enrage timers shouldn't exist in any fashion - they aren't fun, they aren't challenging and they bring nothing to the event. Pure Dev Lazy.

 

Amen to that bro. I knew I was not alone in my opinion. FPs have been rushed out of the door like the engine, a huge mess because EA most likely told BW to get moving. Fix it while they already earn our hard earned cash. Wrong!!!!!!! Fanboys won't see that of course. Oh and yes we are all noobs! LOLOLOL

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It's obvious the issue here is that you're not as experienced or skilled as you think you are. I personally think HM is too easy and should be made a little more difficult. HM is the end-game of end-game, or it should be. It should be only doable with a well equipped and experienced group, not random PUGs, which is what it is right now. Or at least with a PUG it should be a 50/50 chance to finish it.

 

There's not challenge in this game. I forgave the 1-50 easy-mode, but HM is a joke. It's not hard at all.

 

Complete rubble! Enough said!

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The terrible players you mention will never make it to the enrage timer - they will be dead way before that.

 

If you are able to solo the mob - more power to you. Who cares? The chance that you will need the gear if you are a one-man wrecking machine is minimal at best so why would you bother to start with.

 

Again - maybe it is a difference to what people expect because WoW does it and what I expect because I don't play games that assign arbitrary caps on my progression based on a 'timer of the day'. I can solo anything I want in EQ2 and if I can kill it - I get the reward.. if I can't, I move on.

 

The game is to kill the mob - not beat the clock.

 

Amen again bro! Starting to love ya!!!

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HM is the end-game of end-game, or it should be. It should be only doable with a well equipped and experienced group, not random PUGs, which is what it is right now.

 

You are more than wrong!!!!! HM FPs are there to gear up for the HARD stuff which I call RAID/OPS. If you think HM FPs are supposed to be what you say I think you should leave this thread as you clearly have no idea what you are talking about. Period.

 

Seriously.....

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I have no problems with Enrage timer.

 

I have problems when Enrage timer (making the fight a DPS race) is the only mechanic they can come up with.

 

Make the fight healing intensive for example (an example is Karagga for this, we need a HM Flashpoint version)

 

Or make the fight especially hard on the tank (make it so you need to constantly move him on a certain pattern or make him so he stacks a debuff on you that will require someone to offtank him)

 

Or use the bonethrasher method, the guy will have no threat table so he'll randomly attack people.

 

 

There are other ways...

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I have no problems with Enrage timer.

 

I have problems when Enrage timer (making the fight a DPS race) is the only mechanic they can come up with.

 

Make the fight healing intensive for example (an example is Karagga for this, we need a HM Flashpoint version)

 

Or make the fight especially hard on the tank (make it so you need to constantly move him on a certain pattern or make him so he stacks a debuff on you that will require someone to offtank him)

 

Or use the bonethrasher method, the guy will have no threat table so he'll randomly attack people.

 

 

There are other ways...

 

Careful - I spent the better part of the day discussing such things as options to lazy design. You will soon be visited by someone attempting to convince you that every mechanic is an enrage timer (with solid WoWWiki articles in tow) and how stupid you are for seeing otherwise.

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Careful - I spent the better part of the day discussing such things as options to lazy design. You will soon be visited by someone attempting to convince you that every mechanic is an enrage timer (with solid WoWWiki articles in tow) and how stupid you are for seeing otherwise.

 

That gets to me too. What has all this WoW blah blah to do with SWTOR?

 

Love it when peeps that played WoW maybe since a couple of years and had everything handed to them(LFG system, easy epics, quick raiding ability etc.) come and tell TRUE MMO veterans how it is done LOL. Plus no WIKI is a reliable or distinguished form of proof at all as it is user based information. It's not researched nor backed. Gotta love that! :)

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Enrage timers are a worthless and lazy way to design content in any game. Either I can kill the mob with my group, or I can't. Why should it matter how long it takes me to accomplish my goal? Dead is dead.

 

"than i would run 1tank 7healer ops cause dead is still dead lolz"

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